1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
/*
32.fsize.c - implementation of the elf32_fsize(3) function.
Copyright (C) 1995 Michael Riepe <riepe@ifwsn4.ifw.uni-hannover.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <private.h>
#include <ext_types.h>
const size_t
_elf32_fmsize[EV_CURRENT - EV_NONE][ELF_T_NUM][2] = {
{
{ sizeof(unsigned char), sizeof(unsigned char) },
{ sizeof(Elf32_Addr), sizeof(__ext_Elf32_Addr) },
{ sizeof(Elf32_Dyn), sizeof(__ext_Elf32_Dyn) },
{ sizeof(Elf32_Ehdr), sizeof(__ext_Elf32_Ehdr) },
{ sizeof(Elf32_Half), sizeof(__ext_Elf32_Half) },
{ sizeof(Elf32_Off), sizeof(__ext_Elf32_Off) },
{ sizeof(Elf32_Phdr), sizeof(__ext_Elf32_Phdr) },
{ sizeof(Elf32_Rela), sizeof(__ext_Elf32_Rela) },
{ sizeof(Elf32_Rel), sizeof(__ext_Elf32_Rel) },
{ sizeof(Elf32_Shdr), sizeof(__ext_Elf32_Shdr) },
{ sizeof(Elf32_Sword), sizeof(__ext_Elf32_Sword) },
{ sizeof(Elf32_Sym), sizeof(__ext_Elf32_Sym) },
{ sizeof(Elf32_Word), sizeof(__ext_Elf32_Word) },
},
};
size_t
elf32_fsize(Elf_Type type, size_t count, unsigned ver) {
size_t n;
if (!valid_version(ver)) {
seterr(ERROR_UNKNOWN_VERSION);
}
else if (!valid_type(type)) {
seterr(ERROR_UNKNOWN_TYPE);
}
else if (!(n = _fsize32(ver, type))) {
seterr(ERROR_UNKNOWN_TYPE);
}
else if (count) {
return count * n;
}
return 0;
}
|