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#ifndef _QEMU_WINSYS_GL_H
#define _QEMU_WINSYS_GL_H
#include "winsys.h"
struct winsys_gl_surface
{
struct winsys_surface base;
GLuint (*get_texture)(struct winsys_gl_surface */*sfc*/);
};
struct winsys_gl_info
{
struct winsys_info base;
/*
* OpenGL context that holds all winsys texture objects.
*/
void *context;
};
#endif
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