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author | Kim Kibum <kb0929.kim@samsung.com> | 2012-04-29 17:05:54 +0900 |
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committer | Kim Kibum <kb0929.kim@samsung.com> | 2012-04-29 17:05:54 +0900 |
commit | af0ee32ff16f50fd25229151af7b4a9a6753ebe5 (patch) | |
tree | 23879e4123b40df9f773d4775dd64eefd914f4fe /libGL/client_glx.c | |
parent | 90dff65a3ccb36853763486671163ca81274b677 (diff) | |
download | simulator-opengl-af0ee32ff16f50fd25229151af7b4a9a6753ebe5.tar.gz simulator-opengl-af0ee32ff16f50fd25229151af7b4a9a6753ebe5.tar.bz2 simulator-opengl-af0ee32ff16f50fd25229151af7b4a9a6753ebe5.zip |
upload tizen1.0 source
Diffstat (limited to 'libGL/client_glx.c')
-rwxr-xr-x | libGL/client_glx.c | 3389 |
1 files changed, 3389 insertions, 0 deletions
diff --git a/libGL/client_glx.c b/libGL/client_glx.c new file mode 100755 index 0000000..7a46193 --- /dev/null +++ b/libGL/client_glx.c @@ -0,0 +1,3389 @@ +/* + * Guest-side implementation of GL/GLX API. Replacement of standard libGL.so + * + * Copyright (c) 2006,2007 Even Rouault + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + */ + +#include <stdlib.h> +#include <string.h> +#include <unistd.h> +#include <assert.h> +#include <dlfcn.h> +#include <sys/time.h> + +#include <X11/Xlib-xcb.h> +#include <xcb/xcb.h> + +#include "opengl_func.h" +#include "common.h" +#include "lock.h" +#include "call.h" +#include "log.h" + +GLState* new_gl_state() +{ + int i, j; + GLState* state; + + state = malloc(sizeof(GLState)); + memset(state, 0, sizeof(GLState)); + state->activeTexture = GL_TEXTURE0_ARB; + state->client_state.pack.alignment = 4; + state->client_state.unpack.alignment = 4; + state->current_server_state.matrixMode = GL_MODELVIEW; + state->current_server_state.depthFunc = GL_LESS; + state->current_server_state.fog.mode = GL_EXP; + state->current_server_state.fog.density = 1; + state->current_server_state.fog.start = 0; + state->current_server_state.fog.end = 1; + state->current_server_state.fog.index = 0; + state->textureAllocator = &state->ownTextureAllocator; + state->bufferAllocator = &state->ownBufferAllocator; + state->listAllocator = &state->ownListAllocator; + state->currentRasterPosKnown = 1; + state->currentRasterPos[0] = 0; + state->currentRasterPos[1] = 0; + state->currentRasterPos[2] = 0; + state->currentRasterPos[3] = 1; + for(i=0;i<NB_GL_MATRIX;i++) + { + state->matrix[i].sp = 0; + for(j=0;j<16;j++) + { + state->matrix[i].current.val[j] = (j == 0 || j == 5 || j == 10 || j == 15); + } + } + return state; +} + + +typedef struct +{ + int attrib; + int value; + int ret; +} _glXGetConfigAttribs; + +typedef struct +{ + int val; + char* name; +} glXAttrib; + +#define VAL_AND_NAME(x) { x, #x } + +static const glXAttrib tabRequestedAttribsPair[] = +{ + VAL_AND_NAME(GLX_USE_GL), + VAL_AND_NAME(GLX_BUFFER_SIZE), + VAL_AND_NAME(GLX_LEVEL), + VAL_AND_NAME(GLX_RGBA), + VAL_AND_NAME(GLX_DOUBLEBUFFER), + VAL_AND_NAME(GLX_STEREO), + VAL_AND_NAME(GLX_AUX_BUFFERS), + VAL_AND_NAME(GLX_RED_SIZE), + VAL_AND_NAME(GLX_GREEN_SIZE), + VAL_AND_NAME(GLX_BLUE_SIZE), + VAL_AND_NAME(GLX_ALPHA_SIZE), + VAL_AND_NAME(GLX_DEPTH_SIZE), + VAL_AND_NAME(GLX_STENCIL_SIZE), + VAL_AND_NAME(GLX_ACCUM_RED_SIZE), + VAL_AND_NAME(GLX_ACCUM_GREEN_SIZE), + VAL_AND_NAME(GLX_ACCUM_BLUE_SIZE), + VAL_AND_NAME(GLX_ACCUM_ALPHA_SIZE), + VAL_AND_NAME(GLX_CONFIG_CAVEAT), + VAL_AND_NAME(GLX_X_VISUAL_TYPE), + VAL_AND_NAME(GLX_TRANSPARENT_TYPE), + VAL_AND_NAME(GLX_TRANSPARENT_INDEX_VALUE), + VAL_AND_NAME(GLX_TRANSPARENT_RED_VALUE), + VAL_AND_NAME(GLX_TRANSPARENT_GREEN_VALUE), + VAL_AND_NAME(GLX_TRANSPARENT_BLUE_VALUE), + VAL_AND_NAME(GLX_TRANSPARENT_ALPHA_VALUE), + VAL_AND_NAME(GLX_SLOW_CONFIG), + VAL_AND_NAME(GLX_TRUE_COLOR), + VAL_AND_NAME(GLX_DIRECT_COLOR), + VAL_AND_NAME(GLX_PSEUDO_COLOR), + VAL_AND_NAME(GLX_STATIC_COLOR), + VAL_AND_NAME(GLX_GRAY_SCALE), + VAL_AND_NAME(GLX_STATIC_GRAY), + VAL_AND_NAME(GLX_TRANSPARENT_RGB), + VAL_AND_NAME(GLX_TRANSPARENT_INDEX), + VAL_AND_NAME(GLX_VISUAL_ID), + VAL_AND_NAME(GLX_DRAWABLE_TYPE), + VAL_AND_NAME(GLX_RENDER_TYPE), + VAL_AND_NAME(GLX_X_RENDERABLE), + VAL_AND_NAME(GLX_FBCONFIG_ID), + VAL_AND_NAME(GLX_RGBA_TYPE), + VAL_AND_NAME(GLX_COLOR_INDEX_TYPE), + VAL_AND_NAME(GLX_MAX_PBUFFER_WIDTH), + VAL_AND_NAME(GLX_MAX_PBUFFER_HEIGHT), + VAL_AND_NAME(GLX_MAX_PBUFFER_PIXELS), + VAL_AND_NAME(GLX_PRESERVED_CONTENTS), + VAL_AND_NAME(GLX_FLOAT_COMPONENTS_NV), + VAL_AND_NAME(GLX_SAMPLE_BUFFERS), + VAL_AND_NAME(GLX_SAMPLES) +}; +#define N_REQUESTED_ATTRIBS (sizeof(tabRequestedAttribsPair)/sizeof(tabRequestedAttribsPair[0])) + +static int* getTabRequestedAttribsInt() +{ + static int tabRequestedAttribsInt[N_REQUESTED_ATTRIBS] = { 0 }; + if (tabRequestedAttribsInt[0] == 0) + { + int i; + for(i=0;i<N_REQUESTED_ATTRIBS;i++) + tabRequestedAttribsInt[i] = tabRequestedAttribsPair[i].val; + } + return tabRequestedAttribsInt; +} + +#define N_MAX_ATTRIBS N_REQUESTED_ATTRIBS+10 +typedef struct +{ + int visualid; + _glXGetConfigAttribs attribs[N_MAX_ATTRIBS]; + int nbAttribs; +} _glXConfigs; +#define N_MAX_CONFIGS 80 +static _glXConfigs configs[N_MAX_CONFIGS]; +static int nbConfigs = 0; + +typedef struct +{ + GLXFBConfig config; + _glXGetConfigAttribs attribs[N_MAX_ATTRIBS]; + int nbAttribs; +} _glXFBConfig; + +static _glXFBConfig fbconfigs[N_MAX_CONFIGS]; +static int nbFBConfigs = 0; + +const char *glXQueryExtensionsString( Display *dpy, int screen ) +{ + LOCK(glXQueryExtensionsString_func); + static char* ret = NULL; + if (ret == NULL) + { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(screen) }; + do_opengl_call_no_lock(glXQueryExtensionsString_func, &ret, args, NULL); + ret = strdup(ret); + } + UNLOCK(glXQueryExtensionsString_func); + return ret; +} + + +typedef struct +{ + XVisualInfo* vis; + int visualid; + GLXFBConfig fbconfig; +} AssocVisualInfoVisualId; + +#define MAX_SIZE_TAB_ASSOC_VISUALINFO_VISUALID 100 +AssocVisualInfoVisualId tabAssocVisualInfoVisualId[MAX_SIZE_TAB_ASSOC_VISUALINFO_VISUALID]; +int nEltTabAssocVisualInfoVisualId = 0; + +static const char* _getAttribNameFromValue(int val) +{ + int i; + static char buffer[80]; + for(i=0;i<N_REQUESTED_ATTRIBS;i++) + { + if (tabRequestedAttribsPair[i].val == val) + return tabRequestedAttribsPair[i].name; + } + sprintf(buffer, "(unknown name = %d, 0x%X)", val, val); + return buffer; +} + +static int _compute_length_of_attrib_list_including_zero(const int* attribList, int booleanMustHaveValue) +{ + int i = 0; + debug_gl = getenv("DEBUG_GL") != NULL; + //##fredrick.kim + //debug_gl = 1; + + if (debug_gl) log_gl("attribList = \n"); + while(attribList[i]) + { + if (booleanMustHaveValue || + !(attribList[i] == GLX_USE_GL || + attribList[i] == GLX_RGBA || + attribList[i] == GLX_DOUBLEBUFFER || + attribList[i] == GLX_STEREO)) + { + if (debug_gl) log_gl("%s = %d\n", _getAttribNameFromValue(attribList[i]), attribList[i+1]); + i+=2; + } + else + { + if (debug_gl) log_gl("%s\n", _getAttribNameFromValue(attribList[i])); + i++; + } + } + if (debug_gl) log_gl("\n"); + return i + 1; +} + + +XVisualInfo* glXChooseVisual( Display *dpy, int screen, + int *attribList ) +{ + XVisualInfo temp, *vis; + long mask; + int n; + int i; + + int visualid = 0; + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(screen), POINTER_TO_ARG(attribList) }; + int args_size[] = { 0, 0, sizeof(int) * _compute_length_of_attrib_list_including_zero(attribList, 0) }; + do_opengl_call(glXChooseVisual_func, &visualid, CHECK_ARGS(args, args_size)); + + if (visualid) + { + mask = VisualScreenMask | VisualDepthMask | VisualClassMask | VisualIDMask; + temp.screen = screen; + temp.depth = DefaultDepth(dpy,screen); + temp.class = DefaultVisual(dpy,screen)->class; + temp.visualid = DefaultVisual(dpy,screen)->visualid; + + vis = XGetVisualInfo( dpy, mask, &temp, &n ); + if (vis == NULL) + log_gl("cannot get visual from client side\n"); + + assert (nEltTabAssocVisualInfoVisualId < MAX_SIZE_TAB_ASSOC_VISUALINFO_VISUALID); + for(i=0;i<nEltTabAssocVisualInfoVisualId;i++) + { + if (tabAssocVisualInfoVisualId[i].vis == vis) break; + } + if (i == nEltTabAssocVisualInfoVisualId) + nEltTabAssocVisualInfoVisualId++; + tabAssocVisualInfoVisualId[i].vis = vis; + tabAssocVisualInfoVisualId[i].fbconfig = 0; + tabAssocVisualInfoVisualId[i].visualid = visualid; + } + else + { + vis = NULL; + } + + if (debug_gl) log_gl("glXChooseVisual returning vis %p (visualid=%d, 0x%X)\n", vis, visualid, visualid); + + return vis; +} + +const char *glXQueryServerString( Display *dpy, int screen, int name ) +{ + LOCK(glXQueryServerString_func); + static char* glXQueryServerString_ret[100] = {NULL}; + assert(name >= 0 && name < 100); + if (glXQueryServerString_ret[name] == NULL) + { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(screen), INT_TO_ARG(name) }; + do_opengl_call_no_lock(glXQueryServerString_func, &glXQueryServerString_ret[name], args, NULL); + glXQueryServerString_ret[name] = strdup(glXQueryServerString_ret[name]); + } + UNLOCK(glXQueryServerString_func); + return glXQueryServerString_ret[name]; +} + +const char *glXGetClientString( Display *dpy, int name ) +{ + LOCK(glXGetClientString_func); + static char* glXGetClientString_ret[100] = {NULL}; + assert(name >= 0 && name < 100); + if (glXGetClientString_ret[name] == NULL) + { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(name) }; + do_opengl_call_no_lock(glXGetClientString_func, &glXGetClientString_ret[name], args, NULL); + if (getenv("GLX_VENDOR") && name == GLX_VENDOR) + { + glXGetClientString_ret[name] = getenv("GLX_VENDOR"); + } + else + glXGetClientString_ret[name] = strdup(glXGetClientString_ret[name]); + } + UNLOCK(glXGetClientString_func); + return glXGetClientString_ret[name]; +} + +static void _create_context(GLXContext context, GLXContext shareList) +{ + int i; + glstates = realloc(glstates, (nbGLStates+1) * sizeof(GLState*)); + glstates[nbGLStates] = new_gl_state(); + glstates[nbGLStates]->ref = 1; + glstates[nbGLStates]->context = context; + glstates[nbGLStates]->shareList = shareList; + glstates[nbGLStates]->viewport.width = 0; + if (shareList) + { + for(i=0; i<nbGLStates; i++) + { + if (glstates[i]->context == shareList) + { + glstates[i]->ref++; + glstates[nbGLStates]->textureAllocator = glstates[i]->textureAllocator; + glstates[nbGLStates]->bufferAllocator = glstates[i]->bufferAllocator; + glstates[nbGLStates]->listAllocator = glstates[i]->listAllocator; + break; + } + } + if (i == nbGLStates) + { + log_gl("unknown shareList %p\n", (void*)shareList); + } + } + nbGLStates++; +} + +static GLXFBConfig* glXChooseFBConfig_no_lock( Display *dpy, int screen, + const int *attribList, int *nitems ); +static XVisualInfo* glXGetVisualFromFBConfig_no_lock( Display *dpy, GLXFBConfig config ); + +GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis, + GLXContext shareList, Bool direct ) +{ + LOCK(glXCreateContext_func); + int isFbConfigVisual = 0; + int i; + int visualid = 0; + + for(i=0;i<nEltTabAssocVisualInfoVisualId;i++) + { + if (tabAssocVisualInfoVisualId[i].vis == vis) + { + if (tabAssocVisualInfoVisualId[i].fbconfig != NULL) + { + log_gl("isFbConfigVisual = 1\n"); + isFbConfigVisual = 1; + } + visualid = tabAssocVisualInfoVisualId[i].visualid; + if (debug_gl) log_gl("found visualid %d corresponding to vis %p\n", visualid, vis); + break; + } + } + + GLXContext ctxt = NULL; + if (i == nEltTabAssocVisualInfoVisualId) + { + visualid = vis->visualid; + if (debug_gl) log_gl("not found vis %p in table, visualid=%d\n", vis, visualid); + } + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(visualid), INT_TO_ARG(shareList), INT_TO_ARG(direct) }; + do_opengl_call_no_lock(glXCreateContext_func, &ctxt, args, NULL); + + if (ctxt) + { + _create_context(ctxt, shareList); + glstates[nbGLStates-1]->isAssociatedToFBConfigVisual = isFbConfigVisual; + } + + UNLOCK(glXCreateContext_func); + return ctxt; +} + +GLXContext glXGetCurrentContext (void) +{ + GET_CURRENT_STATE(); + if (debug_gl) log_gl("glXGetCurrentContext() -> %p\n", state->context); + return state->context; +} + +GLXDrawable glXGetCurrentDrawable (void) +{ + GET_CURRENT_STATE(); + if (debug_gl) log_gl("glXGetCurrentDrawable() -> %p\n", (void*)state->current_drawable); + return state->current_drawable; +} + +static void _free_context(Display* dpy, int i, GLState* state) +{ + free(state->last_cursor.pixels); + free(state->ownTextureAllocator.values); + free(state->ownBufferAllocator.values); + free(state->ownListAllocator.values); + free(state); + //memmove(&state, &glstates[i+1], (nbGLStates-i-1) * sizeof(GLState*)); + memmove(&glstates[i], &glstates[i+1], (nbGLStates-i-1) * sizeof(GLState*)); + nbGLStates--; +} + +GLAPI void APIENTRY glXDestroyContext( Display *dpy, GLXContext ctx ) +{ + int i; + LOCK(glXDestroyContext_func); + GET_CURRENT_STATE(); + for(i=0;i<nbGLStates;i++) + { + if (glstates[i]->context == ctx) + { + long args[] = { POINTER_TO_ARG(dpy), POINTER_TO_ARG(ctx) }; + do_opengl_call_no_lock(glXDestroyContext_func, NULL, args, NULL); + if (ctx == state->context) + { + SET_CURRENT_STATE(NULL); + } + + GLXContext shareList = glstates[i]->shareList; + + glstates[i]->ref --; + if (glstates[i]->ref == 0) + { + _free_context(dpy, i, glstates[i]); + } + + if (shareList) + { + for(i=0; i<nbGLStates; i++) + { + if (glstates[i]->context == shareList) + { + glstates[i]->ref--; + if (glstates[i]->ref == 0) + { + _free_context(dpy, i, glstates[i]); + } + break; + } + } + } + break; + } + } + UNLOCK(glXDestroyContext_func); +} + +Bool glXQueryVersion( Display *dpy, int *maj, int *min ) +{ + LOCK(glXQueryVersion_func); + static Bool ret = -1; + static int l_maj, l_min; + if (ret == -1) + { + long args[] = { POINTER_TO_ARG(dpy), POINTER_TO_ARG(&l_maj), POINTER_TO_ARG(&l_min) }; + do_opengl_call_no_lock(glXQueryVersion_func, &ret, args, NULL); + } + if (maj) *maj = l_maj; + if (min) *min = l_min; + UNLOCK(glXQueryVersion_func); + return ret; +} + +/* Getting window information by using XCB API. It looks more complicated + * than the way using xlib API. The reason not to use xlib is to avoid the + * potential conflicts between xcb and xlib. + * + * XCB could be called asynchronously. Take the example of getting window + * attributes. If there is xlib call of "XGetWindowAttributes()" between + * xcb_shape_get_rectangles() and xcb_shape_get_rectangles_reply(), xcb call + * will not be able to get the result. + * + * That is the case we countered for mcompositor in MeeGo handset image while + * running with GL accelerations. Using xcb API here could avoid such conflict. + */ +static void _get_window_info(Display *dpy, Window win, WindowInfoStruct* info) +{ + xcb_connection_t *xcb_conn = XGetXCBConnection(dpy); + xcb_get_window_attributes_reply_t *attr = xcb_get_window_attributes_reply( + xcb_conn, + xcb_get_window_attributes(xcb_conn, win), 0); + if (attr) { + if (attr->map_state == XCB_MAP_STATE_VIEWABLE) { + info->map_state = IsViewable; + } else if (attr->map_state == XCB_MAP_STATE_UNVIEWABLE){ + info->map_state = IsUnviewable; + } else { + info->map_state = IsUnmapped; + } + xcb_get_geometry_reply_t *geom = xcb_get_geometry_reply( + xcb_conn, + xcb_get_geometry(xcb_conn, win), 0); + free (attr); + + if (geom) { + info->width = geom->width; + info->height = geom->height; + free (geom); + } else { + info->width = 0; + info->height= 0; + } + } else { + // TODO: need error handling. Right now just simply set default value. + info->width = 0; + info->height= 0; + info->map_state = IsUnviewable; + } +} + +#if 0 +/* Alternative implementation of getting window attributes. Using xlib API + */ +static void _get_window_info(Display *dpy, Window win, WindowInfoStruct* info) +{ + XWindowAttributes attr; + + XGetWindowAttributes(dpy, win, &attr); + + info->width = attr.width; + info->height = attr.height; + info->map_state = attr.map_state; +} +#endif + +RendererData *renderer_create_image(Display *dpy, int w, int h) +{ + RendererData *rdata = calloc(1, sizeof(*rdata)); + + if(!rdata) + goto out; + + rdata->w = w; + rdata->h = h; + + rdata->image = XShmCreateImage(dpy, DefaultVisual(dpy, 0), 24, ZPixmap, NULL, + &rdata->shminfo, w, h); + + if(!rdata->image) + goto out_try_non_shm; + + rdata->shminfo.shmid = shmget(IPC_PRIVATE, rdata->image->bytes_per_line * h, + IPC_CREAT | 0777); + if(rdata->shminfo.shmid == -1) { + goto out_destroy_img; + } + + rdata->shminfo.shmaddr = shmat(rdata->shminfo.shmid, NULL,0); + if(rdata->shminfo.shmaddr == (void*)-1) + goto out_shmput; + + rdata->buffer = rdata->shminfo.shmaddr; + rdata->image->data = rdata->buffer; + rdata->shminfo.readOnly = False; + rdata->use_shm = 1; + + XShmAttach(dpy, &rdata->shminfo); + XSync(dpy, 0); + + memset(rdata->buffer, 0, rdata->image->bytes_per_line * h); + + return rdata; + +out_shmput: + shmctl(rdata->shminfo.shmid, IPC_RMID, NULL); +out_destroy_img: + XDestroyImage(rdata->image); +out_try_non_shm: + // Fallback path + rdata->image = XCreateImage(dpy, DefaultVisual(dpy, 0), 24, ZPixmap, 0, NULL, w, h, 32, 0); + if(rdata->image) { + rdata->buffer = calloc(1, (rdata->image->bytes_per_line) * h); + if(rdata->buffer) { + rdata->image->data = rdata->buffer; + return rdata; + } + } + XDestroyImage(rdata->image); + free(rdata); +out: + return NULL; +} + +void renderer_destroy_image(Display *dpy, RendererData *rdata) { + if(!rdata) { + return; + } + if(rdata->use_shm) + XShmDetach(dpy, &rdata->shminfo); + else + free(rdata->image->data); + + rdata->image->data = NULL; + XDestroyImage(rdata->image); + + if(rdata->use_shm) { + shmdt(rdata->shminfo.shmaddr); + shmctl(rdata->shminfo.shmid, IPC_RMID, NULL); + } + free(rdata); +} + +#define MAX_PBUFFERS 100 + +/* Do this only with lock held */ +static void _request_host_resize(Display *dpy, Window win, GLState *state, int w, int h) +{ + if(state->renderer_data) + renderer_destroy_image(dpy, state->renderer_data); + + state->renderer_data = renderer_create_image(dpy, w, h); + + long args[] = { INT_TO_ARG(win), INT_TO_ARG(w), INT_TO_ARG(h)}; + do_opengl_call_no_lock(_resize_surface_func, NULL, args, 0); +} + +static void _update_renderer(Display *dpy, Window win) { + GET_CURRENT_STATE(); + WindowInfoStruct info; + WindowInfoStruct *old_info = &state->last_win_state; + + if(!win) + return; + + _get_window_info(dpy, win, &info); + + if(info.map_state != IsViewable) { + if(state->renderer_data); + renderer_destroy_image(dpy, state->renderer_data); + state->renderer_data = NULL; + goto out; + } + + if(!state->renderer_data) { + state->renderer_data = renderer_create_image(dpy, info.width, info.height); + _request_host_resize(dpy, win, state, info.width, info.height); + goto out; + } + + if ((info.width != old_info->width) || (info.height != old_info->height)) { + _request_host_resize(dpy, win, state, info.width, info.height); + goto out; + } + + //fprintf(stderr, "render: win: %08x w: %d h: %d stride: %d\n", win, state->renderer_data->w, state->renderer_data->h, state->renderer_data->image->bytes_per_line); + +// Actually render stuff + long args[] = { INT_TO_ARG(win), INT_TO_ARG(state->renderer_data->image->bits_per_pixel), INT_TO_ARG(state->renderer_data->image->bytes_per_line), POINTER_TO_ARG(state->renderer_data->buffer)}; + int args_size[] = {0, 0, 0, state->renderer_data->image->bytes_per_line*state->renderer_data->h}; + do_opengl_call_no_lock(_render_surface_func, NULL, args, args_size); + + /* draw into window */ + if(state->renderer_data->use_shm) + XShmPutImage(dpy, win, DefaultGC(dpy, 0), state->renderer_data->image, + 0, 0, 0, 0, state->renderer_data->w, state->renderer_data->h, + False); + else + XPutImage(dpy, win, DefaultGC(dpy, 0), state->renderer_data->image, 0, 0, + 0, 0, state->renderer_data->w, state->renderer_data->h); + + XFlush(dpy); + +#if 0 + do { + char filename[50]; + FILE *f; + + sprintf(filename, "/home/ian/dump_%08x.rgb", win); + f = fopen(filename, "wb"); + fwrite(state->renderer_data->buffer, state->renderer_data->image->bytes_per_line*state->renderer_data->h, 1, f); + fclose(f); + } while(0); +#endif + +out: + memcpy(old_info, &info, sizeof(info)); +} + +/* Read the X window information to see whether the resize of render buffer + * on host side is needed. If so do the resize and return 1; otherwise + * return 0. + */ +int _check_and_resize_window (GLState *state, Window win) { + WindowInfoStruct info; + WindowInfoStruct *old_info = &state->last_win_state; + int changed = 0; + + if(!win) + return changed; + + _get_window_info(state->display, win, &info); + + LOCK(_resize_surface_func); + if(info.map_state != IsViewable) { + if(state->renderer_data); + renderer_destroy_image(state->display, state->renderer_data); + state->renderer_data = NULL; + changed = 1; + } else if(!state->renderer_data) { + state->renderer_data = renderer_create_image(state->display, info.width, info.height); + _request_host_resize(state->display, win, state, info.width, info.height); + changed = 1; + } else if ((info.width != old_info->width) || (info.height != old_info->height)) { + _request_host_resize(state->display, win, state, info.width, info.height); + changed = 1; + } + + memcpy(old_info, &info, sizeof(info)); + UNLOCK(_resize_surface_func); + + return changed; +} + +Bool glXMakeCurrent_no_lock( Display *dpy, GLXDrawable drawable, GLXContext ctx) +{ + Bool ret = False; + int i; +#if 0 + if (drawable == 0 && ctx == 0) + return True; + if (current_drawable == drawable && current_context == ctx) /* optimization */ + return True; +#endif + GET_CURRENT_STATE(); + + { + //log_gl("glXMakeCurrent %d %d\n", drawable, ctx); + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(drawable), INT_TO_ARG(ctx) }; + do_opengl_call_no_lock(glXMakeCurrent_func, NULL /*&ret*/, args, NULL); + ret = True; + } + + if (ret) + { + int i; + + if (ctx > 0) + { + for(i=0; i<nbGLStates; i++) + { + if (glstates[i]->context == ctx) + { + state = glstates[i]; + SET_CURRENT_STATE(state); + break; + } + } + if (i == nbGLStates) + { + log_gl("cannot set current_gl_state\n"); + log_gl("nbGLStates = %d\n", nbGLStates); + } + } + + state->display = dpy; + state->current_drawable = drawable; + state->current_read_drawable = drawable; + } + + return ret; +} + +GLAPI Bool APIENTRY glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx) +{ + Bool ret; + LOCK(glXMakeCurrent_func); + ret = glXMakeCurrent_no_lock(dpy, drawable, ctx); + UNLOCK(glXMakeCurrent_func); + return ret; +} + +GLAPI void APIENTRY glXCopyContext( Display *dpy, GLXContext src, GLXContext dst, unsigned long mask ) +{ + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(src), INT_TO_ARG(dst), INT_TO_ARG(mask) }; + do_opengl_call(glXCopyContext_func, NULL, args, NULL); +} + +GLAPI Bool APIENTRY glXIsDirect( Display *dpy, GLXContext ctx ) +{ + Bool ret = False; + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(ctx) }; + do_opengl_call(glXIsDirect_func, &ret, args, NULL); + return ret; +} + +GLAPI int APIENTRY glXGetConfig( Display *dpy, XVisualInfo *vis, + int attrib, int *value ) +{ + int ret = 0; + int i, j; + if (vis == NULL || value == NULL) return 0; + LOCK(glXGetConfig_func); + + int visualid = 0; + for(i=0;i<nEltTabAssocVisualInfoVisualId;i++) + { + if (vis == tabAssocVisualInfoVisualId[i].vis) + { + visualid = tabAssocVisualInfoVisualId[i].visualid; + if (debug_gl) log_gl("found visualid %d corresponding to vis %p\n", visualid, vis); + break; + } + } + if (i == nEltTabAssocVisualInfoVisualId) + { + if (debug_gl) log_gl("not found vis %p in table\n", vis); + visualid = vis->visualid; + } + + /* Optimization */ + for(i=0;i<nbConfigs;i++) + { + if (visualid == configs[i].visualid) + { + for(j=0;j<configs[i].nbAttribs;j++) + { + if (configs[i].attribs[j].attrib == attrib) + { + *value = configs[i].attribs[j].value; + ret = configs[i].attribs[j].ret; + if (debug_gl) log_gl("glXGetConfig(%s)=%d (%d)\n", _getAttribNameFromValue(attrib), *value, ret); + goto end_of_glx_get_config; + } + } + break; + } + } + + if (i < N_MAX_CONFIGS) + { + if (i == nbConfigs) + { + configs[i].visualid = visualid; + configs[i].nbAttribs = 0; + int tabGottenValues[N_REQUESTED_ATTRIBS]; + int tabGottenRes[N_REQUESTED_ATTRIBS]; + if (debug_gl) log_gl("glXGetConfig_extended visual=%p\n", vis); + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(visualid), INT_TO_ARG(N_REQUESTED_ATTRIBS), + POINTER_TO_ARG(getTabRequestedAttribsInt()), POINTER_TO_ARG(tabGottenValues), + POINTER_TO_ARG(tabGottenRes) }; + int args_size[] = {0, 0, 0, N_REQUESTED_ATTRIBS*sizeof(int), N_REQUESTED_ATTRIBS*sizeof(int), + N_REQUESTED_ATTRIBS*sizeof(int) }; + do_opengl_call_no_lock(glXGetConfig_extended_func, NULL, CHECK_ARGS(args, args_size)); + + int j; + int found = 0; + int jDblBuffer = -1, jUseGL = -1; + for(j=0;j<N_REQUESTED_ATTRIBS;j++) + { + if (GLX_USE_GL == tabRequestedAttribsPair[j].val) + jUseGL = j; + else if (GLX_DOUBLEBUFFER == tabRequestedAttribsPair[j].val) + jDblBuffer = j; + configs[i].attribs[j].attrib = tabRequestedAttribsPair[j].val; + configs[i].attribs[j].value = tabGottenValues[j]; + configs[i].attribs[j].ret = tabGottenRes[j]; + configs[i].nbAttribs++; + if (tabRequestedAttribsPair[j].val == attrib) + { + found = 1; + *value = configs[i].attribs[j].value; + ret = configs[i].attribs[j].ret; + if (debug_gl) log_gl("glXGetConfig(%s)=%d (%d)\n", tabRequestedAttribsPair[j].name, *value, ret); + } + } + + if (getenv("DISABLE_DOUBLE_BUFFER")) + { + if (configs[i].attribs[jDblBuffer].value == 1) + { + if (attrib == GLX_USE_GL) + *value = 0; + configs[i].attribs[jUseGL].value = 0; + } + } + + nbConfigs++; + if (found) + goto end_of_glx_get_config; + } + + { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(visualid), INT_TO_ARG(attrib), POINTER_TO_ARG(value) }; + do_opengl_call_no_lock(glXGetConfig_func, &ret, args, NULL); + if (debug_gl) log_gl("glXGetConfig visual=%p, attrib=%d -> %d\n", vis, attrib, *value); + if (configs[i].nbAttribs < N_MAX_ATTRIBS) + { + configs[i].attribs[configs[i].nbAttribs].attrib = attrib; + configs[i].attribs[configs[i].nbAttribs].value = *value; + configs[i].attribs[configs[i].nbAttribs].ret = ret; + configs[i].nbAttribs++; + } + } + } + else + { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(visualid), INT_TO_ARG(attrib), POINTER_TO_ARG(value) }; + do_opengl_call_no_lock(glXGetConfig_func, &ret, args, NULL); + if (debug_gl) log_gl("glXGetConfig visual=%p, attrib=%d -> %d\n", vis, attrib, *value); + } +end_of_glx_get_config: + UNLOCK(glXGetConfig_func); + return ret; +} + +void glXSwapBuffers_no_lock( Display *dpy, GLXDrawable drawable ) +{ + //log_gl("glXSwapBuffers %d\n", drawable); + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(drawable) }; + do_opengl_call_no_lock(glXSwapBuffers_func, NULL, args, NULL); + + _update_renderer(dpy, drawable); +} + +GLAPI void APIENTRY glXSwapBuffers( Display *dpy, GLXDrawable drawable ) +{ + LOCK(glXSwapBuffers_func); + glXSwapBuffers_no_lock(dpy, drawable); + UNLOCK(glXSwapBuffers_func); +} + +GLAPI Bool APIENTRY glXQueryExtension( Display *dpy, int *errorBase, int *eventBase ) +{ + Bool ret; + LOCK(glXQueryExtension_func); + int fake_int; + if (errorBase == NULL) errorBase = &fake_int; + if (eventBase == NULL) eventBase = &fake_int; + long args[] = { POINTER_TO_ARG(dpy), POINTER_TO_ARG(errorBase), POINTER_TO_ARG(eventBase) }; + do_opengl_call_no_lock(glXQueryExtension_func, &ret, args, NULL); + UNLOCK(glXQueryExtension_func); + return ret; +} + +GLAPI void APIENTRY glXWaitGL (void) +{ + int ret; + do_opengl_call(glXWaitGL_func, &ret, NULL, NULL); +} + +GLAPI void APIENTRY glXWaitX (void) +{ + int ret; + do_opengl_call(glXWaitX_func, &ret, NULL, NULL); +} + +GLAPI Display* APIENTRY glXGetCurrentDisplay( void ) +{ + GET_CURRENT_STATE(); + return state->display; +} + +static GLXFBConfig* glXChooseFBConfig_no_lock( Display *dpy, int screen, + const int *attribList, int *nitems ) +{ + CHECK_PROC_WITH_RET(glXChooseFBConfig); + GLXFBConfig* fbConfig = NULL; + if (debug_gl) log_gl("glXChooseFBConfig\n"); + int i=0; + int ret = 0; + int emptyAttribList = None; + if (attribList == NULL) attribList = &emptyAttribList; + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(screen), POINTER_TO_ARG(attribList), POINTER_TO_ARG(nitems) }; + int args_size[] = { 0, 0, sizeof(int) * _compute_length_of_attrib_list_including_zero(attribList, 1), 0 }; + do_opengl_call_no_lock(glXChooseFBConfig_func, &ret, args, args_size); + if (debug_gl) log_gl("nitems = %d\n", *nitems); + if (*nitems == 0) + return NULL; + fbConfig = malloc(sizeof(GLXFBConfig) * (*nitems)); + for(i=0;i<*nitems;i++) + { + fbConfig[i] = (GLXFBConfig)(long)(ret + i); + if (debug_gl && (i == 0 || i == *nitems-1)) log_gl("config %d = %d\n", i, ret+i); + } + return fbConfig; +} + +GLAPI GLXFBConfig* APIENTRY glXChooseFBConfig( Display *dpy, int screen, + const int *attribList, int *nitems ) +{ + GLXFBConfig* fbconfig; + LOCK(glXChooseFBConfig_func); + fbconfig = glXChooseFBConfig_no_lock(dpy, screen, attribList, nitems); + UNLOCK(glXChooseFBConfig_func); + return fbconfig; +} + +GLAPI GLXFBConfig* APIENTRY glXGetFBConfigs( Display *dpy, int screen, int *nitems ) +{ + CHECK_PROC_WITH_RET(glXGetFBConfigs); + if (debug_gl) log_gl("glXGetFBConfigs\n"); + int i = 0; + GLXFBConfig* fbConfig; + int ret = 0; + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(screen), POINTER_TO_ARG(nitems) }; + do_opengl_call(glXGetFBConfigs_func, &ret, args, NULL); + if (debug_gl) log_gl("nitems = %d\n", *nitems); + fbConfig = malloc(sizeof(GLXFBConfig) * (*nitems)); + for(i=0;i<*nitems;i++) + { + fbConfig[i] = (GLXFBConfig)(long)(ret + i); + if (debug_gl && (i == 0 || i == *nitems-1)) log_gl("config %d = %d\n", i, ret+i); + } + return fbConfig; +} + + +GLAPI int APIENTRY glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attrib, int *value) +{ + CHECK_PROC_WITH_RET(glXGetFBConfigAttrib); + LOCK(glXGetFBConfigAttrib_func); + int ret = 0; + int i, j; + + /* Optimization */ + for(i=0;i<nbFBConfigs;i++) + { + if (config == fbconfigs[i].config) + { + for(j=0;j<fbconfigs[i].nbAttribs;j++) + { + if (fbconfigs[i].attribs[j].attrib == attrib) + { + *value = fbconfigs[i].attribs[j].value; + ret = fbconfigs[i].attribs[j].ret; + if (debug_gl) + { + log_gl("glXGetFBConfigAttrib(config=%p,%s)=%d (%d)\n", config, + _getAttribNameFromValue(attrib), *value, ret); + } + goto end_of_glx_get_fb_config_attrib; + } + } + break; + } + } + + if (i < N_MAX_CONFIGS) + { + if (i == nbFBConfigs) + { + fbconfigs[i].config = config; + fbconfigs[i].nbAttribs = 0; + int tabGottenValues[N_REQUESTED_ATTRIBS]; + int tabGottenRes[N_REQUESTED_ATTRIBS]; + if (debug_gl) log_gl("glXGetFBConfigAttrib_extended config=%p\n", config); + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(config), INT_TO_ARG(N_REQUESTED_ATTRIBS), + POINTER_TO_ARG(getTabRequestedAttribsInt()), POINTER_TO_ARG(tabGottenValues), + POINTER_TO_ARG(tabGottenRes) }; + int args_size[] = {0, 0, 0, N_REQUESTED_ATTRIBS*sizeof(int), N_REQUESTED_ATTRIBS*sizeof(int), + N_REQUESTED_ATTRIBS*sizeof(int) }; + do_opengl_call_no_lock(glXGetFBConfigAttrib_extended_func, NULL, CHECK_ARGS(args, args_size)); + + int j; + int found = 0; + for(j=0;j<N_REQUESTED_ATTRIBS;j++) + { + if (tabRequestedAttribsPair[j].val == GLX_VISUAL_ID) { + // ignore the VISUAL_ID from QEMU host; + int screen = 0; + fbconfigs[i].attribs[j].attrib = GLX_VISUAL_ID; + fbconfigs[i].attribs[j].value = DefaultVisual(dpy, screen)->visualid; + fbconfigs[i].attribs[j].ret = 0; + } else if (tabRequestedAttribsPair[j].val == GLX_X_VISUAL_TYPE) { + fbconfigs[i].attribs[j].attrib = GLX_X_VISUAL_TYPE; + fbconfigs[i].attribs[j].value = GLX_TRUE_COLOR; + fbconfigs[i].attribs[j].ret = 0; + } else { + fbconfigs[i].attribs[j].attrib = tabRequestedAttribsPair[j].val; + fbconfigs[i].attribs[j].value = tabGottenValues[j]; + fbconfigs[i].attribs[j].ret = tabGottenRes[j]; + } + fbconfigs[i].nbAttribs++; + if (tabRequestedAttribsPair[j].val == attrib) + { + found = 1; + *value = fbconfigs[i].attribs[j].value; + ret = fbconfigs[i].attribs[j].ret; + if (debug_gl) log_gl("glXGetFBConfigAttrib(config=%p, %s)=%d (%d)\n", + config, tabRequestedAttribsPair[j].name, *value, ret); + } + } + nbFBConfigs++; + if (found) + goto end_of_glx_get_fb_config_attrib; + } + + { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(config), INT_TO_ARG(attrib), POINTER_TO_ARG(value) }; + do_opengl_call_no_lock(glXGetFBConfigAttrib_func, &ret, args, NULL); + if (debug_gl) log_gl("glXGetFBConfigAttrib config=%p, attrib=%d -> %d\n", config, attrib, *value); + if (fbconfigs[i].nbAttribs < N_MAX_ATTRIBS) + { + fbconfigs[i].attribs[fbconfigs[i].nbAttribs].attrib = attrib; + fbconfigs[i].attribs[fbconfigs[i].nbAttribs].value = *value; + fbconfigs[i].attribs[fbconfigs[i].nbAttribs].ret = ret; + fbconfigs[i].nbAttribs++; + } + } + } + else + { + if (attrib == GLX_VISUAL_ID) { + // get the visual id in guest os + int screen = 0; + *value = DefaultVisual(dpy, screen)->visualid; + ret = 0; + } else if (attrib == GLX_X_VISUAL_TYPE){ + *value = GLX_TRUE_COLOR; + ret = 0; + } else { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(config), INT_TO_ARG(attrib), POINTER_TO_ARG(value) }; + do_opengl_call_no_lock(glXGetFBConfigAttrib_func, &ret, args, NULL); + if (debug_gl) log_gl("glXGetFBConfigAttrib config=%p, attrib=%d -> %d\n", config, attrib, *value); + } + } +end_of_glx_get_fb_config_attrib: + UNLOCK(glXGetFBConfigAttrib_func); + return ret; +} + +GLAPI int APIENTRY glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value ) +{ + CHECK_PROC_WITH_RET(glXQueryContext); + int ret = 0; + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(ctx), INT_TO_ARG(attribute), POINTER_TO_ARG(value) }; + do_opengl_call(glXQueryContext_func, &ret, args, NULL); + return ret; +} + +GLAPI void APIENTRY glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute, unsigned int *value ) +{ + CHECK_PROC(glXQueryDrawable); + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(draw), INT_TO_ARG(attribute), POINTER_TO_ARG(value) }; + do_opengl_call(glXQueryDrawable_func, NULL, args, NULL); +} + +static XVisualInfo* glXGetVisualFromFBConfig_no_lock( Display *dpy, GLXFBConfig config ) +{ + CHECK_PROC_WITH_RET(glXGetVisualFromFBConfig); + int screen = 0; + + if (debug_gl) log_gl("glXGetVisualFromFBConfig %p\n", (void*)config); + + XVisualInfo temp, *vis; + long mask; + int n; + int i; + + mask = VisualScreenMask | VisualDepthMask | VisualClassMask; + temp.screen = screen; + temp.depth = DefaultDepth(dpy,screen); + temp.class = DefaultVisual(dpy,screen)->class; + temp.visualid = DefaultVisual(dpy,screen)->visualid; + mask |= VisualIDMask; + + vis = XGetVisualInfo( dpy, mask, &temp, &n ); + + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(config)}; + int visualid; + do_opengl_call_no_lock(glXGetVisualFromFBConfig_func, &visualid, args, NULL); + + vis->visualid = visualid; + + assert (nEltTabAssocVisualInfoVisualId < MAX_SIZE_TAB_ASSOC_VISUALINFO_VISUALID); + for(i=0;i<nEltTabAssocVisualInfoVisualId;i++) + { + if (tabAssocVisualInfoVisualId[i].vis == vis) break; + } + if (i == nEltTabAssocVisualInfoVisualId) + nEltTabAssocVisualInfoVisualId++; + tabAssocVisualInfoVisualId[i].vis = vis; + tabAssocVisualInfoVisualId[i].fbconfig = config; + tabAssocVisualInfoVisualId[i].visualid = visualid; + + if (debug_gl) log_gl("glXGetVisualFromFBConfig returning vis %p (visualid=%d, 0x%X)\n", vis, visualid, visualid); + + return vis; +} + +GLAPI XVisualInfo* APIENTRY glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config ) +{ + XVisualInfo* vis; + LOCK(glXGetVisualFromFBConfig_func); + vis = glXGetVisualFromFBConfig_no_lock(dpy, config); + UNLOCK(glXGetVisualFromFBConfig_func); + return vis; +} + +GLAPI GLXContext APIENTRY glXCreateNewContext(Display * dpy, + GLXFBConfig fbconfig, + int renderType, + GLXContext shareList, + Bool direct) +{ + CHECK_PROC_WITH_RET(glXCreateNewContext); + LOCK(glXCreateNewContext_func); + if (debug_gl) log_gl("glXCreateNewContext %p\n", (void*)fbconfig); + + GLXContext ctxt; + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(fbconfig), INT_TO_ARG(renderType), INT_TO_ARG(shareList), + INT_TO_ARG(direct) }; + do_opengl_call_no_lock(glXCreateNewContext_func, &ctxt, args, NULL); + if (ctxt) + { + _create_context(ctxt, shareList); + } + UNLOCK(glXCreateNewContext_func); + return ctxt; +} + +GLAPI Bool APIENTRY glXMakeContextCurrent( Display *dpy, GLXDrawable draw, + GLXDrawable read, GLXContext ctx ) +{ + Bool ret; + GET_CURRENT_STATE(); + if (draw != read) + { + static int first_time = 1; + if (first_time) + { + first_time = 0; + log_gl("using glXMakeCurrent instead of real glXMakeContextCurrent... may help some program work...\n"); + } + } + ret = glXMakeCurrent(dpy, draw, ctx); + if (ret) + state->current_read_drawable = read; + return ret; +} + +GLAPI GLXWindow APIENTRY glXCreateWindow( Display *dpy, GLXFBConfig config, Window win, const int *attribList ) +{ + CHECK_PROC_WITH_RET(glXCreateWindow); + /* do nothing. Not sure about this implementation. FIXME */ + fprintf(stderr, "createwindow?\n"); + return win; +} + +GLAPI void APIENTRY glXDestroyWindow( Display *dpy, GLXWindow window ) +{ + CHECK_PROC(glXDestroyWindow); + /* do nothing. Not sure about this implementation. FIXME */ +} + +GLAPI GLXPixmap APIENTRY glXCreateGLXPixmap( Display *dpy, + XVisualInfo *vis, + Pixmap pixmap ) +{ + CHECK_PROC_WITH_RET(glXCreateGLXPixmap); + /* FIXME */ + log_gl("glXCreateGLXPixmap : sorry, unsupported call and I don't really see how I could implement it..."); + return 0; +} + +GLAPI void APIENTRY glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap ) +{ + CHECK_PROC(glXDestroyGLXPixmap); + /* FIXME */ + log_gl("glXDestroyGLXPixmap : sorry, unsupported call and I don't really see how I could implement it..."); +} + +GLAPI GLXPixmap APIENTRY glXCreatePixmap( Display *dpy, GLXFBConfig config, + Pixmap pixmap, const int *attribList ) +{ + CHECK_PROC_WITH_RET(glXCreatePixmap); + /* FIXME */ + log_gl("glXCreatePixmap : sorry, unsupported call and I don't really see how I could implement it..."); + return 0; +} + +GLAPI void APIENTRY glXDestroyPixmap( Display *dpy, GLXPixmap pixmap ) +{ + CHECK_PROC(glXDestroyPixmap); + /* FIXME */ + log_gl("glXDestroyPixmap : sorry, unsupported call and I don't really see how I could implement it..."); +} + +GLAPI GLXPbuffer APIENTRY glXCreatePbuffer( Display *dpy, GLXFBConfig config, + const int *attribList ) +{ + CHECK_PROC_WITH_RET(glXCreatePbuffer); + /* FIXME */ + log_gl("glXCreatePbuffer: sorry, unsupported call and I don't really see how I could implement it..."); + return 0; +} + +GLAPI void APIENTRY glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf ) +{ + CHECK_PROC(glXDestroyPbuffer); + /* FIXME */ + log_gl("glXDestroyPbuffer: sorry, unsupported call and I don't really see how I could implement it..."); +} + +GLAPI GLXDrawable APIENTRY glXGetCurrentReadDrawable( void ) +{ + CHECK_PROC_WITH_RET(glXGetCurrentReadDrawable); + GET_CURRENT_STATE(); + return state->current_read_drawable; +} + +GLAPI void APIENTRY glXSelectEvent( Display *dpy, GLXDrawable drawable, + unsigned long mask ) +{ + CHECK_PROC(glXSelectEvent); + log_gl("glXSelectEvent : sorry, unsupported call"); +} + +GLAPI void APIENTRY glXGetSelectedEvent( Display *dpy, GLXDrawable drawable, + unsigned long *mask ) +{ + CHECK_PROC(glXGetSelectedEvent); + log_gl("glXGetSelectedEvent : sorry, unsupported call"); +} + + +#include "opengl_client_xfonts.c" + +GLAPI const char * APIENTRY EXT_FUNC(glXGetScreenDriver) (Display *dpy, int screen) +{ + static const char* ret = NULL; + LOCK(glXGetScreenDriver_func); + CHECK_PROC_WITH_RET(glXGetScreenDriver); + if (ret == NULL) + { + long args[] = { POINTER_TO_ARG(dpy), INT_TO_ARG(screen) }; + do_opengl_call_no_lock(glXGetScreenDriver_func, &ret, args, NULL); + ret = strdup(ret); + } + UNLOCK(glXGetScreenDriver_func); + return ret; +} + +GLAPI const char * APIENTRY EXT_FUNC(glXGetDriverConfig) (const char *drivername) +{ + static const char* ret = NULL; + CHECK_PROC_WITH_RET(glXGetDriverConfig); + long args[] = { POINTER_TO_ARG(drivername) }; + if (ret) free((void*)ret); + do_opengl_call(glXGetDriverConfig_func, &ret, args, NULL); + ret = strdup(ret); + return ret; +} + +/* For googleearth */ +static int counterSync = 0; + +GLAPI int APIENTRY EXT_FUNC(glXWaitVideoSyncSGI) ( int divisor, int remainder, unsigned int *count ) +{ + CHECK_PROC_WITH_RET(glXWaitVideoSyncSGI); + //log_gl("glXWaitVideoSyncSGI %d %d\n", divisor, remainder); + *count = counterSync++; // FIXME ? + return 0; +} + +GLAPI int APIENTRY EXT_FUNC(glXGetVideoSyncSGI)( unsigned int *count ) +{ + CHECK_PROC_WITH_RET(glXGetVideoSyncSGI); + //log_gl("glXGetVideoSyncSGI\n"); + *count = counterSync++; // FIXME ? + return 0; +} + +GLAPI int APIENTRY EXT_FUNC(glXSwapIntervalSGI) ( int interval ) +{ + CHECK_PROC_WITH_RET(glXSwapIntervalSGI); + long args[] = { INT_TO_ARG(interval) }; + int ret = 0; + do_opengl_call(glXSwapIntervalSGI_func, &ret, args, NULL); + //log_gl("glXSwapIntervalSGI(%d) = %d\n", interval, ret); + return ret; +} + +static unsigned int str_hash (const void* v) +{ + /* 31 bit hash function */ + const signed char *p = v; + unsigned int h = *p; + + if (h) + for (p += 1; *p != '\0'; p++) + h = (h << 5) - h + *p; + + return h; +} + +static const char* global_glXGetProcAddress_request = +{ +"glAccum\0" +"glActiveStencilFaceEXT\0" +"glActiveTexture\0" +"glActiveTextureARB\0" +"glActiveVaryingNV\0" +"glAddSwapHintRectWIN\0" +"glAlphaFragmentOp1ATI\0" +"glAlphaFragmentOp2ATI\0" +"glAlphaFragmentOp3ATI\0" +"glAlphaFunc\0" +"glApplyTextureEXT\0" +"glAreProgramsResidentNV\0" +"glAreTexturesResident\0" +"glAreTexturesResidentEXT\0" +"glArrayElement\0" +"glArrayElementEXT\0" +"glArrayObjectATI\0" +"glAsyncMarkerSGIX\0" +"glAttachObjectARB\0" +"glAttachShader\0" +"glBegin\0" +"glBeginConditionalRenderNVX\0" +"glBeginDefineVisibilityQueryATI\0" +"glBeginFragmentShaderATI\0" +"glBeginOcclusionQuery\0" +"glBeginOcclusionQueryNV\0" +"glBeginQuery\0" +"glBeginQueryARB\0" +"glBeginSceneEXT\0" +"glBeginTransformFeedbackNV\0" +"glBeginUseVisibilityQueryATI\0" +"glBeginVertexShaderEXT\0" +"glBindArraySetARB\0" +"glBindAttribLocation\0" +"glBindAttribLocationARB\0" +"glBindBuffer\0" +"glBindBufferARB\0" +"glBindBufferBaseNV\0" +"glBindBufferOffsetNV\0" +"glBindBufferRangeNV\0" +"glBindFragDataLocationEXT\0" +"glBindFragmentShaderATI\0" +"glBindFramebufferEXT\0" +"glBindLightParameterEXT\0" +"glBindMaterialParameterEXT\0" +"glBindParameterEXT\0" +"glBindProgramARB\0" +"glBindProgramNV\0" +"glBindRenderbufferEXT\0" +"glBindTexGenParameterEXT\0" +"glBindTexture\0" +"glBindTextureEXT\0" +"glBindTextureUnitParameterEXT\0" +"glBindVertexArrayAPPLE\0" +"glBindVertexShaderEXT\0" +"glBinormal3bEXT\0" +"glBinormal3bvEXT\0" +"glBinormal3dEXT\0" +"glBinormal3dvEXT\0" +"glBinormal3fEXT\0" +"glBinormal3fvEXT\0" +"glBinormal3iEXT\0" +"glBinormal3ivEXT\0" +"glBinormal3sEXT\0" +"glBinormal3svEXT\0" +"glBinormalArrayEXT\0" +"glBitmap\0" +"glBlendColor\0" +"glBlendColorEXT\0" +"glBlendEquation\0" +"glBlendEquationEXT\0" +"glBlendEquationSeparate\0" +"glBlendEquationSeparateATI\0" +"glBlendEquationSeparateEXT\0" +"glBlendFunc\0" +"glBlendFuncSeparate\0" +"glBlendFuncSeparateEXT\0" +"glBlendFuncSeparateINGR\0" +"glBlitFramebufferEXT\0" +"glBufferData\0" +"glBufferDataARB\0" +"glBufferParameteriAPPLE\0" +"glBufferRegionEnabled\0" +"glBufferRegionEnabledEXT\0" +"glBufferSubData\0" +"glBufferSubDataARB\0" +"glCallList\0" +"glCallLists\0" +"glCheckFramebufferStatusEXT\0" +"glClampColorARB\0" +"glClear\0" +"glClearAccum\0" +"glClearColor\0" +"glClearColorIiEXT\0" +"glClearColorIuiEXT\0" +"glClearDepth\0" +"glClearDepthdNV\0" +"glClearIndex\0" +"glClearStencil\0" +"glClientActiveTexture\0" +"glClientActiveTextureARB\0" +"glClientActiveVertexStreamATI\0" +"glClipPlane\0" +"glColor3b\0" +"glColor3bv\0" +"glColor3d\0" +"glColor3dv\0" +"glColor3f\0" +"glColor3fv\0" +"glColor3fVertex3fSUN\0" +"glColor3fVertex3fvSUN\0" +"glColor3hNV\0" +"glColor3hvNV\0" +"glColor3i\0" +"glColor3iv\0" +"glColor3s\0" +"glColor3sv\0" +"glColor3ub\0" +"glColor3ubv\0" +"glColor3ui\0" +"glColor3uiv\0" +"glColor3us\0" +"glColor3usv\0" +"glColor4b\0" +"glColor4bv\0" +"glColor4d\0" +"glColor4dv\0" +"glColor4f\0" +"glColor4fNormal3fVertex3fSUN\0" +"glColor4fNormal3fVertex3fvSUN\0" +"glColor4fv\0" +"glColor4hNV\0" +"glColor4hvNV\0" +"glColor4i\0" +"glColor4iv\0" +"glColor4s\0" +"glColor4sv\0" +"glColor4ub\0" +"glColor4ubv\0" +"glColor4ubVertex2fSUN\0" +"glColor4ubVertex2fvSUN\0" +"glColor4ubVertex3fSUN\0" +"glColor4ubVertex3fvSUN\0" +"glColor4ui\0" +"glColor4uiv\0" +"glColor4us\0" +"glColor4usv\0" +"glColorFragmentOp1ATI\0" +"glColorFragmentOp2ATI\0" +"glColorFragmentOp3ATI\0" +"glColorMask\0" +"glColorMaskIndexedEXT\0" +"glColorMaterial\0" +"glColorPointer\0" +"glColorPointerEXT\0" +"glColorPointerListIBM\0" +"glColorPointervINTEL\0" +"glColorSubTable\0" +"glColorSubTableEXT\0" +"glColorTable\0" +"glColorTableEXT\0" +"glColorTableParameterfv\0" +"glColorTableParameterfvSGI\0" +"glColorTableParameteriv\0" +"glColorTableParameterivSGI\0" +"glColorTableSGI\0" +"glCombinerInputNV\0" +"glCombinerOutputNV\0" +"glCombinerParameterfNV\0" +"glCombinerParameterfvNV\0" +"glCombinerParameteriNV\0" +"glCombinerParameterivNV\0" +"glCombinerStageParameterfvNV\0" +"glCompileShader\0" +"glCompileShaderARB\0" +"glCompressedTexImage1D\0" +"glCompressedTexImage1DARB\0" +"glCompressedTexImage2D\0" +"glCompressedTexImage2DARB\0" +"glCompressedTexImage3D\0" +"glCompressedTexImage3DARB\0" +"glCompressedTexSubImage1D\0" +"glCompressedTexSubImage1DARB\0" +"glCompressedTexSubImage2D\0" +"glCompressedTexSubImage2DARB\0" +"glCompressedTexSubImage3D\0" +"glCompressedTexSubImage3DARB\0" +"glConvolutionFilter1D\0" +"glConvolutionFilter1DEXT\0" +"glConvolutionFilter2D\0" +"glConvolutionFilter2DEXT\0" +"glConvolutionParameterf\0" +"glConvolutionParameterfEXT\0" +"glConvolutionParameterfv\0" +"glConvolutionParameterfvEXT\0" +"glConvolutionParameteri\0" +"glConvolutionParameteriEXT\0" +"glConvolutionParameteriv\0" +"glConvolutionParameterivEXT\0" +"glCopyColorSubTable\0" +"glCopyColorSubTableEXT\0" +"glCopyColorTable\0" +"glCopyColorTableSGI\0" +"glCopyConvolutionFilter1D\0" +"glCopyConvolutionFilter1DEXT\0" +"glCopyConvolutionFilter2D\0" +"glCopyConvolutionFilter2DEXT\0" +"glCopyPixels\0" +"glCopyTexImage1D\0" +"glCopyTexImage1DEXT\0" +"glCopyTexImage2D\0" +"glCopyTexImage2DEXT\0" +"glCopyTexSubImage1D\0" +"glCopyTexSubImage1DEXT\0" +"glCopyTexSubImage2D\0" +"glCopyTexSubImage2DEXT\0" +"glCopyTexSubImage3D\0" +"glCopyTexSubImage3DEXT\0" +"glCreateProgram\0" +"glCreateProgramObjectARB\0" +"glCreateShader\0" +"glCreateShaderObjectARB\0" +"glCullFace\0" +"glCullParameterdvEXT\0" +"glCullParameterfvEXT\0" +"glCurrentPaletteMatrixARB\0" +"glDeformationMap3dSGIX\0" +"glDeformationMap3fSGIX\0" +"glDeformSGIX\0" +"glDeleteArraySetsARB\0" +"glDeleteAsyncMarkersSGIX\0" +"glDeleteBufferRegion\0" +"glDeleteBufferRegionEXT\0" +"glDeleteBuffers\0" +"glDeleteBuffersARB\0" +"glDeleteFencesAPPLE\0" +"glDeleteFencesNV\0" +"glDeleteFragmentShaderATI\0" +"glDeleteFramebuffersEXT\0" +"glDeleteLists\0" +"glDeleteObjectARB\0" +"glDeleteObjectBufferATI\0" +"glDeleteOcclusionQueries\0" +"glDeleteOcclusionQueriesNV\0" +"glDeleteProgram\0" +"glDeleteProgramsARB\0" +"glDeleteProgramsNV\0" +"glDeleteQueries\0" +"glDeleteQueriesARB\0" +"glDeleteRenderbuffersEXT\0" +"glDeleteShader\0" +"glDeleteTextures\0" +"glDeleteTexturesEXT\0" +"glDeleteVertexArraysAPPLE\0" +"glDeleteVertexShaderEXT\0" +"glDeleteVisibilityQueriesATI\0" +"glDepthBoundsdNV\0" +"glDepthBoundsEXT\0" +"glDepthFunc\0" +"glDepthMask\0" +"glDepthRange\0" +"glDepthRangedNV\0" +"glDetachObjectARB\0" +"glDetachShader\0" +"glDetailTexFuncSGIS\0" +"glDisable\0" +"glDisableClientState\0" +"glDisableIndexedEXT\0" +"glDisableVariantClientStateEXT\0" +"glDisableVertexAttribAPPLE\0" +"glDisableVertexAttribArray\0" +"glDisableVertexAttribArrayARB\0" +"glDrawArrays\0" +"glDrawArraysEXT\0" +"glDrawArraysInstancedEXT\0" +"glDrawBuffer\0" +"glDrawBufferRegion\0" +"glDrawBufferRegionEXT\0" +"glDrawBuffers\0" +"glDrawBuffersARB\0" +"glDrawBuffersATI\0" +"glDrawElementArrayAPPLE\0" +"glDrawElementArrayATI\0" +"glDrawElements\0" +"glDrawElementsFGL\0" +"glDrawElementsInstancedEXT\0" +"glDrawMeshArraysSUN\0" +"glDrawMeshNV\0" +"glDrawPixels\0" +"glDrawRangeElementArrayAPPLE\0" +"glDrawRangeElementArrayATI\0" +"glDrawRangeElements\0" +"glDrawRangeElementsEXT\0" +"glDrawWireTrianglesFGL\0" +"glEdgeFlag\0" +"glEdgeFlagPointer\0" +"glEdgeFlagPointerEXT\0" +"glEdgeFlagPointerListIBM\0" +"glEdgeFlagv\0" +"glElementPointerAPPLE\0" +"glElementPointerATI\0" +"glEnable\0" +"glEnableClientState\0" +"glEnableIndexedEXT\0" +"glEnableVariantClientStateEXT\0" +"glEnableVertexAttribAPPLE\0" +"glEnableVertexAttribArray\0" +"glEnableVertexAttribArrayARB\0" +"glEnd\0" +"glEndConditionalRenderNVX\0" +"glEndDefineVisibilityQueryATI\0" +"glEndFragmentShaderATI\0" +"glEndList\0" +"glEndOcclusionQuery\0" +"glEndOcclusionQueryNV\0" +"glEndQuery\0" +"glEndQueryARB\0" +"glEndSceneEXT\0" +"glEndTransformFeedbackNV\0" +"glEndUseVisibilityQueryATI\0" +"glEndVertexShaderEXT\0" +"glEvalCoord1d\0" +"glEvalCoord1dv\0" +"glEvalCoord1f\0" +"glEvalCoord1fv\0" +"glEvalCoord2d\0" +"glEvalCoord2dv\0" +"glEvalCoord2f\0" +"glEvalCoord2fv\0" +"glEvalMapsNV\0" +"glEvalMesh1\0" +"glEvalMesh2\0" +"glEvalPoint1\0" +"glEvalPoint2\0" +"glExecuteProgramNV\0" +"glExtractComponentEXT\0" +"glFeedbackBuffer\0" +"glFinalCombinerInputNV\0" +"glFinish\0" +"glFinishAsyncSGIX\0" +"glFinishFenceAPPLE\0" +"glFinishFenceNV\0" +"glFinishObjectAPPLE\0" +"glFinishRenderAPPLE\0" +"glFinishTextureSUNX\0" +"glFlush\0" +"glFlushMappedBufferRangeAPPLE\0" +"glFlushPixelDataRangeNV\0" +"glFlushRasterSGIX\0" +"glFlushRenderAPPLE\0" +"glFlushVertexArrayRangeAPPLE\0" +"glFlushVertexArrayRangeNV\0" +"glFogCoordd\0" +"glFogCoorddEXT\0" +"glFogCoorddv\0" +"glFogCoorddvEXT\0" +"glFogCoordf\0" +"glFogCoordfEXT\0" +"glFogCoordfv\0" +"glFogCoordfvEXT\0" +"glFogCoordhNV\0" +"glFogCoordhvNV\0" +"glFogCoordPointer\0" +"glFogCoordPointerEXT\0" +"glFogCoordPointerListIBM\0" +"glFogf\0" +"glFogFuncSGIS\0" +"glFogfv\0" +"glFogi\0" +"glFogiv\0" +"glFragmentColorMaterialEXT\0" +"glFragmentColorMaterialSGIX\0" +"glFragmentLightfEXT\0" +"glFragmentLightfSGIX\0" +"glFragmentLightfvEXT\0" +"glFragmentLightfvSGIX\0" +"glFragmentLightiEXT\0" +"glFragmentLightiSGIX\0" +"glFragmentLightivEXT\0" +"glFragmentLightivSGIX\0" +"glFragmentLightModelfEXT\0" +"glFragmentLightModelfSGIX\0" +"glFragmentLightModelfvEXT\0" +"glFragmentLightModelfvSGIX\0" +"glFragmentLightModeliEXT\0" +"glFragmentLightModeliSGIX\0" +"glFragmentLightModelivEXT\0" +"glFragmentLightModelivSGIX\0" +"glFragmentMaterialfEXT\0" +"glFragmentMaterialfSGIX\0" +"glFragmentMaterialfvEXT\0" +"glFragmentMaterialfvSGIX\0" +"glFragmentMaterialiEXT\0" +"glFragmentMaterialiSGIX\0" +"glFragmentMaterialivEXT\0" +"glFragmentMaterialivSGIX\0" +"glFramebufferRenderbufferEXT\0" +"glFramebufferTexture1DEXT\0" +"glFramebufferTexture2DEXT\0" +"glFramebufferTexture2D\0" +"glFramebufferTexture3DEXT\0" +"glFramebufferTextureEXT\0" +"glFramebufferTextureFaceEXT\0" +"glFramebufferTextureLayerEXT\0" +"glFrameZoomSGIX\0" +"glFreeObjectBufferATI\0" +"glFrontFace\0" +"glFrustum\0" +"glGenArraySetsARB\0" +"glGenAsyncMarkersSGIX\0" +"glGenBuffers\0" +"glGenBuffersARB\0" +"glGenerateMipmapEXT\0" +"glGenFencesAPPLE\0" +"glGenFencesNV\0" +"glGenFragmentShadersATI\0" +"glGenFramebuffersEXT\0" +"glGenLists\0" +"glGenOcclusionQueries\0" +"glGenOcclusionQueriesNV\0" +"glGenProgramsARB\0" +"glGenProgramsNV\0" +"glGenQueries\0" +"glGenQueriesARB\0" +"glGenRenderbuffersEXT\0" +"glGenSymbolsEXT\0" +"glGenTextures\0" +"glGenTexturesEXT\0" +"glGenVertexArraysAPPLE\0" +"glGenVertexShadersEXT\0" +"glGenVisibilityQueriesATI\0" +"glGetActiveAttrib\0" +"glGetActiveAttribARB\0" +"glGetActiveUniform\0" +"glGetActiveUniformARB\0" +"glGetActiveVaryingNV\0" +"glGetArrayObjectfvATI\0" +"glGetArrayObjectivATI\0" +"glGetAttachedObjectsARB\0" +"glGetAttachedShaders\0" +"glGetAttribLocation\0" +"glGetAttribLocationARB\0" +"glGetBooleanIndexedvEXT\0" +"glGetBooleanv\0" 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+"glTangent3fvEXT\0" +"glTangent3iEXT\0" +"glTangent3ivEXT\0" +"glTangent3sEXT\0" +"glTangent3svEXT\0" +"glTangentPointerEXT\0" +"glTbufferMask3DFX\0" +"glTestFenceAPPLE\0" +"glTestFenceNV\0" +"glTestObjectAPPLE\0" +"glTexBufferEXT\0" +"glTexBumpParameterfvATI\0" +"glTexBumpParameterivATI\0" +"glTexCoord1d\0" +"glTexCoord1dv\0" +"glTexCoord1f\0" +"glTexCoord1fv\0" +"glTexCoord1hNV\0" +"glTexCoord1hvNV\0" +"glTexCoord1i\0" +"glTexCoord1iv\0" +"glTexCoord1s\0" +"glTexCoord1sv\0" +"glTexCoord2d\0" +"glTexCoord2dv\0" +"glTexCoord2f\0" +"glTexCoord2fColor3fVertex3fSUN\0" +"glTexCoord2fColor3fVertex3fvSUN\0" +"glTexCoord2fColor4fNormal3fVertex3fSUN\0" +"glTexCoord2fColor4fNormal3fVertex3fvSUN\0" +"glTexCoord2fColor4ubVertex3fSUN\0" +"glTexCoord2fColor4ubVertex3fvSUN\0" +"glTexCoord2fNormal3fVertex3fSUN\0" +"glTexCoord2fNormal3fVertex3fvSUN\0" +"glTexCoord2fv\0" +"glTexCoord2fVertex3fSUN\0" +"glTexCoord2fVertex3fvSUN\0" +"glTexCoord2hNV\0" +"glTexCoord2hvNV\0" +"glTexCoord2i\0" +"glTexCoord2iv\0" +"glTexCoord2s\0" +"glTexCoord2sv\0" +"glTexCoord3d\0" +"glTexCoord3dv\0" +"glTexCoord3f\0" +"glTexCoord3fv\0" +"glTexCoord3hNV\0" +"glTexCoord3hvNV\0" +"glTexCoord3i\0" +"glTexCoord3iv\0" +"glTexCoord3s\0" +"glTexCoord3sv\0" +"glTexCoord4d\0" +"glTexCoord4dv\0" +"glTexCoord4f\0" +"glTexCoord4fColor4fNormal3fVertex4fSUN\0" +"glTexCoord4fColor4fNormal3fVertex4fvSUN\0" +"glTexCoord4fv\0" +"glTexCoord4fVertex4fSUN\0" +"glTexCoord4fVertex4fvSUN\0" +"glTexCoord4hNV\0" +"glTexCoord4hvNV\0" +"glTexCoord4i\0" +"glTexCoord4iv\0" +"glTexCoord4s\0" +"glTexCoord4sv\0" +"glTexCoordPointer\0" +"glTexCoordPointerEXT\0" +"glTexCoordPointerListIBM\0" +"glTexCoordPointervINTEL\0" +"glTexEnvf\0" +"glTexEnvfv\0" +"glTexEnvi\0" +"glTexEnviv\0" +"glTexFilterFuncSGIS\0" +"glTexGend\0" +"glTexGendv\0" +"glTexGenf\0" +"glTexGenfv\0" +"glTexGeni\0" +"glTexGeniv\0" +"glTexImage1D\0" +"glTexImage2D\0" +"glTexImage3D\0" +"glTexImage3DEXT\0" +"glTexImage4DSGIS\0" +"glTexParameterf\0" +"glTexParameterfv\0" +"glTexParameteri\0" +"glTexParameterIivEXT\0" +"glTexParameterIuivEXT\0" +"glTexParameteriv\0" +"glTexScissorFuncINTEL\0" +"glTexScissorINTEL\0" +"glTexSubImage1D\0" +"glTexSubImage1DEXT\0" +"glTexSubImage2D\0" +"glTexSubImage2DEXT\0" +"glTexSubImage3D\0" +"glTexSubImage3DEXT\0" +"glTexSubImage4DSGIS\0" +"glTextureColorMaskSGIS\0" +"glTextureFogSGIX\0" +"glTextureLightEXT\0" +"glTextureMaterialEXT\0" +"glTextureNormalEXT\0" +"glTextureRangeAPPLE\0" +"glTrackMatrixNV\0" +"glTransformFeedbackAttribsNV\0" +"glTransformFeedbackVaryingsNV\0" +"glTranslated\0" +"glTranslatef\0" +"glUniform1f\0" +"glUniform1fARB\0" +"glUniform1fv\0" +"glUniform1fvARB\0" +"glUniform1i\0" +"glUniform1iARB\0" +"glUniform1iv\0" +"glUniform1ivARB\0" +"glUniform1uiEXT\0" +"glUniform1uivEXT\0" +"glUniform2f\0" +"glUniform2fARB\0" +"glUniform2fv\0" +"glUniform2fvARB\0" +"glUniform2i\0" +"glUniform2iARB\0" +"glUniform2iv\0" +"glUniform2ivARB\0" +"glUniform2uiEXT\0" +"glUniform2uivEXT\0" +"glUniform3f\0" +"glUniform3fARB\0" +"glUniform3fv\0" +"glUniform3fvARB\0" +"glUniform3i\0" +"glUniform3iARB\0" +"glUniform3iv\0" +"glUniform3ivARB\0" +"glUniform3uiEXT\0" +"glUniform3uivEXT\0" +"glUniform4f\0" +"glUniform4fARB\0" +"glUniform4fv\0" +"glUniform4fvARB\0" +"glUniform4i\0" +"glUniform4iARB\0" +"glUniform4iv\0" +"glUniform4ivARB\0" +"glUniform4uiEXT\0" +"glUniform4uivEXT\0" +"glUniformBufferEXT\0" +"glUniformMatrix2fv\0" +"glUniformMatrix2fvARB\0" +"glUniformMatrix2x3fv\0" +"glUniformMatrix2x4fv\0" +"glUniformMatrix3fv\0" +"glUniformMatrix3fvARB\0" +"glUniformMatrix3x2fv\0" +"glUniformMatrix3x4fv\0" +"glUniformMatrix4fv\0" +"glUniformMatrix4fvARB\0" +"glUniformMatrix4x2fv\0" +"glUniformMatrix4x3fv\0" +"glUnlockArraysEXT\0" +"glUnmapBuffer\0" +"glUnmapBufferARB\0" +"glUnmapObjectBufferATI\0" +"glUnmapTexture3DATI\0" +"glUpdateObjectBufferATI\0" +"glUseProgram\0" +"glUseProgramObjectARB\0" +"glValidateProgram\0" +"glValidateProgramARB\0" +"glValidBackBufferHintAutodesk\0" +"glVariantArrayObjectATI\0" +"glVariantbvEXT\0" +"glVariantdvEXT\0" +"glVariantfvEXT\0" +"glVariantivEXT\0" +"glVariantPointerEXT\0" +"glVariantsvEXT\0" +"glVariantubvEXT\0" +"glVariantuivEXT\0" +"glVariantusvEXT\0" +"glVertex2d\0" +"glVertex2dv\0" +"glVertex2f\0" +"glVertex2fv\0" +"glVertex2hNV\0" +"glVertex2hvNV\0" +"glVertex2i\0" +"glVertex2iv\0" +"glVertex2s\0" +"glVertex2sv\0" +"glVertex3d\0" +"glVertex3dv\0" +"glVertex3f\0" +"glVertex3fv\0" +"glVertex3hNV\0" +"glVertex3hvNV\0" +"glVertex3i\0" +"glVertex3iv\0" +"glVertex3s\0" +"glVertex3sv\0" +"glVertex4d\0" +"glVertex4dv\0" +"glVertex4f\0" +"glVertex4fv\0" +"glVertex4hNV\0" +"glVertex4hvNV\0" +"glVertex4i\0" +"glVertex4iv\0" +"glVertex4s\0" +"glVertex4sv\0" +"glVertexArrayParameteriAPPLE\0" +"glVertexArrayRangeAPPLE\0" +"glVertexArrayRangeNV\0" +"glVertexAttrib1d\0" +"glVertexAttrib1dARB\0" +"glVertexAttrib1dNV\0" +"glVertexAttrib1dv\0" +"glVertexAttrib1dvARB\0" +"glVertexAttrib1dvNV\0" +"glVertexAttrib1f\0" +"glVertexAttrib1fARB\0" +"glVertexAttrib1fNV\0" +"glVertexAttrib1fv\0" +"glVertexAttrib1fvARB\0" +"glVertexAttrib1fvNV\0" +"glVertexAttrib1hNV\0" +"glVertexAttrib1hvNV\0" +"glVertexAttrib1s\0" +"glVertexAttrib1sARB\0" +"glVertexAttrib1sNV\0" +"glVertexAttrib1sv\0" +"glVertexAttrib1svARB\0" +"glVertexAttrib1svNV\0" +"glVertexAttrib2d\0" +"glVertexAttrib2dARB\0" +"glVertexAttrib2dNV\0" +"glVertexAttrib2dv\0" +"glVertexAttrib2dvARB\0" +"glVertexAttrib2dvNV\0" +"glVertexAttrib2f\0" +"glVertexAttrib2fARB\0" +"glVertexAttrib2fNV\0" +"glVertexAttrib2fv\0" +"glVertexAttrib2fvARB\0" +"glVertexAttrib2fvNV\0" +"glVertexAttrib2hNV\0" +"glVertexAttrib2hvNV\0" +"glVertexAttrib2s\0" +"glVertexAttrib2sARB\0" +"glVertexAttrib2sNV\0" +"glVertexAttrib2sv\0" +"glVertexAttrib2svARB\0" +"glVertexAttrib2svNV\0" +"glVertexAttrib3d\0" +"glVertexAttrib3dARB\0" +"glVertexAttrib3dNV\0" +"glVertexAttrib3dv\0" +"glVertexAttrib3dvARB\0" +"glVertexAttrib3dvNV\0" +"glVertexAttrib3f\0" +"glVertexAttrib3fARB\0" +"glVertexAttrib3fNV\0" +"glVertexAttrib3fv\0" +"glVertexAttrib3fvARB\0" +"glVertexAttrib3fvNV\0" +"glVertexAttrib3hNV\0" +"glVertexAttrib3hvNV\0" +"glVertexAttrib3s\0" +"glVertexAttrib3sARB\0" +"glVertexAttrib3sNV\0" +"glVertexAttrib3sv\0" +"glVertexAttrib3svARB\0" +"glVertexAttrib3svNV\0" +"glVertexAttrib4bv\0" +"glVertexAttrib4bvARB\0" +"glVertexAttrib4d\0" +"glVertexAttrib4dARB\0" +"glVertexAttrib4dNV\0" +"glVertexAttrib4dv\0" +"glVertexAttrib4dvARB\0" +"glVertexAttrib4dvNV\0" +"glVertexAttrib4f\0" +"glVertexAttrib4fARB\0" +"glVertexAttrib4fNV\0" +"glVertexAttrib4fv\0" +"glVertexAttrib4fvARB\0" +"glVertexAttrib4fvNV\0" +"glVertexAttrib4hNV\0" +"glVertexAttrib4hvNV\0" +"glVertexAttrib4iv\0" +"glVertexAttrib4ivARB\0" +"glVertexAttrib4Nbv\0" +"glVertexAttrib4NbvARB\0" +"glVertexAttrib4Niv\0" +"glVertexAttrib4NivARB\0" +"glVertexAttrib4Nsv\0" +"glVertexAttrib4NsvARB\0" +"glVertexAttrib4Nub\0" +"glVertexAttrib4NubARB\0" +"glVertexAttrib4Nubv\0" +"glVertexAttrib4NubvARB\0" +"glVertexAttrib4Nuiv\0" +"glVertexAttrib4NuivARB\0" +"glVertexAttrib4Nusv\0" +"glVertexAttrib4NusvARB\0" +"glVertexAttrib4s\0" +"glVertexAttrib4sARB\0" +"glVertexAttrib4sNV\0" +"glVertexAttrib4sv\0" +"glVertexAttrib4svARB\0" +"glVertexAttrib4svNV\0" +"glVertexAttrib4ubNV\0" +"glVertexAttrib4ubv\0" +"glVertexAttrib4ubvARB\0" +"glVertexAttrib4ubvNV\0" +"glVertexAttrib4uiv\0" +"glVertexAttrib4uivARB\0" +"glVertexAttrib4usv\0" +"glVertexAttrib4usvARB\0" +"glVertexAttribArrayObjectATI\0" +"glVertexAttribI1iEXT\0" +"glVertexAttribI1ivEXT\0" +"glVertexAttribI1uiEXT\0" +"glVertexAttribI1uivEXT\0" +"glVertexAttribI2iEXT\0" +"glVertexAttribI2ivEXT\0" +"glVertexAttribI2uiEXT\0" +"glVertexAttribI2uivEXT\0" +"glVertexAttribI3iEXT\0" +"glVertexAttribI3ivEXT\0" +"glVertexAttribI3uiEXT\0" +"glVertexAttribI3uivEXT\0" +"glVertexAttribI4bvEXT\0" +"glVertexAttribI4iEXT\0" +"glVertexAttribI4ivEXT\0" +"glVertexAttribI4svEXT\0" +"glVertexAttribI4ubvEXT\0" +"glVertexAttribI4uiEXT\0" +"glVertexAttribI4uivEXT\0" +"glVertexAttribI4usvEXT\0" +"glVertexAttribIPointerEXT\0" +"glVertexAttribPointer\0" +"glVertexAttribPointerARB\0" +"glVertexAttribPointerNV\0" +"glVertexAttribs1dvNV\0" +"glVertexAttribs1fvNV\0" +"glVertexAttribs1hvNV\0" +"glVertexAttribs1svNV\0" +"glVertexAttribs2dvNV\0" +"glVertexAttribs2fvNV\0" +"glVertexAttribs2hvNV\0" +"glVertexAttribs2svNV\0" +"glVertexAttribs3dvNV\0" +"glVertexAttribs3fvNV\0" +"glVertexAttribs3hvNV\0" +"glVertexAttribs3svNV\0" +"glVertexAttribs4dvNV\0" +"glVertexAttribs4fvNV\0" +"glVertexAttribs4hvNV\0" +"glVertexAttribs4svNV\0" +"glVertexAttribs4ubvNV\0" +"glVertexBlendARB\0" +"glVertexBlendEnvfATI\0" +"glVertexBlendEnviATI\0" +"glVertexPointer\0" +"glVertexPointerEXT\0" +"glVertexPointerListIBM\0" +"glVertexPointervINTEL\0" +"glVertexStream1dATI\0" +"glVertexStream1dvATI\0" +"glVertexStream1fATI\0" +"glVertexStream1fvATI\0" +"glVertexStream1iATI\0" +"glVertexStream1ivATI\0" +"glVertexStream1sATI\0" +"glVertexStream1svATI\0" +"glVertexStream2dATI\0" +"glVertexStream2dvATI\0" +"glVertexStream2fATI\0" +"glVertexStream2fvATI\0" +"glVertexStream2iATI\0" +"glVertexStream2ivATI\0" +"glVertexStream2sATI\0" +"glVertexStream2svATI\0" +"glVertexStream3dATI\0" +"glVertexStream3dvATI\0" +"glVertexStream3fATI\0" +"glVertexStream3fvATI\0" +"glVertexStream3iATI\0" +"glVertexStream3ivATI\0" +"glVertexStream3sATI\0" +"glVertexStream3svATI\0" +"glVertexStream4dATI\0" +"glVertexStream4dvATI\0" +"glVertexStream4fATI\0" +"glVertexStream4fvATI\0" +"glVertexStream4iATI\0" +"glVertexStream4ivATI\0" +"glVertexStream4sATI\0" +"glVertexStream4svATI\0" +"glVertexWeightfEXT\0" +"glVertexWeightfvEXT\0" +"glVertexWeighthNV\0" +"glVertexWeighthvNV\0" +"glVertexWeightPointerEXT\0" +"glViewport\0" +"glWeightbvARB\0" +"glWeightdvARB\0" +"glWeightfvARB\0" +"glWeightivARB\0" +"glWeightPointerARB\0" +"glWeightsvARB\0" +"glWeightubvARB\0" +"glWeightuivARB\0" +"glWeightusvARB\0" +"glWindowBackBufferHintAutodesk\0" +"glWindowPos2d\0" +"glWindowPos2dARB\0" +"glWindowPos2dMESA\0" +"glWindowPos2dv\0" +"glWindowPos2dvARB\0" +"glWindowPos2dvMESA\0" +"glWindowPos2f\0" +"glWindowPos2fARB\0" +"glWindowPos2fMESA\0" +"glWindowPos2fv\0" +"glWindowPos2fvARB\0" +"glWindowPos2fvMESA\0" +"glWindowPos2i\0" +"glWindowPos2iARB\0" +"glWindowPos2iMESA\0" +"glWindowPos2iv\0" +"glWindowPos2ivARB\0" +"glWindowPos2ivMESA\0" +"glWindowPos2s\0" +"glWindowPos2sARB\0" +"glWindowPos2sMESA\0" +"glWindowPos2sv\0" +"glWindowPos2svARB\0" +"glWindowPos2svMESA\0" +"glWindowPos3d\0" +"glWindowPos3dARB\0" +"glWindowPos3dMESA\0" +"glWindowPos3dv\0" +"glWindowPos3dvARB\0" +"glWindowPos3dvMESA\0" +"glWindowPos3f\0" +"glWindowPos3fARB\0" +"glWindowPos3fMESA\0" +"glWindowPos3fv\0" +"glWindowPos3fvARB\0" +"glWindowPos3fvMESA\0" +"glWindowPos3i\0" +"glWindowPos3iARB\0" +"glWindowPos3iMESA\0" +"glWindowPos3iv\0" +"glWindowPos3ivARB\0" +"glWindowPos3ivMESA\0" +"glWindowPos3s\0" +"glWindowPos3sARB\0" +"glWindowPos3sMESA\0" +"glWindowPos3sv\0" +"glWindowPos3svARB\0" +"glWindowPos3svMESA\0" +"glWindowPos4dMESA\0" +"glWindowPos4dvMESA\0" +"glWindowPos4fMESA\0" +"glWindowPos4fvMESA\0" +"glWindowPos4iMESA\0" +"glWindowPos4ivMESA\0" +"glWindowPos4sMESA\0" +"glWindowPos4svMESA\0" +"glWriteMaskEXT\0" +"glXAllocateMemoryMESA\0" +"glXAllocateMemoryNV\0" +"glXBindChannelToWindowSGIX\0" +"glXBindHyperpipeSGIX\0" +"glXBindSwapBarrierNV\0" +"glXBindSwapBarrierSGIX\0" +"glXBindTexImageEXT\0" +"glXBindVideoImageNV\0" +"glXChannelRectSGIX\0" +"glXChannelRectSyncSGIX\0" +"glXChooseFBConfig\0" +"glXChooseVisual\0" +"glXCopyContext\0" +"glXCopySubBufferMESA\0" +"glXCreateContext\0" +"glXCreateGLXPixmap\0" +"glXCreateGLXPixmapMESA\0" +"glXCreateGLXPixmapWithConfigSGIX\0" +"glXCreateNewContext\0" +"glXCreatePbuffer\0" +"glXCreatePixmap\0" +"glXCreateWindow\0" +"glXCushionSGI\0" +"glXDestroyContext\0" +"glXDestroyGLXPixmap\0" +"glXDestroyHyperpipeConfigSGIX\0" +"glXDestroyPbuffer\0" +"glXDestroyPixmap\0" +"glXDestroyWindow\0" +"glXDrawableAttribARB\0" +"glXDrawableAttribATI\0" +"glXFreeContextEXT\0" +"glXFreeMemoryMESA\0" +"glXFreeMemoryNV\0" +"glXGetAGPOffsetMESA\0" +"glXGetClientString\0" +"glXGetConfig\0" +"glXGetContextIDEXT\0" +"glXGetCurrentContext\0" +"glXGetCurrentDisplay\0" +"glXGetCurrentDisplayEXT\0" +"glXGetCurrentDrawable\0" +"glXGetCurrentReadDrawable\0" +"glXGetCurrentReadDrawableSGI\0" +"glXGetDriverConfig\0" +"glXGetFBConfigAttrib\0" +"glXGetFBConfigFromVisualSGIX\0" +"glXGetFBConfigs\0" +"glXGetMemoryOffsetMESA\0" +"glXGetMscRateOML\0" +"glXGetProcAddress\0" +"glXGetProcAddressARB\0" +"glXGetRefreshRateSGI\0" +"glXGetScreenDriver\0" +"glXGetSelectedEvent\0" +"glXGetSelectedEventSGIX\0" +"glXGetSyncValuesOML\0" +"glXGetTransparentIndexSUN\0" +"glXGetVideoDeviceNV\0" +"glXGetVideoInfoNV\0" +"glXGetVideoResizeSUN\0" +"glXGetVideoSyncSGI\0" +"glXGetVisualFromFBConfig\0" +"glXGetVisualFromFBConfigSGIX\0" +"glXHyperpipeAttribSGIX\0" +"glXHyperpipeConfigSGIX\0" +"glXImportContextEXT\0" +"glXIsDirect\0" +"glXJoinSwapGroupNV\0" +"glXJoinSwapGroupSGIX\0" +"glXMakeContextCurrent\0" +"glXMakeCurrent\0" +"glXMakeCurrentReadSGI\0" +"glXQueryChannelDeltasSGIX\0" +"glXQueryChannelRectSGIX\0" +"glXQueryContext\0" +"glXQueryContextInfoEXT\0" +"glXQueryDrawable\0" +"glXQueryExtension\0" +"glXQueryExtensionsString\0" +"glXQueryFrameCountNV\0" +"glXQueryHyperpipeAttribSGIX\0" +"glXQueryHyperpipeBestAttribSGIX\0" +"glXQueryHyperpipeConfigSGIX\0" +"glXQueryHyperpipeNetworkSGIX\0" +"glXQueryMaxSwapBarriersSGIX\0" +"glXQueryMaxSwapGroupsNV\0" +"glXQueryServerString\0" +"glXQuerySwapGroupNV\0" +"glXQueryVersion\0" +"glXReleaseBuffersMESA\0" +"glXReleaseTexImageEXT\0" +"glXReleaseVideoDeviceNV\0" +"glXReleaseVideoImageNV\0" +"glXResetFrameCountNV\0" +"glXSelectEvent\0" +"glXSelectEventSGIX\0" +"glXSendPbufferToVideoNV\0" +"glXSet3DfxModeMESA\0" +"glXSwapBuffers\0" +"glXSwapBuffersMscOML\0" +"glXSwapIntervalSGI\0" +"glXUseXFont\0" +"glXVideoResizeSUN\0" +"glXWaitForMscOML\0" +"glXWaitForSbcOML\0" +"glXWaitGL\0" +"glXWaitVideoSyncSGI\0" +"glXWaitX\0" +"\0" +}; + +typedef struct +{ + unsigned int hash; + char* name; + __GLXextFuncPtr func; + int found_on_client_side; + int found_on_server_side; + int alreadyAsked; +} AssocProcAdress; + +#ifdef PROVIDE_STUB_IMPLEMENTATION +static void _glStubImplementation() +{ + log_gl("This function is a stub !!!\n"); +} +#endif + +__GLXextFuncPtr glXGetProcAddress_no_lock(const GLubyte * _name) +{ + static int nbElts = 0; + static int tabSize = 0; + static AssocProcAdress* tab_assoc = NULL; + static void* handle = NULL; + __GLXextFuncPtr ret = NULL; + + const char* name = (const char*)_name; + if(debug_gl) log_gl(">>> looking for \"%s\",\n", name); + int i; + + if (name == NULL) + { + goto end_of_glx_get_proc_address; + } + + if (tabSize == 0) + { + tabSize = 2000; + tab_assoc = calloc(tabSize, sizeof(AssocProcAdress)); + + handle = dlopen(getenv("REAL_LIBGL") ? getenv("REAL_LIBGL") : "libGL.so.1" ,RTLD_LAZY); + if (!handle) { + log_gl("%s\n", dlerror()); + exit(1); + } + + { + if(debug_gl) log_gl("global_glXGetProcAddress request\n"); + int sizeOfString = 0; + int nbRequestElts = 0; + int i = 0; + while(1) + { + if (global_glXGetProcAddress_request[i] == '\0') + { + nbRequestElts++; + if (global_glXGetProcAddress_request[i + 1] == '\0') + { + sizeOfString = i + 1; + break; + } + } + i++; + } + if(debug_gl) log_gl("nbRequestElts=%d\n", nbRequestElts); + char* result = (char*)malloc(nbRequestElts); + + long args[] = { INT_TO_ARG(nbRequestElts), POINTER_TO_ARG(global_glXGetProcAddress_request), POINTER_TO_ARG(result) }; + int args_size[] = { 0, sizeOfString, nbRequestElts }; + do_opengl_call_no_lock(glXGetProcAddress_global_fake_func, NULL, CHECK_ARGS(args, args_size)); + int offset = 0; + for(i=0; i<nbRequestElts;i++) + { + const char* funcName = global_glXGetProcAddress_request + offset; + void* func = dlsym(handle, funcName); +#ifdef PROVIDE_STUB_IMPLEMENTATION + if (func == NULL) + func = _glStubImplementation; +#endif + if (result[i] && func == NULL && debug_gl) + log_gl("%s %d %d\n", funcName, result[i], func != NULL); + if (result[i] == 0) + { + if (nbElts < tabSize) + { + int hash = str_hash(funcName); + tab_assoc[nbElts].alreadyAsked = 0; + tab_assoc[nbElts].found_on_server_side = 0; + tab_assoc[nbElts].found_on_client_side = func != NULL; + tab_assoc[nbElts].hash = hash; + tab_assoc[nbElts].name = strdup(funcName); + tab_assoc[nbElts].func = NULL; + nbElts ++; + } + } + else + { + if (nbElts < tabSize) + { + int hash = str_hash(funcName); + tab_assoc[nbElts].alreadyAsked = 0; + tab_assoc[nbElts].found_on_server_side = 1; + tab_assoc[nbElts].found_on_client_side = func != NULL; + tab_assoc[nbElts].hash = hash; + tab_assoc[nbElts].name = strdup(funcName); + tab_assoc[nbElts].func = func; + nbElts ++; + } + } + offset += strlen(funcName) + 1; + } + free(result); + + ret = glXGetProcAddress_no_lock(_name); + goto end_of_glx_get_proc_address; + } + } + + int hash = str_hash(name); + for(i=0;i<nbElts;i++) + { + if (tab_assoc[i].hash == hash && strcmp(tab_assoc[i].name, name) == 0) + { + if (tab_assoc[i].alreadyAsked == 0) + { + tab_assoc[i].alreadyAsked = 1; + if (tab_assoc[i].found_on_server_side == 0 && tab_assoc[i].found_on_client_side == 0) + { + log_gl("not found name on server and client side = %s\n", name); + } + else if (tab_assoc[i].found_on_server_side == 0) + { + log_gl("not found name on server side = %s\n", name); + } + else if (tab_assoc[i].found_on_client_side == 0) + { + log_gl("not found name on client side = %s\n", name); + } + } + ret = (__GLXextFuncPtr)tab_assoc[i].func; + goto end_of_glx_get_proc_address; + } + } + if(1/*debug_gl*/) log_gl("==looking for \"%s\",\n", name); + int ret_call = 0; + long args[] = { INT_TO_ARG(name) }; + do_opengl_call_no_lock(glXGetProcAddress_fake_func, &ret_call, args, NULL); + + + void* func = dlsym(handle, name); +#ifdef PROVIDE_STUB_IMPLEMENTATION + if (func == NULL) + func = _glStubImplementation; +#endif + if (ret_call == 0) + { + if (nbElts < tabSize) + { + tab_assoc[nbElts].alreadyAsked = 1; + tab_assoc[nbElts].found_on_server_side = 0; + tab_assoc[nbElts].found_on_client_side = func != NULL; + tab_assoc[nbElts].hash = hash; + tab_assoc[nbElts].name = strdup(name); + tab_assoc[nbElts].func = NULL; + nbElts ++; + } + if (func == NULL) + { + log_gl("not found name on server and client side = %s\n", name); + } + else + { + log_gl("not found name on server side = %s\n", name); + } + ret = NULL; + goto end_of_glx_get_proc_address; + } + else + { + if (func == NULL) + { + log_gl("not found name on client side = %s\n", name); + } + if (nbElts < tabSize) + { + tab_assoc[nbElts].alreadyAsked = 1; + tab_assoc[nbElts].found_on_server_side = 1; + tab_assoc[nbElts].found_on_client_side = func != NULL; + tab_assoc[nbElts].hash = hash; + tab_assoc[nbElts].name = strdup(name); + tab_assoc[nbElts].func = func; + nbElts ++; + } + ret = func; + goto end_of_glx_get_proc_address; + } +end_of_glx_get_proc_address: + return ret; +} + +__GLXextFuncPtr glXGetProcAddress(const GLubyte * name) +{ + __GLXextFuncPtr ret; + LOCK(glXGetProcAddress_fake_func); + ret = glXGetProcAddress_no_lock(name); + UNLOCK(glXGetProcAddress_fake_func); + return ret; +} + +__GLXextFuncPtr glXGetProcAddressARB (const GLubyte * name) +{ + return glXGetProcAddress(name); +} + |