diff options
Diffstat (limited to 'tests/MyGame')
-rw-r--r-- | tests/MyGame/Example/ArrayStruct.cs | 50 | ||||
-rw-r--r-- | tests/MyGame/Example/ArrayStruct.java | 45 | ||||
-rw-r--r-- | tests/MyGame/Example/ArrayStruct.py | 41 | ||||
-rw-r--r-- | tests/MyGame/Example/ArrayTable.cs | 34 | ||||
-rw-r--r-- | tests/MyGame/Example/ArrayTable.java | 30 | ||||
-rw-r--r-- | tests/MyGame/Example/ArrayTable.py | 34 | ||||
-rw-r--r-- | tests/MyGame/Example/NestedStruct.cs | 40 | ||||
-rw-r--r-- | tests/MyGame/Example/NestedStruct.java | 35 | ||||
-rw-r--r-- | tests/MyGame/Example/NestedStruct.py | 29 | ||||
-rw-r--r-- | tests/MyGame/Example/TestEnum.cs | 16 | ||||
-rw-r--r-- | tests/MyGame/Example/TestEnum.java | 15 | ||||
-rw-r--r-- | tests/MyGame/Example/TestEnum.py | 9 |
12 files changed, 378 insertions, 0 deletions
diff --git a/tests/MyGame/Example/ArrayStruct.cs b/tests/MyGame/Example/ArrayStruct.cs new file mode 100644 index 00000000..80f3a9f2 --- /dev/null +++ b/tests/MyGame/Example/ArrayStruct.cs @@ -0,0 +1,50 @@ +// <auto-generated> +// automatically generated by the FlatBuffers compiler, do not modify +// </auto-generated> + +namespace MyGame.Example +{ + +using global::System; +using global::FlatBuffers; + +public struct ArrayStruct : IFlatbufferObject +{ + private Struct __p; + public ByteBuffer ByteBuffer { get { return __p.bb; } } + public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } + public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } + + public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } + public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } + public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } + public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } + public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } + public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } + public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 68 + j * 12, __p.bb); } + + public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C) { + builder.Prep(4, 92); + for (int _idx0 = 2; _idx0 > 0; _idx0--) { + builder.Prep(4, 12); + builder.Pad(1); + for (int _idx1 = 2; _idx1 > 0; _idx1--) { + builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); + } + builder.PutSbyte((sbyte)d_B[_idx0-1]); + for (int _idx1 = 2; _idx1 > 0; _idx1--) { + builder.PutInt(d_A[_idx0-1,_idx1-1]); + } + } + builder.Pad(3); + builder.PutSbyte(C); + for (int _idx0 = 15; _idx0 > 0; _idx0--) { + builder.PutInt(B[_idx0-1]); + } + builder.PutFloat(A); + return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); + } +}; + + +} diff --git a/tests/MyGame/Example/ArrayStruct.java b/tests/MyGame/Example/ArrayStruct.java new file mode 100644 index 00000000..5874d3dd --- /dev/null +++ b/tests/MyGame/Example/ArrayStruct.java @@ -0,0 +1,45 @@ +// automatically generated by the FlatBuffers compiler, do not modify + +package MyGame.Example; + +import java.nio.*; +import java.lang.*; +import java.util.*; +import com.google.flatbuffers.*; + +@SuppressWarnings("unused") +public final class ArrayStruct extends Struct { + public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; } + public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } + + public float a() { return bb.getFloat(bb_pos + 0); } + public void mutateA(float a) { bb.putFloat(bb_pos + 0, a); } + public int b(int j) { return bb.getInt(bb_pos + 4 + j * 4); } + public void mutateB(int j, int b) { bb.putInt(bb_pos + 4 + j * 4, b); } + public byte c() { return bb.get(bb_pos + 64); } + public void mutateC(byte c) { bb.put(bb_pos + 64, c); } + public MyGame.Example.NestedStruct d(MyGame.Example.NestedStruct obj, int j) { return obj.__assign(bb_pos + 68 + j * 12, bb); } + + public static int createArrayStruct(FlatBufferBuilder builder, float a, int[] b, byte c, int[][] d_a, byte[] d_b, byte[][] d_c) { + builder.prep(4, 92); + for (int _idx0 = 2; _idx0 > 0; _idx0--) { + builder.prep(4, 12); + builder.pad(1); + for (int _idx1 = 2; _idx1 > 0; _idx1--) { + builder.putByte(d_c[_idx0-1][_idx1-1]); + } + builder.putByte(d_b[_idx0-1]); + for (int _idx1 = 2; _idx1 > 0; _idx1--) { + builder.putInt(d_a[_idx0-1][_idx1-1]); + } + } + builder.pad(3); + builder.putByte(c); + for (int _idx0 = 15; _idx0 > 0; _idx0--) { + builder.putInt(b[_idx0-1]); + } + builder.putFloat(a); + return builder.offset(); + } +} + diff --git a/tests/MyGame/Example/ArrayStruct.py b/tests/MyGame/Example/ArrayStruct.py new file mode 100644 index 00000000..79dda312 --- /dev/null +++ b/tests/MyGame/Example/ArrayStruct.py @@ -0,0 +1,41 @@ +# automatically generated by the FlatBuffers compiler, do not modify + +# namespace: Example + +import flatbuffers + +class ArrayStruct(object): + __slots__ = ['_tab'] + + # ArrayStruct + def Init(self, buf, pos): + self._tab = flatbuffers.table.Table(buf, pos) + + # ArrayStruct + def A(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0)) + # ArrayStruct + def B(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + i * 4)) for i in range(15)] + # ArrayStruct + def C(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(64)) + # ArrayStruct + def D(self, obj, i): + obj.Init(self._tab.Bytes, self._tab.Pos + 68 + i * 12) + return obj + + +def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c): + builder.Prep(4, 92) + for _idx0 in range(2 , 0, -1): + builder.Prep(4, 12) + builder.Pad(1) + for _idx1 in range(2 , 0, -1): + builder.PrependInt8(d_c[_idx0-1][_idx1-1]) + builder.PrependInt8(d_b[_idx0-1]) + for _idx1 in range(2 , 0, -1): + builder.PrependInt32(d_a[_idx0-1][_idx1-1]) + builder.Pad(3) + builder.PrependInt8(c) + for _idx0 in range(15 , 0, -1): + builder.PrependInt32(b[_idx0-1]) + builder.PrependFloat32(a) + return builder.Offset() diff --git a/tests/MyGame/Example/ArrayTable.cs b/tests/MyGame/Example/ArrayTable.cs new file mode 100644 index 00000000..fe9b8c9a --- /dev/null +++ b/tests/MyGame/Example/ArrayTable.cs @@ -0,0 +1,34 @@ +// <auto-generated> +// automatically generated by the FlatBuffers compiler, do not modify +// </auto-generated> + +namespace MyGame.Example +{ + +using global::System; +using global::FlatBuffers; + +public struct ArrayTable : IFlatbufferObject +{ + private Table __p; + public ByteBuffer ByteBuffer { get { return __p.bb; } } + public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); } + public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { FlatBufferConstants.FLATBUFFERS_1_11_1(); return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } + public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); } + public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } + public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } + + public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } } + + public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); } + public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); } + public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) { + int o = builder.EndTable(); + return new Offset<MyGame.Example.ArrayTable>(o); + } + public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); } + public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); } +}; + + +} diff --git a/tests/MyGame/Example/ArrayTable.java b/tests/MyGame/Example/ArrayTable.java new file mode 100644 index 00000000..2ef18f66 --- /dev/null +++ b/tests/MyGame/Example/ArrayTable.java @@ -0,0 +1,30 @@ +// automatically generated by the FlatBuffers compiler, do not modify + +package MyGame.Example; + +import java.nio.*; +import java.lang.*; +import java.util.*; +import com.google.flatbuffers.*; + +@SuppressWarnings("unused") +public final class ArrayTable extends Table { + public static ArrayTable getRootAsArrayTable(ByteBuffer _bb) { return getRootAsArrayTable(_bb, new ArrayTable()); } + public static ArrayTable getRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { Constants.FLATBUFFERS_1_11_1(); _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); } + public static boolean ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return __has_identifier(_bb, "ARRT"); } + public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; vtable_start = bb_pos - bb.getInt(bb_pos); vtable_size = bb.getShort(vtable_start); } + public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } + + public MyGame.Example.ArrayStruct a() { return a(new MyGame.Example.ArrayStruct()); } + public MyGame.Example.ArrayStruct a(MyGame.Example.ArrayStruct obj) { int o = __offset(4); return o != 0 ? obj.__assign(o + bb_pos, bb) : null; } + + public static void startArrayTable(FlatBufferBuilder builder) { builder.startTable(1); } + public static void addA(FlatBufferBuilder builder, int aOffset) { builder.addStruct(0, aOffset, 0); } + public static int endArrayTable(FlatBufferBuilder builder) { + int o = builder.endTable(); + return o; + } + public static void finishArrayTableBuffer(FlatBufferBuilder builder, int offset) { builder.finish(offset, "ARRT"); } + public static void finishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, int offset) { builder.finishSizePrefixed(offset, "ARRT"); } +} + diff --git a/tests/MyGame/Example/ArrayTable.py b/tests/MyGame/Example/ArrayTable.py new file mode 100644 index 00000000..12eefd31 --- /dev/null +++ b/tests/MyGame/Example/ArrayTable.py @@ -0,0 +1,34 @@ +# automatically generated by the FlatBuffers compiler, do not modify + +# namespace: Example + +import flatbuffers + +class ArrayTable(object): + __slots__ = ['_tab'] + + @classmethod + def GetRootAsArrayTable(cls, buf, offset): + n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset) + x = ArrayTable() + x.Init(buf, n + offset) + return x + + # ArrayTable + def Init(self, buf, pos): + self._tab = flatbuffers.table.Table(buf, pos) + + # ArrayTable + def A(self): + o = flatbuffers.number_types.UOffsetTFlags.py_type(self._tab.Offset(4)) + if o != 0: + x = o + self._tab.Pos + from .ArrayStruct import ArrayStruct + obj = ArrayStruct() + obj.Init(self._tab.Bytes, x) + return obj + return None + +def ArrayTableStart(builder): builder.StartObject(1) +def ArrayTableAddA(builder, a): builder.PrependStructSlot(0, flatbuffers.number_types.UOffsetTFlags.py_type(a), 0) +def ArrayTableEnd(builder): return builder.EndObject() diff --git a/tests/MyGame/Example/NestedStruct.cs b/tests/MyGame/Example/NestedStruct.cs new file mode 100644 index 00000000..b5da5c02 --- /dev/null +++ b/tests/MyGame/Example/NestedStruct.cs @@ -0,0 +1,40 @@ +// <auto-generated> +// automatically generated by the FlatBuffers compiler, do not modify +// </auto-generated> + +namespace MyGame.Example +{ + +using global::System; +using global::FlatBuffers; + +public struct NestedStruct : IFlatbufferObject +{ + private Struct __p; + public ByteBuffer ByteBuffer { get { return __p.bb; } } + public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; } + public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } + + public int A(int j) { return __p.bb.GetInt(__p.bb_pos + 0 + j * 4); } + public void MutateA(int j, int a) { __p.bb.PutInt(__p.bb_pos + 0 + j * 4, a); } + public MyGame.Example.TestEnum B { get { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 8); } } + public void MutateB(MyGame.Example.TestEnum b) { __p.bb.PutSbyte(__p.bb_pos + 8, (sbyte)b); } + public MyGame.Example.TestEnum C(int j) { return (MyGame.Example.TestEnum)__p.bb.GetSbyte(__p.bb_pos + 9 + j * 1); } + public void MutateC(int j, MyGame.Example.TestEnum c) { __p.bb.PutSbyte(__p.bb_pos + 9 + j * 1, (sbyte)c); } + + public static Offset<MyGame.Example.NestedStruct> CreateNestedStruct(FlatBufferBuilder builder, int[] A, MyGame.Example.TestEnum B, MyGame.Example.TestEnum[] C) { + builder.Prep(4, 12); + builder.Pad(1); + for (int _idx0 = 2; _idx0 > 0; _idx0--) { + builder.PutSbyte((sbyte)C[_idx0-1]); + } + builder.PutSbyte((sbyte)B); + for (int _idx0 = 2; _idx0 > 0; _idx0--) { + builder.PutInt(A[_idx0-1]); + } + return new Offset<MyGame.Example.NestedStruct>(builder.Offset); + } +}; + + +} diff --git a/tests/MyGame/Example/NestedStruct.java b/tests/MyGame/Example/NestedStruct.java new file mode 100644 index 00000000..6e1df4c5 --- /dev/null +++ b/tests/MyGame/Example/NestedStruct.java @@ -0,0 +1,35 @@ +// automatically generated by the FlatBuffers compiler, do not modify + +package MyGame.Example; + +import java.nio.*; +import java.lang.*; +import java.util.*; +import com.google.flatbuffers.*; + +@SuppressWarnings("unused") +public final class NestedStruct extends Struct { + public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; } + public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } + + public int a(int j) { return bb.getInt(bb_pos + 0 + j * 4); } + public void mutateA(int j, int a) { bb.putInt(bb_pos + 0 + j * 4, a); } + public byte b() { return bb.get(bb_pos + 8); } + public void mutateB(byte b) { bb.put(bb_pos + 8, b); } + public byte c(int j) { return bb.get(bb_pos + 9 + j * 1); } + public void mutateC(int j, byte c) { bb.put(bb_pos + 9 + j * 1, c); } + + public static int createNestedStruct(FlatBufferBuilder builder, int[] a, byte b, byte[] c) { + builder.prep(4, 12); + builder.pad(1); + for (int _idx0 = 2; _idx0 > 0; _idx0--) { + builder.putByte(c[_idx0-1]); + } + builder.putByte(b); + for (int _idx0 = 2; _idx0 > 0; _idx0--) { + builder.putInt(a[_idx0-1]); + } + return builder.offset(); + } +} + diff --git a/tests/MyGame/Example/NestedStruct.py b/tests/MyGame/Example/NestedStruct.py new file mode 100644 index 00000000..aa742f4b --- /dev/null +++ b/tests/MyGame/Example/NestedStruct.py @@ -0,0 +1,29 @@ +# automatically generated by the FlatBuffers compiler, do not modify + +# namespace: Example + +import flatbuffers + +class NestedStruct(object): + __slots__ = ['_tab'] + + # NestedStruct + def Init(self, buf, pos): + self._tab = flatbuffers.table.Table(buf, pos) + + # NestedStruct + def A(self): return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0 + i * 4)) for i in range(2)] + # NestedStruct + def B(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(8)) + # NestedStruct + def C(self): return [self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(9 + i * 1)) for i in range(2)] + +def CreateNestedStruct(builder, a, b, c): + builder.Prep(4, 12) + builder.Pad(1) + for _idx0 in range(2 , 0, -1): + builder.PrependInt8(c[_idx0-1]) + builder.PrependInt8(b) + for _idx0 in range(2 , 0, -1): + builder.PrependInt32(a[_idx0-1]) + return builder.Offset() diff --git a/tests/MyGame/Example/TestEnum.cs b/tests/MyGame/Example/TestEnum.cs new file mode 100644 index 00000000..22e83b33 --- /dev/null +++ b/tests/MyGame/Example/TestEnum.cs @@ -0,0 +1,16 @@ +// <auto-generated> +// automatically generated by the FlatBuffers compiler, do not modify +// </auto-generated> + +namespace MyGame.Example +{ + +public enum TestEnum : sbyte +{ + A = 0, + B = 1, + C = 2, +}; + + +} diff --git a/tests/MyGame/Example/TestEnum.java b/tests/MyGame/Example/TestEnum.java new file mode 100644 index 00000000..411bf8e3 --- /dev/null +++ b/tests/MyGame/Example/TestEnum.java @@ -0,0 +1,15 @@ +// automatically generated by the FlatBuffers compiler, do not modify + +package MyGame.Example; + +public final class TestEnum { + private TestEnum() { } + public static final byte A = 0; + public static final byte B = 1; + public static final byte C = 2; + + public static final String[] names = { "A", "B", "C", }; + + public static String name(int e) { return names[e]; } +} + diff --git a/tests/MyGame/Example/TestEnum.py b/tests/MyGame/Example/TestEnum.py new file mode 100644 index 00000000..d49f10a1 --- /dev/null +++ b/tests/MyGame/Example/TestEnum.py @@ -0,0 +1,9 @@ +# automatically generated by the FlatBuffers compiler, do not modify + +# namespace: Example + +class TestEnum(object): + A = 0 + B = 1 + C = 2 + |