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path: root/reference/shaders-no-opt/frag
AgeCommit message (Expand)AuthorFilesLines
2023-08-17GLSL: Require mesh shader when using perprimitiveEXT in frag shader.Hans-Kristian Arntzen1-0/+11
2023-01-12GLSL: Handle textureGatherOffsets properly.Hans-Kristian Arntzen1-0/+12
2022-06-07GLSL: Add more extension ladder fallbacks for unusual integer sizes.Hans-Kristian Arntzen1-1/+3
2022-05-27GLSL: Implement 1D texture emulation for ES.Hans-Kristian Arntzen2-0/+51
2022-03-03Add relax_nan_checks options.Hans-Kristian Arntzen1-2/+2
2021-11-07Handle Modf/Frexp in more cases.Hans-Kristian Arntzen1-0/+18
2021-10-25SPIRV-Cross contribution needed for `INTEL_fragment_shader_ordering`Erfan Ahmadi1-3/+15
2021-06-30GLSL: Support pervertexNV in NV barycentric extension.Hans-Kristian Arntzen1-1/+1
2021-06-03Handle odd type for textureGather component.Hans-Kristian Arntzen1-0/+12
2021-05-21GLSL: Implement noncoherent framebuffer fetch.Hans-Kristian Arntzen2-0/+34
2021-05-07Update reference output.Hans-Kristian Arntzen1-0/+2
2021-04-20GLSL: Implement gl_FragFullyCoveredNV.Hans-Kristian Arntzen1-0/+14
2020-12-07GLSL: Emit nonuniformEXT in correct place for late-combined samplers.Hans-Kristian Arntzen1-0/+15
2020-11-08Update texture gather test result.Hans-Kristian Arntzen1-1/+1
2020-11-06MSL: Fix regression in image gather handling.Hans-Kristian Arntzen1-0/+15
2020-06-22Roll deps and update tests.dan sinclair1-2/+2
2020-06-08GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.Hans-Kristian Arntzen1-0/+46
2020-06-04GLSL: Implement sparse feedback.Hans-Kristian Arntzen1-0/+105
2020-03-26Add support for forcefully zero-initialized variables.Hans-Kristian Arntzen1-0/+28
2020-03-19GLSL: Implement GL_EXT_shader_framebuffer_fetch.Hans-Kristian Arntzen2-0/+34
2019-11-06Move .invalid. test shaders to the more appropriate subfolders.Hans-Kristian Arntzen6-0/+258
2019-09-04Add test shader for simple case of interlocked callstack.Hans-Kristian Arntzen1-0/+34