index
:
platform/upstream/SPIRV-Cross
master
tizen
upstream
Domain: Graphics System / GL; Licenses: Apache-2.0;
Joonbum Ko <joonbum.ko@samsung.com>, SooChan Lim <sc1.lim@samsung.com>
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
reference
/
shaders-no-opt
/
frag
Age
Commit message (
Expand
)
Author
Files
Lines
2023-08-17
GLSL: Require mesh shader when using perprimitiveEXT in frag shader.
Hans-Kristian Arntzen
1
-0
/
+11
2023-01-12
GLSL: Handle textureGatherOffsets properly.
Hans-Kristian Arntzen
1
-0
/
+12
2022-06-07
GLSL: Add more extension ladder fallbacks for unusual integer sizes.
Hans-Kristian Arntzen
1
-1
/
+3
2022-05-27
GLSL: Implement 1D texture emulation for ES.
Hans-Kristian Arntzen
2
-0
/
+51
2022-03-03
Add relax_nan_checks options.
Hans-Kristian Arntzen
1
-2
/
+2
2021-11-07
Handle Modf/Frexp in more cases.
Hans-Kristian Arntzen
1
-0
/
+18
2021-10-25
SPIRV-Cross contribution needed for `INTEL_fragment_shader_ordering`
Erfan Ahmadi
1
-3
/
+15
2021-06-30
GLSL: Support pervertexNV in NV barycentric extension.
Hans-Kristian Arntzen
1
-1
/
+1
2021-06-03
Handle odd type for textureGather component.
Hans-Kristian Arntzen
1
-0
/
+12
2021-05-21
GLSL: Implement noncoherent framebuffer fetch.
Hans-Kristian Arntzen
2
-0
/
+34
2021-05-07
Update reference output.
Hans-Kristian Arntzen
1
-0
/
+2
2021-04-20
GLSL: Implement gl_FragFullyCoveredNV.
Hans-Kristian Arntzen
1
-0
/
+14
2020-12-07
GLSL: Emit nonuniformEXT in correct place for late-combined samplers.
Hans-Kristian Arntzen
1
-0
/
+15
2020-11-08
Update texture gather test result.
Hans-Kristian Arntzen
1
-1
/
+1
2020-11-06
MSL: Fix regression in image gather handling.
Hans-Kristian Arntzen
1
-0
/
+15
2020-06-22
Roll deps and update tests.
dan sinclair
1
-2
/
+2
2020-06-08
GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
Hans-Kristian Arntzen
1
-0
/
+46
2020-06-04
GLSL: Implement sparse feedback.
Hans-Kristian Arntzen
1
-0
/
+105
2020-03-26
Add support for forcefully zero-initialized variables.
Hans-Kristian Arntzen
1
-0
/
+28
2020-03-19
GLSL: Implement GL_EXT_shader_framebuffer_fetch.
Hans-Kristian Arntzen
2
-0
/
+34
2019-11-06
Move .invalid. test shaders to the more appropriate subfolders.
Hans-Kristian Arntzen
6
-0
/
+258
2019-09-04
Add test shader for simple case of interlocked callstack.
Hans-Kristian Arntzen
1
-0
/
+34