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/*
* Qt UI
*
* Copyright (C) 2014 Samsung Electronics Co., Ltd. All rights reserved.
*
* Contact:
* Jinhyung Jo <jinhyung.jo@samsung.com>
* GiWoong Kim <giwoong.kim@samsung.com>
* SeokYeon Hwang <syeon.hwang@samsung.com>
* Stanislav Vorobiov
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
* Contributors:
* - S-Core Co., Ltd
*
*/
#ifndef DISPLAYGLWIDGET_H
#define DISPLAYGLWIDGET_H
#include "displaybase.h"
#include <QMutex>
#include <QOpenGLWidget>
#include <QMatrix4x4>
extern "C" {
#include "qemu/thread.h"
// FIXME: move it to common header
struct dpy_item {
GLuint tex;
uint32_t width;
uint32_t height;
bool available;
QemuMutex mutex;
};
}
class QOpenGLFunctions;
class QOpenGLShaderProgram;
class QOpenGLVertexArrayObject;
class QOpenGLBuffer;
class DisplayGLWidget : public QOpenGLWidget,
public DisplayBase
{
Q_OBJECT
public:
DisplayGLWidget(QWidget *parent,
DisplayType *displayForm,
QSize resolution, qreal scaleFactor);
~DisplayGLWidget();
void changedTexture(struct dpy_item *tex);
protected:
void initializeGL();
void paintGL();
void resizeGL(int w, int h);
void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
void enterEvent(QEvent *event);
void leaveEvent(QEvent *event);
void dragEnterEvent(QDragEnterEvent *event);
void dropEvent(QDropEvent *event);
private:
float getBrightness();
void drawQuad(GLuint texture, bool isMask);
void drawMultiTouchPoints();
QSize mGuestResolution;
QOpenGLFunctions *mFuncs;
bool needScale;
QImage maskQImage;
GLuint maskTexture;
dpy_item* current;
dpy_item* next;
QMutex textureListMutex;
GLuint mtTexture;
QMatrix4x4 mOrtho;
GLfloat mVertCoords[12];
GLfloat mTexCoords[12];
QOpenGLVertexArrayObject *mVAO;
QOpenGLBuffer *mVBO;
QOpenGLShaderProgram *texProgram;
QOpenGLShaderProgram *scaleProgram;
};
#endif // DISPLAYGLWIDGET_H
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