1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
|
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#define CLUTTER_PARAM_READWRITE \
G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB
/**
* SECTION:clutter-reflect-texture
* @short_description: Actor for cloning existing textures in an
* efficient way.
*
* #ClutterReflectTexture allows the cloning of existing #ClutterTexture with
* a refelction like effect.
*/
#include <GL/gl.h>
#include <clutter/cogl.h>
#include "clutter-reflect-texture.h"
enum
{
PROP_0,
PROP_REFLECTION_HEIGHT
};
G_DEFINE_TYPE (ClutterReflectTexture,
clutter_reflect_texture,
CLUTTER_TYPE_CLONE_TEXTURE);
#define CLUTTER_REFLECT_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_REFLECT_TEXTURE, ClutterReflectTexturePrivate))
struct _ClutterReflectTexturePrivate
{
gint reflection_height;
};
static void
reflect_texture_render_to_gl_quad (ClutterReflectTexture *ctexture,
int x1,
int y1,
int x2,
int y2)
{
gint qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
gint qwidth = 0, qheight = 0;
gint x, y, i =0, lastx = 0, lasty = 0;
gint n_x_tiles, n_y_tiles;
gint pwidth, pheight, rheight;
float tx, ty, ty2 = 0.0;
ClutterReflectTexturePrivate *priv = ctexture->priv;
ClutterActor *parent_texture = CLUTTER_ACTOR(clutter_clone_texture_get_parent_texture(CLUTTER_CLONE_TEXTURE(ctexture)));
priv = ctexture->priv;
qwidth = x2 - x1;
qheight = y2 - y1;
rheight = priv->reflection_height;
if (rheight > qheight)
rheight = qheight;
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (parent_texture);
/* Only paint if parent is in a state to do so */
if (!clutter_texture_has_generated_tiles (CLUTTER_TEXTURE(parent_texture)))
return;
clutter_texture_get_base_size (CLUTTER_TEXTURE(parent_texture),
&pwidth, &pheight);
if (!clutter_texture_is_tiled (CLUTTER_TEXTURE(parent_texture)))
{
clutter_texture_bind_tile (CLUTTER_TEXTURE(parent_texture), 0);
/* NPOTS textures *always* used if extension available
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
{
tx = (float) pwidth;
ty = (float) pheight;
ty2 = (float)(clutter_actor_get_height (CLUTTER_ACTOR(ctexture)) * rheight)
/ pheight;
ty2 = pheight - ty2;
}
else
{
tx = (float) pwidth / clutter_util_next_p2 (pwidth);
ty = (float) pheight / clutter_util_next_p2 (pheight);
}
qx1 = x1; qx2 = x2;
qy1 = y1; qy2 = y1 + rheight;
glBegin (GL_QUADS);
glColor4ub (255, 255, 255,
clutter_actor_get_opacity (CLUTTER_ACTOR(ctexture)));
glTexCoord2f (0, ty);
glVertex2i (qx1, qy1);
glTexCoord2f (tx, ty);
glVertex2i (qx2, qy1);
glColor4ub (255, 255, 255, 0);
glTexCoord2f (tx, ty2);
glVertex2i (qx2, qy2);
glTexCoord2f (0, ty2);
glVertex2i (qx1, qy2);
glEnd ();
return;
}
clutter_texture_get_n_tiles (CLUTTER_TEXTURE(parent_texture),
&n_x_tiles, &n_y_tiles);
for (x = 0; x < n_x_tiles; x++)
{
lasty = 0;
for (y = 0; y < n_y_tiles; y++)
{
gint actual_w, actual_h;
gint xpos, ypos, xsize, ysize, ywaste, xwaste;
clutter_texture_bind_tile (CLUTTER_TEXTURE(parent_texture), i);
clutter_texture_get_x_tile_detail (CLUTTER_TEXTURE(parent_texture),
x, &xpos, &xsize, &xwaste);
clutter_texture_get_y_tile_detail (CLUTTER_TEXTURE(parent_texture),
y, &ypos, &ysize, &ywaste);
actual_w = xsize - xwaste;
actual_h = ysize - ywaste;
tx = (float) actual_w / xsize;
ty = (float) actual_h / ysize;
qx1 = x1 + lastx;
qx2 = qx1 + ((qwidth * actual_w ) / pwidth );
qy1 = y1 + lasty;
qy2 = qy1 + ((qheight * actual_h) / pheight );
glBegin (GL_QUADS);
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
glEnd ();
lasty += qy2 - qy1;
i++;
}
lastx += qx2 - qx1;
}
}
static void
clutter_reflect_texture_paint (ClutterActor *self)
{
ClutterReflectTexturePrivate *priv;
ClutterActor *parent_texture;
gint x1, y1, x2, y2;
GLenum target_type;
priv = CLUTTER_REFLECT_TEXTURE (self)->priv;
/* no need to paint stuff if we don't have a texture to reflect */
if (!clutter_clone_texture_get_parent_texture(CLUTTER_CLONE_TEXTURE(self)))
return;
/* parent texture may have been hidden, there for need to make sure its
* realised with resources available.
*/
parent_texture = CLUTTER_ACTOR (clutter_clone_texture_get_parent_texture(CLUTTER_CLONE_TEXTURE(self)));
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (parent_texture);
/* FIXME: figure out nicer way of getting at this info...
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE) &&
clutter_texture_is_tiled (CLUTTER_TEXTURE (parent_texture)) == FALSE)
{
target_type = CGL_TEXTURE_RECTANGLE_ARB;
cogl_enable (CGL_ENABLE_TEXTURE_RECT | CGL_ENABLE_BLEND);
}
else
{
target_type = CGL_TEXTURE_2D;
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
}
cogl_push_matrix ();
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub (255, 255, 255, clutter_actor_get_opacity (self));
clutter_actor_get_coords (self, &x1, &y1, &x2, &y2);
/* Parent paint translated us into position */
reflect_texture_render_to_gl_quad (CLUTTER_REFLECT_TEXTURE (self),
0, 0, x2 - x1, y2 - y1);
cogl_pop_matrix ();
}
static void
clutter_reflect_texture_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterReflectTexture *ctexture = CLUTTER_REFLECT_TEXTURE (object);
ClutterReflectTexturePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_REFLECTION_HEIGHT:
priv->reflection_height = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_reflect_texture_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterReflectTexture *ctexture = CLUTTER_REFLECT_TEXTURE (object);
ClutterReflectTexturePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_REFLECTION_HEIGHT:
g_value_set_int (value, priv->reflection_height);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_reflect_texture_class_init (ClutterReflectTextureClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = clutter_reflect_texture_paint;
gobject_class->set_property = clutter_reflect_texture_set_property;
gobject_class->get_property = clutter_reflect_texture_get_property;
g_object_class_install_property (gobject_class,
PROP_REFLECTION_HEIGHT,
g_param_spec_int ("reflection-height",
"Reflection Height",
"",
0, G_MAXINT,
0,
(G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE)));
g_type_class_add_private (gobject_class, sizeof (ClutterReflectTexturePrivate));
}
static void
clutter_reflect_texture_init (ClutterReflectTexture *self)
{
ClutterReflectTexturePrivate *priv;
self->priv = priv = CLUTTER_REFLECT_TEXTURE_GET_PRIVATE (self);
priv->reflection_height = 100;
}
/**
* clutter_reflect_texture_new:
* @texture: a #ClutterTexture or %NULL
*
* Creates an efficient 'reflect' of a pre-existing texture if which it
* shares the underlying pixbuf data.
*
* You can use clutter_reflect_texture_set_parent_texture() to change the
* parent texture to be reflectd.
*
* Return value: the newly created #ClutterReflectTexture
*/
ClutterActor *
clutter_reflect_texture_new (ClutterTexture *texture, gint reflection_height)
{
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
return g_object_new (CLUTTER_TYPE_REFLECT_TEXTURE,
"parent-texture", texture,
"reflection-height", reflection_height,
NULL);
}
|