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-rw-r--r--test/testbitmap.c184
1 files changed, 184 insertions, 0 deletions
diff --git a/test/testbitmap.c b/test/testbitmap.c
new file mode 100644
index 0000000..50cfcbb
--- /dev/null
+++ b/test/testbitmap.c
@@ -0,0 +1,184 @@
+
+/* Simple program: Test bitmap blits */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "SDL.h"
+#include "picture.xbm"
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void quit(int rc)
+{
+ SDL_Quit();
+ exit(rc);
+}
+
+SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
+{
+ SDL_Surface *bitmap;
+ Uint8 *line;
+
+ /* Allocate the bitmap */
+ bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
+ if ( bitmap == NULL ) {
+ fprintf(stderr, "Couldn't allocate bitmap: %s\n",
+ SDL_GetError());
+ return(NULL);
+ }
+
+ /* Copy the pixels */
+ line = (Uint8 *)bitmap->pixels;
+ w = (w+7)/8;
+ while ( h-- ) {
+ memcpy(line, bits, w);
+ /* X11 Bitmap images have the bits reversed */
+ { int i, j; Uint8 *buf, byte;
+ for ( buf=line, i=0; i<w; ++i, ++buf ) {
+ byte = *buf;
+ *buf = 0;
+ for ( j=7; j>=0; --j ) {
+ *buf |= (byte&0x01)<<j;
+ byte >>= 1;
+ }
+ }
+ }
+ line += bitmap->pitch;
+ bits += w;
+ }
+ return(bitmap);
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+ SDL_Surface *bitmap;
+ Uint8 video_bpp;
+ Uint32 videoflags;
+ Uint8 *buffer;
+ int i, k, done;
+ SDL_Event event;
+ Uint16 *buffer16;
+ Uint16 color;
+ Uint8 gradient;
+ SDL_Color palette[256];
+
+
+ /* Initialize SDL */
+ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
+ fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
+ return(1);
+ }
+
+ video_bpp = 0;
+ videoflags = SDL_SWSURFACE;
+ while ( argc > 1 ) {
+ --argc;
+ if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
+ video_bpp = atoi(argv[argc]);
+ --argc;
+ } else
+ if ( strcmp(argv[argc], "-warp") == 0 ) {
+ videoflags |= SDL_HWPALETTE;
+ } else
+ if ( strcmp(argv[argc], "-hw") == 0 ) {
+ videoflags |= SDL_HWSURFACE;
+ } else
+ if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
+ videoflags |= SDL_FULLSCREEN;
+ } else {
+ fprintf(stderr,
+ "Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
+ argv[0]);
+ quit(1);
+ }
+ }
+
+ /* Set 640x480 video mode */
+ if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
+ fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
+ video_bpp, SDL_GetError());
+ quit(2);
+ }
+
+ if (video_bpp==8) {
+ /* Set a gray colormap, reverse order from white to black */
+ for ( i=0; i<256; ++i ) {
+ palette[i].r = 255-i;
+ palette[i].g = 255-i;
+ palette[i].b = 255-i;
+ }
+ SDL_SetColors(screen, palette, 0, 256);
+ }
+
+ /* Set the surface pixels and refresh! */
+ if ( SDL_LockSurface(screen) < 0 ) {
+ fprintf(stderr, "Couldn't lock the display surface: %s\n",
+ SDL_GetError());
+ quit(2);
+ }
+ buffer=(Uint8 *)screen->pixels;
+ if (screen->format->BytesPerPixel!=2) {
+ for ( i=0; i<screen->h; ++i ) {
+ memset(buffer,(i*255)/screen->h, screen->pitch);
+ buffer += screen->pitch;
+ }
+ }
+ else
+ {
+ for ( i=0; i<screen->h; ++i ) {
+ gradient=((i*255)/screen->h);
+ color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
+ buffer16=(Uint16*)buffer;
+ for (k=0; k<screen->w; k++)
+ {
+ *(buffer16+k)=color;
+ }
+ buffer += screen->pitch;
+ }
+ }
+ SDL_UnlockSurface(screen);
+ SDL_UpdateRect(screen, 0, 0, 0, 0);
+
+ /* Load the bitmap */
+ bitmap = LoadXBM(screen, picture_width, picture_height,
+ (Uint8 *)picture_bits);
+ if ( bitmap == NULL ) {
+ quit(1);
+ }
+
+ /* Wait for a keystroke */
+ done = 0;
+ while ( !done ) {
+ /* Check for events */
+ while ( SDL_PollEvent(&event) ) {
+ switch (event.type) {
+ case SDL_MOUSEBUTTONDOWN: {
+ SDL_Rect dst;
+
+ dst.x = event.button.x - bitmap->w/2;
+ dst.y = event.button.y - bitmap->h/2;
+ dst.w = bitmap->w;
+ dst.h = bitmap->h;
+ SDL_BlitSurface(bitmap, NULL,
+ screen, &dst);
+ SDL_UpdateRects(screen,1,&dst);
+ }
+ break;
+ case SDL_KEYDOWN:
+ /* Any key press quits the app... */
+ done = 1;
+ break;
+ case SDL_QUIT:
+ done = 1;
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ SDL_FreeSurface(bitmap);
+ SDL_Quit();
+ return(0);
+}