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2015-11-06YaGL: Version bumpjinhyung.jo1-1/+1
2015-11-04YaGL: Patches for the 64bit memory addressingjinhyung.jo8-86/+97
2015-11-04YaGL: Modified the process state for the 64bit guestSeokYeon Hwang4-7/+16
2015-09-22YaGL: Removed a deprecated attributejinhyung.jo1-2/+0
2015-08-30yagl: for cross-compiling, header name should be case-sensitiveSeokYeon Hwang1-1/+1
2015-07-30VIGS/YaGL: Modified the logging formatjinhyung.jo1-231/+209
2015-07-14YaGL: Fixed a crash in MacOS with Radeon HDjinhyung.jo1-3/+9
2015-07-06VIGS/YaGL: gl_version property addedjinhyung.jo5-35/+41
2015-06-23YaGL: add prefered CGL pixel format attributesVasiliy Ulyanov1-7/+79
2015-06-15YaGL: Fixed a bug with EGL_SAMPLES On Windowsjinhyung.jo1-1/+3
2015-05-19YaGL: Fix hangling of GL_QUERY_RESULT flagVasily Golubev3-7/+13
2015-01-20Direct Rendering: New feature addedjinhyung.jo4-4/+50
2014-12-10Merge 'v2.2.0' into tizen_next_qemu_2.2SeokYeon Hwang1-2/+0
2014-11-05YaGL: Modified the logs when the device is initializedjinhyung.jo1-7/+13
2014-10-21VIGS & YaGL: Fixed the incorrect conditionjinhyung.jo1-1/+1
2014-06-24build: Clean-up build related filesSeokYeon Hwang6-8/+7
2014-06-23YaGL/VIGS: QOM'ifyStanislav Vorobiov1-46/+76
2014-06-23VIGS: move winsys headersStanislav Vorobiov5-5/+5
2014-06-20yagl/vigs: quick fixes for upstreamStanislav Vorobiov1-31/+45
2014-05-29YaGL/VIGS: Fix GL frambuffer functions lookupStanislav Vorobiov1-13/+26
2014-05-13YaGL/VIGS: GLESv3 workarounds for Mac OS X 10.7Stanislav Vorobiov1-0/+24
2014-04-21vigs: fix compilation errorsSeokYeon Hwang2-2/+1
2014-04-17YaGL: Fix transport separate short command skip bugStanislav Vorobiov1-1/+1
2014-03-25Merge "VIGS/YaGL: fixes some code" into tizenSangho Park2-11/+9
2014-03-24YaGL: Workaround broken UBO on some platformsStanislav Vorobiov4-33/+342
2014-03-19VIGS/YaGL: fixes some codejinhyung.jo2-11/+9
2014-03-06YaGL/VIGS: Version bumpglesv3Stanislav Vorobiov1-1/+1
2014-03-06YaGL/VIGS: Set log level to info by defaultStanislav Vorobiov2-3/+3
2014-03-05YaGL: Allow using EGL_DONT_CARE in eglChooseConfigStanislav Vorobiov1-24/+45
2014-03-01YaGL: Always use EBO with glDrawElementsXXXStanislav Vorobiov3-3/+70
2014-03-01VIGS: Try harder to get OpenGL 3.2 core contextStanislav Vorobiov2-28/+66
2014-02-24VIGS/YaGL: Support OpenGL 3.1+ core on windowsStanislav Vorobiov3-5/+247
2014-02-24YaGL: Return nVidia GL_UNPACK_ALIGNMENT bug workaroundStanislav Vorobiov1-0/+50
2014-02-24VIGS/YaGL: Use glMapBufferRange instead of glBufferSubDataStanislav Vorobiov6-3/+84
2014-02-22VIGS/YaGL: Use CGL instead of AGLStanislav Vorobiov5-412/+511
2014-02-21YaGL: Respect OpenGL ES context versionStanislav Vorobiov16-30/+69
2014-02-21VIGS/YaGL: Using same OpenGL env variableStanislav Vorobiov1-10/+10
2014-01-31YaGL: glDrawRangeElements implementedStanislav Vorobiov5-241/+288
2014-01-31YaGL: glGetFragDataLocation implementedStanislav Vorobiov5-91/+120
2014-01-31YaGL: Implemented glUniformMatrixAxBfvStanislav Vorobiov5-91/+307
2014-01-31YaGL: glClearBuffer implementedStanislav Vorobiov5-166/+289
2014-01-31YaGL: Integer vertex attributes and uniforms supportedStanislav Vorobiov5-196/+808
2014-01-23YaGL: Support GL_EXT_unpack_subimage and GL_NV_pack_subimageStanislav Vorobiov2-10/+19
2014-01-22YaGL: Buffer object copying implementedStanislav Vorobiov5-188/+226
2014-01-22YaGL: Multisampled renderbuffer implementedStanislav Vorobiov5-146/+184
2014-01-22YaGL: GL_NV_read_buffer implementedStanislav Vorobiov5-152/+173
2014-01-22YaGL: glMapBuffer implementedStanislav Vorobiov3-186/+260
2014-01-21YaGL: GL_NV_pixel_buffer_object implementedStanislav Vorobiov4-262/+540
2014-01-20YaGL: glCompressedXXX removedStanislav Vorobiov5-424/+179
2014-01-17YaGL: Samplers implementedStanislav Vorobiov5-69/+276