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#include <clutter/clutter.h>
#include "clutter-reflect-texture.h"
int
main (int argc, char *argv[])
{
ClutterActor *stage, *tex, *reflect;
GdkPixbuf *pixbuf;
ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
gint x;
clutter_init (&argc, &argv);
if (argc < 2)
{
g_error ("No image argument supplied");
}
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage),
&stage_color);
pixbuf = gdk_pixbuf_new_from_file (argv[1], NULL);
tex = clutter_texture_new_from_pixbuf (pixbuf);
reflect = clutter_reflect_texture_new (CLUTTER_TEXTURE(tex), 100);
clutter_actor_set_opacity (reflect, 100);
x = (CLUTTER_STAGE_WIDTH() - clutter_actor_get_width(tex))/2;
clutter_group_add (CLUTTER_GROUP(stage), tex);
clutter_group_add (CLUTTER_GROUP(stage), reflect);
clutter_actor_set_position (tex, x, 20);
clutter_actor_set_position (reflect, x, clutter_actor_get_height(tex) + 20);
/* clutter_actor_rotate_y (stage, 60.0, CLUTTER_STAGE_WIDTH()/2, 0); */
clutter_actor_show_all (stage);
clutter_main();
return 1;
}
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