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-rwxr-xr-xes_2_0/Clear.c82
1 files changed, 82 insertions, 0 deletions
diff --git a/es_2_0/Clear.c b/es_2_0/Clear.c
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+++ b/es_2_0/Clear.c
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+/*
+ * Copyright (C) 2010 - 2011 Samsung Electronics Co., Ltd. All rights reserved.
+ *
+ * Contact:
+ * DongKyun Yun <dk77.yun@samsung.com>
+ * SangJin Kim <sangjin3.kim@samsung.com>
+ * HyunGoo Kang <hyungoo1.kang@samsung.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is furnished to do
+ * so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Contributors:
+ * - S-Core Co., Ltd
+ *
+ */
+
+#include "es2front.h"
+
+
+void GL_APIENTRY ES2ENTRY(Clear)(GLbitfield mask) {
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) {
+ ES2INTER(SetError)(GL_INVALID_VALUE);
+ return;
+ }
+ FNPTR(Clear)(mask);
+}
+
+void GL_APIENTRY ES2ENTRY(ClearColor)(GLclampf red,
+ GLclampf green, GLclampf blue, GLclampf alpha) {
+ FNPTR(ClearColor)(red, green, blue, alpha);
+}
+
+void GL_APIENTRY ES2ENTRY(ClearDepthf)(GLclampf depth) {
+ FNPTR(ClearDepth)((GLclampd)(depth));
+}
+
+void GL_APIENTRY ES2ENTRY(ClearStencil)(GLint s) {
+ FNPTR(ClearStencil)(s);
+}
+
+void GL_APIENTRY ES2ENTRY(ColorMask)(GLboolean red,
+ GLboolean green, GLboolean blue, GLboolean alpha) {
+ FNPTR(ColorMask)(red, green, blue, alpha);
+}
+
+void GL_APIENTRY ES2ENTRY(DepthMask)(GLboolean flag) {
+ FNPTR(DepthMask)(flag);
+}
+
+void GL_APIENTRY ES2ENTRY(StencilMask)(GLuint mask) {
+ FNPTR(StencilMask)(mask);
+}
+
+void GL_APIENTRY ES2ENTRY(StencilMaskSeparate)(GLenum face, GLuint mask) {
+ switch (face) {
+ default:
+ ES2INTER(SetError)(GL_INVALID_VALUE);
+ return;
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ }
+ FNPTR(StencilMaskSeparate)(face, mask);
+}
+
+