Age | Commit message (Expand) | Author | Files | Lines |
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2023-08-17 | GLSL: Require mesh shader when using perprimitiveEXT in frag shader. | Hans-Kristian Arntzen | 1 | -0/+11 |
index : platform/upstream/SPIRV-Cross | ||
Domain: Graphics System / GL; Licenses: Apache-2.0; | Joonbum Ko <joonbum.ko@samsung.com>, SooChan Lim <sc1.lim@samsung.com> |
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Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2023-08-17 | GLSL: Require mesh shader when using perprimitiveEXT in frag shader. | Hans-Kristian Arntzen | 1 | -0/+11 |