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#!/bin/make

CFLAGS = -I. -I../include -fPIC -Werror-implicit-function-declaration -O0 -g3
ARFLAGS = rucv

CFLAGS += -DPROVIDING_OES_blend_func_separate
CFLAGS += -DPROVIDING_OES_blend_subtract
	# never CFLAGS += -DPROVIDING_OES_byte_coordinates	# N/A for ES 2.0
CFLAGS += -DPROVIDING_OES_fixed_point				# always ON
	# never CFLAGS += -DPROVIDING_OES_matrix_get		# N/A for ES 2.0
	# never CFLAGS += -DPROVIDING_OES_point_size_array	# N/A for ES 2.0
	# never CFLAGS += -DPROVIDING_OES_point_sprite		# N/A for ES 2.0
	# never CFLAGS += -DPROVIDING_OES_query_matrix		# N/A for ES 2.0
CFLAGS += -DPROVIDING_OES_single_precision
CFLAGS += -DPROVIDING_OES_stencil_wrap				# always ON
	# never CFLAGS += -DPROVIDING_OES_texture_cube_map		# N/A for ES 2.0
	# never CFLAGS += -DPROVIDING_OES_texture_env_crossbar	# N/A for ES 2.0
CFLAGS += -DPROVIDING_OES_texture_mirrored_repeat	# always ON
CFLAGS += -DPROVIDING_OES_element_index_uint
CFLAGS += -DPROVIDING_OES_texture_3D
CFLAGS += -DPROVIDING_OES_texture_npot
CFLAGS += -DPROVIDING_OES_rgb8_rgba8
CFLAGS += -DPROVIDING_OES_packed_depth_stencil

LIBBASE = libGLESv2.so
LIBVER = 1.0
LIB = $(LIBBASE).$(LIBVER)

END = 
SRCS =  \
		Enable.c \
		Error.c \
		Flush.c \
		Shader.c \
		Program.c \
		Link.c \
		Uniform.c \
		VertexAttrib.c \
		VertexPointer.c \
		Buffer.c \
		DrawArray.c \
		DrawElement.c \
		Primitive.c \
		Texture.c \
		TexImage.c \
		Tex3D.c \
		Compressed.c \
		Clear.c \
		Fragment.c \
		Get.c \
		Framebuffer.c \
		Extend.c \
		PrepLex.c \
		EvalParse.c \
		ParseParse.c \
		internal.c \
		macro.c \
		symbol.c \
		EGLImage.c \
		$(END)
OBJS = $(SRCS:.c=.o)


default:	__touch__ $(LIB)


__touch__:
	touch Get.c

$(LIB):	$(OBJS)
	$(CC) -shared -Wl,-soname,$(LIBBASE).1 -o $@ $(OBJS) -ldl -lX11

install:	$(LIB)
	cp $(LIB) ../lib

# supports

clean:
	$(RM) $(RMFLAGS) $(OBJS)

wc:
	wc $(SRCS) *.h *.inl

#$(OBJS):	GLES2/gl2.h es2front.h


clobber:	clean
	$(RM) $(RMFLAGS) $(LIB) core a.out