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#include <epoxy/gl.h>

void qemu_gl_run_texture_blit(GLint texture_blit_prog);

GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
                                           const GLchar *frag_src);