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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#define CLUTTER_PARAM_READWRITE \
G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB
/**
* SECTION:clutter-reflect-texture
* @short_description: Actor for cloning existing textures in an
* efficient way.
*
* #ClutterReflectTexture allows the cloning of existing #ClutterTexture with
* a refelction like effect.
*/
#include <clutter/cogl.h>
#include "clutter-reflect-texture.h"
enum
{
PROP_0,
PROP_REFLECTION_HEIGHT
};
G_DEFINE_TYPE (ClutterReflectTexture,
clutter_reflect_texture,
CLUTTER_TYPE_CLONE_TEXTURE);
#define CLUTTER_REFLECT_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_REFLECT_TEXTURE, ClutterReflectTexturePrivate))
struct _ClutterReflectTexturePrivate
{
gint reflection_height;
};
static void
reflect_texture_render_to_gl_quad (ClutterReflectTexture *ctexture,
int x1,
int y1,
int x2,
int y2)
{
gint qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
gint qwidth = 0, qheight = 0;
gint x, y, i =0, lastx = 0, lasty = 0;
gint n_x_tiles, n_y_tiles;
gint pwidth, pheight, rheight;
float tx, ty, ty2 = 0.0;
#ifdef CLUTTER_COGL_HAS_GL
ClutterReflectTexturePrivate *priv = ctexture->priv;
ClutterActor *parent_texture = CLUTTER_ACTOR(clutter_clone_texture_get_parent_texture(CLUTTER_CLONE_TEXTURE(ctexture)));
priv = ctexture->priv;
qwidth = x2 - x1;
qheight = y2 - y1;
rheight = priv->reflection_height;
if (rheight > qheight)
rheight = qheight;
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (parent_texture);
/* Only paint if parent is in a state to do so */
if (!clutter_texture_has_generated_tiles (CLUTTER_TEXTURE(parent_texture)))
return;
clutter_texture_get_base_size (CLUTTER_TEXTURE(parent_texture),
&pwidth, &pheight);
if (!clutter_texture_is_tiled (CLUTTER_TEXTURE(parent_texture)))
{
clutter_texture_bind_tile (CLUTTER_TEXTURE(parent_texture), 0);
/* NPOTS textures *always* used if extension available
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
{
tx = (float) pwidth;
ty = (float) pheight;
ty2 = (float)(clutter_actor_get_height (CLUTTER_ACTOR(ctexture)) * rheight)
/ pheight;
ty2 = pheight - ty2;
}
else
{
tx = (float) pwidth / clutter_util_next_p2 (pwidth);
ty = (float) pheight / clutter_util_next_p2 (pheight);
}
qx1 = x1; qx2 = x2;
qy1 = y1; qy2 = y1 + rheight;
glBegin (GL_QUADS);
glColor4ub (255, 255, 255,
clutter_actor_get_opacity (CLUTTER_ACTOR(ctexture)));
glTexCoord2f (0, ty);
glVertex2i (qx1, qy1);
glTexCoord2f (tx, ty);
glVertex2i (qx2, qy1);
glColor4ub (255, 255, 255, 0);
glTexCoord2f (tx, ty2);
glVertex2i (qx2, qy2);
glTexCoord2f (0, ty2);
glVertex2i (qx1, qy2);
glEnd ();
return;
}
clutter_texture_get_n_tiles (CLUTTER_TEXTURE(parent_texture),
&n_x_tiles, &n_y_tiles);
for (x = 0; x < n_x_tiles; x++)
{
lasty = 0;
for (y = 0; y < n_y_tiles; y++)
{
gint actual_w, actual_h;
gint xpos, ypos, xsize, ysize, ywaste, xwaste;
clutter_texture_bind_tile (CLUTTER_TEXTURE(parent_texture), i);
clutter_texture_get_x_tile_detail (CLUTTER_TEXTURE(parent_texture),
x, &xpos, &xsize, &xwaste);
clutter_texture_get_y_tile_detail (CLUTTER_TEXTURE(parent_texture),
y, &ypos, &ysize, &ywaste);
actual_w = xsize - xwaste;
actual_h = ysize - ywaste;
tx = (float) actual_w / xsize;
ty = (float) actual_h / ysize;
qx1 = x1 + lastx;
qx2 = qx1 + ((qwidth * actual_w ) / pwidth );
qy1 = y1 + lasty;
qy2 = qy1 + ((qheight * actual_h) / pheight );
glBegin (GL_QUADS);
glTexCoord2f (tx, ty); glVertex2i (qx2, qy2);
glTexCoord2f (0, ty); glVertex2i (qx1, qy2);
glTexCoord2f (0, 0); glVertex2i (qx1, qy1);
glTexCoord2f (tx, 0); glVertex2i (qx2, qy1);
glEnd ();
lasty += qy2 - qy1;
i++;
}
lastx += qx2 - qx1;
}
#endif
}
static void
clutter_reflect_texture_paint (ClutterActor *self)
{
ClutterReflectTexturePrivate *priv;
ClutterActor *parent_texture;
gint x1, y1, x2, y2;
GLenum target_type;
#ifdef CLUTTER_COGL_HAS_GL
priv = CLUTTER_REFLECT_TEXTURE (self)->priv;
/* no need to paint stuff if we don't have a texture to reflect */
if (!clutter_clone_texture_get_parent_texture(CLUTTER_CLONE_TEXTURE(self)))
return;
/* parent texture may have been hidden, there for need to make sure its
* realised with resources available.
*/
parent_texture = CLUTTER_ACTOR (clutter_clone_texture_get_parent_texture(CLUTTER_CLONE_TEXTURE(self)));
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (parent_texture);
/* FIXME: figure out nicer way of getting at this info...
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE) &&
clutter_texture_is_tiled (CLUTTER_TEXTURE (parent_texture)) == FALSE)
{
target_type = CGL_TEXTURE_RECTANGLE_ARB;
cogl_enable (CGL_ENABLE_TEXTURE_RECT | CGL_ENABLE_BLEND);
}
else
{
target_type = CGL_TEXTURE_2D;
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
}
cogl_push_matrix ();
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4ub (255, 255, 255, clutter_actor_get_opacity (self));
clutter_actor_get_coords (self, &x1, &y1, &x2, &y2);
/* Parent paint translated us into position */
reflect_texture_render_to_gl_quad (CLUTTER_REFLECT_TEXTURE (self),
0, 0, x2 - x1, y2 - y1);
cogl_pop_matrix ();
#endif
}
static void
clutter_reflect_texture_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterReflectTexture *ctexture = CLUTTER_REFLECT_TEXTURE (object);
ClutterReflectTexturePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_REFLECTION_HEIGHT:
priv->reflection_height = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_reflect_texture_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterReflectTexture *ctexture = CLUTTER_REFLECT_TEXTURE (object);
ClutterReflectTexturePrivate *priv = ctexture->priv;
switch (prop_id)
{
case PROP_REFLECTION_HEIGHT:
g_value_set_int (value, priv->reflection_height);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_reflect_texture_class_init (ClutterReflectTextureClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = clutter_reflect_texture_paint;
gobject_class->set_property = clutter_reflect_texture_set_property;
gobject_class->get_property = clutter_reflect_texture_get_property;
g_object_class_install_property (gobject_class,
PROP_REFLECTION_HEIGHT,
g_param_spec_int ("reflection-height",
"Reflection Height",
"",
0, G_MAXINT,
0,
(G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE)));
g_type_class_add_private (gobject_class, sizeof (ClutterReflectTexturePrivate));
}
static void
clutter_reflect_texture_init (ClutterReflectTexture *self)
{
ClutterReflectTexturePrivate *priv;
self->priv = priv = CLUTTER_REFLECT_TEXTURE_GET_PRIVATE (self);
priv->reflection_height = 100;
}
/**
* clutter_reflect_texture_new:
* @texture: a #ClutterTexture or %NULL
*
* Creates an efficient 'reflect' of a pre-existing texture if which it
* shares the underlying pixbuf data.
*
* You can use clutter_reflect_texture_set_parent_texture() to change the
* parent texture to be reflectd.
*
* Return value: the newly created #ClutterReflectTexture
*/
ClutterActor *
clutter_reflect_texture_new (ClutterTexture *texture, gint reflection_height)
{
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
return g_object_new (CLUTTER_TYPE_REFLECT_TEXTURE,
"parent-texture", texture,
"reflection-height", reflection_height,
NULL);
}
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