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// automatically generated by the FlatBuffers compiler, do not modify
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import com.google.flatbuffers.*;
@SuppressWarnings("unused")
public final class NestedStruct extends Struct {
public void __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; }
public NestedStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public int a(int j) { return bb.getInt(bb_pos + 0 + j * 4); }
public void mutateA(int j, int a) { bb.putInt(bb_pos + 0 + j * 4, a); }
public byte b() { return bb.get(bb_pos + 8); }
public void mutateB(byte b) { bb.put(bb_pos + 8, b); }
public byte c(int j) { return bb.get(bb_pos + 9 + j * 1); }
public void mutateC(int j, byte c) { bb.put(bb_pos + 9 + j * 1, c); }
public static int createNestedStruct(FlatBufferBuilder builder, int[] a, byte b, byte[] c) {
builder.prep(4, 12);
builder.pad(1);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.putByte(c[_idx0-1]);
}
builder.putByte(b);
for (int _idx0 = 2; _idx0 > 0; _idx0--) {
builder.putInt(a[_idx0-1]);
}
return builder.offset();
}
}
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