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authorEunki, Hong <eunkiki.hong@samsung.com>2023-10-26 13:38:48 +0900
committerEunki, Hong <eunkiki.hong@samsung.com>2023-10-26 13:40:53 +0900
commitc45e7700fa93d568dff9e31be4efdc0e1bc5845d (patch)
tree3649c135543b441cfaa7b4b51b6ab1d464ebfb73 /examples
parent5afa6ec02a3dcb24659d7bfb752e92efaff9876d (diff)
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Fix demo app s.t. don't use z=0 scale
If we use LAYER_UI, z=0 scale can make various bugs. Let we resolve that kind of bugs. Change-Id: Iba39cf09202be3ed30cef8656f8dae2e090eaabd Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/inherit-test/inherit-test-example.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/inherit-test/inherit-test-example.cpp b/examples/inherit-test/inherit-test-example.cpp
index 226fe2af..69e9d6b8 100644
--- a/examples/inherit-test/inherit-test-example.cpp
+++ b/examples/inherit-test/inherit-test-example.cpp
@@ -216,9 +216,9 @@ public:
mParent.SetBackgroundColor(Color::BLUE);
mParent.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
mParent.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
- mParent.SetProperty(Actor::Property::SIZE, parentViewSize);
+ mParent.SetProperty(Actor::Property::SIZE, Vector3(parentViewSize));
mParent.SetProperty(Actor::Property::POSITION, Vector3::ZERO);
- mParent.SetProperty(Actor::Property::SCALE, parentViewScale);
+ mParent.SetProperty(Actor::Property::SCALE, Vector3(parentViewScale.x, parentViewScale.y, 1.0f));
Vector3 parentOrigin = PARENT_ORIGIN_LIST[mParentOriginIndex];
Vector3 anchorPoint = ANCHOR_POINT_LIST[mAnchorPointIndex];
@@ -234,9 +234,9 @@ public:
mCurrent.SetBackgroundColor(Color::RED);
mCurrent.SetProperty(Actor::Property::PARENT_ORIGIN, parentOrigin);
mCurrent.SetProperty(Actor::Property::ANCHOR_POINT, anchorPoint);
- mCurrent.SetProperty(Actor::Property::SIZE, currentViewSize);
- mCurrent.SetProperty(Actor::Property::POSITION, currentViewPosition);
- mCurrent.SetProperty(Actor::Property::SCALE, currentViewScale);
+ mCurrent.SetProperty(Actor::Property::SIZE, Vector3(currentViewSize));
+ mCurrent.SetProperty(Actor::Property::POSITION, Vector3(currentViewPosition));
+ mCurrent.SetProperty(Actor::Property::SCALE, Vector3(currentViewScale.x, currentViewScale.y, 1.0f));
mCurrent.SetProperty(Actor::Property::INHERIT_POSITION, inheritPosition);
mCurrent.SetProperty(Actor::Property::INHERIT_SCALE, inheritScale);