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#
# Example 1 in "Generating Efficient Tiled Code for Distributed Memory
# Machines", Peiyi Tang and Jingling Xue.
#

# for (int i = 1; i <= 9; i++) {
#    for (int j = 1; j <= 4; j++) {
#       A[i,2*j] = A[i,2*j-2] + A[i-1,2*j-2];
#    }
# }
#
# We tile it with a tiling matrix H = [1/2  0]
#                                     [-1/2 1/2]
#
# We get:
#
# for (int i = 0; i <= 9; i += 2) {
#   for (int j = max(-1, -9 + i); j <= min(4, 3 + i); j++) {
#     for (int k = max(1, i, i-j); k <= min(4 + i -j, 1 + i, 9); k++) {
#       for (int l = max(-i + j + k, 1); l <= min(4, 1 -i + j + k); l++) {
#         if (i % 2 == 0) {
#           if ((i + j) % 2 == 0) {
#             A[k, 2 * l] = A[k, -2 + 2 * l] + A[-1 + k, -2 + 2 * l];
#           }
#         }
#       }
#     }
#   }
# }
#

# language: C 
c

# parameter (none)
1 2
# 1
1 1
0 

1 # number of statements

1 
#    -2i-2j   -l +4 >= 0
#          -k +l    >= 0
#    -2i   -k    +9 >= 0
#           k       >= 0
#     2i   +k    -1 >= 0
#           k -l +1 >= 0
#          -k    +1 >= 0
#     2i+2j   +l-1  >= 0
8 6 
#  i  j  k  l  1
1 -2 -2  0 -1  4
1  0  0 -1  1  0
1 -2  0 -1  0  9
1  0  0  1  0  0
1  2  0  1  0 -1
1  0  0  1 -1  1
1  0  0 -1  0  1
1  2  2  0  1 -1
0  0  0
0

1 

# Scattering functions
9 15
# alpha=[2i, 2i+2j, 2i+k, 2i+2j+l] gamma=[0, 0, 0, 0] beta=[0, 0, 0, 0, 0, 0]
# c1 c2 c3 c4 c5 c6 c7 c8 c9 i j k l 1
0 -1  0  0  0  0  0  0  0  0 0 0 0 0 0
0  0 -1  0  0  0  0  0  0  0 2 0 0 0 0
0  0  0 -1  0  0  0  0  0  0 0 0 0 0 0
0  0  0  0 -1  0  0  0  0  0 2 2 0 0 0
0  0  0  0  0 -1  0  0  0  0 0 0 0 0 0
0  0  0  0  0  0 -1  0  0  0 2 0 1 0 0
0  0  0  0  0  0  0 -1  0  0 0 0 0 0 0
0  0  0  0  0  0  0  0 -1  0 2 2 0 1 0
0  0  0  0  0  0  0  0  0 -1 0 0 0 0 0
0