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2024-10-28(remote-image-loading.example) Change URLs as old ones are brokenAdeel Kazmi1-14/+5
2024-10-17USD model support in scene3d-model demoRichard Huang1-27/+100
2024-09-27Removing mix color from demo shaderDavid Steele1-2/+1
2024-09-24Add testcase for SamplingMode::LANCZOS and SamplingMode::BOX_THEN_LANCZOSEunki, Hong1-5/+33
2024-09-10Deprecate VisualRenderer::MIX_COLOR + Visual MIX_COLOR Animate as Vector4Eunki, Hong2-12/+13
2024-08-19Add Scene3D::Panel exampleSeungho Baek1-0/+180
2024-07-12Merge "Removed direct-rendering example from vulkan build" into devel/masterDavid Steele1-0/+3
2024-07-12Ensure Scene3d-Light exit on EscapeDavid Steele1-0/+10
2024-07-08Apply changed API of BackgroundBlurEffectjmm1-7/+7
2024-07-04Removed direct-rendering example from vulkan buildDavid Steele1-0/+3
2024-06-20Add render-effects.examplejmm3-0/+313
2024-06-10Fix for GCC14Seungho Baek1-1/+1
2024-05-22Add new fittingMode for visualFittingsunghyun kim2-0/+6
2024-04-29Remove simple-text-renderer example as circular text (cairo) is not supportedAdeel Kazmi3-345/+0
2024-02-21Changed DirectRendering demo to use UNSAFE_DIRECT_RENDERING mode by default.Adam Bialogonski3-12/+94
2024-02-15Added key control to gaussian-blur-view.exampleDavid Steele2-15/+29
2024-01-26SceneViewTest demo use SetResolution / ModelNode's MaterialEunki, Hong3-0/+578
2023-12-07Merge "Fixed physics initialization in benchmark" into devel/masterDavid Steele1-13/+8
2023-12-06Merge "Added option to benchmark physics 2d example" into devel/masterAdeel Kazmi1-6/+32
2023-12-06Fixed physics initialization in benchmarkDavid Steele1-13/+8
2023-12-05Fixed SVACE errorsAdeel Kazmi2-4/+4
2023-12-05Added option to benchmark physics 2d exampleDavid Steele1-6/+32
2023-12-05Optimized benchmark animation (Reduce event thread overhead)Eunki, Hong1-99/+120
2023-11-29Fix crash when resize window during Animation modeEunki, Hong1-19/+71
2023-11-28Added 2d physics benchmarkDavid Steele3-0/+424
2023-11-21Add the quantized Duck model for testingRichard Huang1-20/+28
2023-11-16Fix compile error at RISCV (uninitialized local value)Eunki Hong1-1/+1
2023-11-13Add EncodedImageBuffer demo with SVG and LottieEunki Hong1-3/+32
2023-11-02Fix svace issue at window-example.cppEunki, Hong1-75/+79
2023-11-01(window-example) Fix shadow variable compilation error on some platformsAdeel Kazmi1-122/+118
2023-10-31Merge "Add window example" into devel/masterWonsik Jung1-0/+585
2023-10-30Add window exampleWonsik Jung1-0/+585
2023-10-26Fix demo app s.t. don't use z=0 scaleEunki, Hong1-5/+5
2023-10-16Fixed various compilation issues: shadow variables & uninitilised membersAdeel Kazmi4-70/+77
2023-09-11Fix Svace/Coverity issue (convert from uint16_t to float and int)Eunki, Hong1-8/+8
2023-09-08Adding dali letters to 2d phys demoDavid Steele9-56/+583
2023-09-04Fix svace issue for bullet-physicsEunki, Hong2-10/+10
2023-09-01Merge changes Ifaf5dd7d,Ib24df94c into devel/masterAdeel Kazmi19-892/+1415
2023-08-31Updated chipmunk demo to use Dali physics adaptorDavid Steele10-931/+229
2023-08-31Added bullet-physics-demoDavid Steele11-10/+1235
2023-08-30Shadow Mapping sampleseungho baek1-30/+108
2023-08-05Fix typo error at remote-image-loading-exampleEunki Hong1-2/+2
2023-08-03Fixed physics demo on target and made it more interestingDavid Steele3-101/+87
2023-08-01Add README for the chipmunk demoRichard Huang2-0/+6
2023-07-31Fix svace/coverity issue at chipmunk appEunki, Hong2-6/+6
2023-07-27Add physics demo using chipmunkRichard Huang9-0/+1194
2023-07-07Merge "Use ShaderDefinitionFactory to ShaderManager" into devel/masterSeungho BAEK3-49/+34
2023-07-06Updated FrameCallback to return value to specify whether we should keep rende...Richard2-4/+8
2023-07-06Use ShaderDefinitionFactory to ShaderManagerseungho baek3-49/+34
2023-06-28Added irradiance map for IBL in scene-view demoRichard1-2/+3