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Diffstat (limited to 'src/video/dga/SDL_dgavideo.c')
-rw-r--r--src/video/dga/SDL_dgavideo.c1101
1 files changed, 1101 insertions, 0 deletions
diff --git a/src/video/dga/SDL_dgavideo.c b/src/video/dga/SDL_dgavideo.c
new file mode 100644
index 0000000..fbffc28
--- /dev/null
+++ b/src/video/dga/SDL_dgavideo.c
@@ -0,0 +1,1101 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* DGA 2.0 based SDL video driver implementation.
+*/
+
+#include <stdio.h>
+
+#include <X11/Xlib.h>
+#include "../Xext/extensions/xf86dga.h"
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+#include "SDL_dgavideo.h"
+#include "SDL_dgamouse_c.h"
+#include "SDL_dgaevents_c.h"
+
+/* get function pointers... */
+#include "../x11/SDL_x11dyn.h"
+
+/*#define DGA_DEBUG*/
+
+/* Initialization/Query functions */
+static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
+static SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
+static SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
+static int DGA_SetColors(_THIS, int firstcolor, int ncolors,
+ SDL_Color *colors);
+static int DGA_SetGammaRamp(_THIS, Uint16 *ramp);
+static void DGA_VideoQuit(_THIS);
+
+/* Hardware surface functions */
+static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size);
+static void DGA_FreeHWSurfaces(_THIS);
+static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface);
+static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
+static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
+static int DGA_LockHWSurface(_THIS, SDL_Surface *surface);
+static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface);
+static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface);
+
+/* DGA driver bootstrap functions */
+
+static int DGA_Available(void)
+{
+ const char *display = NULL;
+ Display *dpy = NULL;
+ int available = 0;
+
+ /* The driver is available is available if the display is local
+ and the DGA 2.0+ extension is available, and we can map mem.
+ */
+ if ( SDL_X11_LoadSymbols() ) {
+ if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
+ (SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
+ dpy = XOpenDisplay(display);
+ if ( dpy ) {
+ int events, errors, major, minor;
+
+ if ( SDL_NAME(XDGAQueryExtension)(dpy, &events, &errors) &&
+ SDL_NAME(XDGAQueryVersion)(dpy, &major, &minor) ) {
+ int screen;
+
+ screen = DefaultScreen(dpy);
+ if ( (major >= 2) &&
+ SDL_NAME(XDGAOpenFramebuffer)(dpy, screen) ) {
+ available = 1;
+ SDL_NAME(XDGACloseFramebuffer)(dpy, screen);
+ }
+ }
+ XCloseDisplay(dpy);
+ }
+ }
+ SDL_X11_UnloadSymbols();
+ }
+ return(available);
+}
+
+static void DGA_DeleteDevice(SDL_VideoDevice *device)
+{
+ if (device != NULL) {
+ SDL_free(device->hidden);
+ SDL_free(device);
+ SDL_X11_UnloadSymbols();
+ }
+}
+
+static SDL_VideoDevice *DGA_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device = NULL;
+
+ /* Initialize all variables that we clean on shutdown */
+ if (SDL_X11_LoadSymbols()) {
+ device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
+ if ( device ) {
+ SDL_memset(device, 0, (sizeof *device));
+ device->hidden = (struct SDL_PrivateVideoData *)
+ SDL_malloc((sizeof *device->hidden));
+ }
+ if ( (device == NULL) || (device->hidden == NULL) ) {
+ SDL_OutOfMemory();
+ if ( device ) {
+ SDL_free(device);
+ }
+ SDL_X11_UnloadSymbols();
+ return(0);
+ }
+ SDL_memset(device->hidden, 0, (sizeof *device->hidden));
+
+ /* Set the function pointers */
+ device->VideoInit = DGA_VideoInit;
+ device->ListModes = DGA_ListModes;
+ device->SetVideoMode = DGA_SetVideoMode;
+ device->SetColors = DGA_SetColors;
+ device->UpdateRects = NULL;
+ device->VideoQuit = DGA_VideoQuit;
+ device->AllocHWSurface = DGA_AllocHWSurface;
+ device->CheckHWBlit = DGA_CheckHWBlit;
+ device->FillHWRect = DGA_FillHWRect;
+ device->SetHWColorKey = NULL;
+ device->SetHWAlpha = NULL;
+ device->LockHWSurface = DGA_LockHWSurface;
+ device->UnlockHWSurface = DGA_UnlockHWSurface;
+ device->FlipHWSurface = DGA_FlipHWSurface;
+ device->FreeHWSurface = DGA_FreeHWSurface;
+ device->SetGammaRamp = DGA_SetGammaRamp;
+ device->GetGammaRamp = NULL;
+ device->SetCaption = NULL;
+ device->SetIcon = NULL;
+ device->IconifyWindow = NULL;
+ device->GrabInput = NULL;
+ device->GetWMInfo = NULL;
+ device->InitOSKeymap = DGA_InitOSKeymap;
+ device->PumpEvents = DGA_PumpEvents;
+
+ device->free = DGA_DeleteDevice;
+ }
+
+ return device;
+}
+
+VideoBootStrap DGA_bootstrap = {
+ "dga", "XFree86 DGA 2.0",
+ DGA_Available, DGA_CreateDevice
+};
+
+static int DGA_AddMode(_THIS, int bpp, int w, int h)
+{
+ SDL_Rect *mode;
+ int index;
+ int next_mode;
+
+ /* Check to see if we already have this mode */
+ if ( bpp < 8 ) { /* Not supported */
+ return(0);
+ }
+ index = ((bpp+7)/8)-1;
+ if ( SDL_nummodes[index] > 0 ) {
+ mode = SDL_modelist[index][SDL_nummodes[index]-1];
+ if ( (mode->w == w) && (mode->h == h) ) {
+ return(0);
+ }
+ }
+
+ /* Set up the new video mode rectangle */
+ mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
+ if ( mode == NULL ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ mode->x = 0;
+ mode->y = 0;
+ mode->w = w;
+ mode->h = h;
+
+ /* Allocate the new list of modes, and fill in the new mode */
+ next_mode = SDL_nummodes[index];
+ SDL_modelist[index] = (SDL_Rect **)
+ SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
+ if ( SDL_modelist[index] == NULL ) {
+ SDL_OutOfMemory();
+ SDL_nummodes[index] = 0;
+ SDL_free(mode);
+ return(-1);
+ }
+ SDL_modelist[index][next_mode] = mode;
+ SDL_modelist[index][next_mode+1] = NULL;
+ SDL_nummodes[index]++;
+
+ return(0);
+}
+
+/* This whole function is a hack. :) */
+static Uint32 get_video_size(_THIS)
+{
+ /* This is a non-exported function from libXxf86dga.a */
+ extern unsigned char *SDL_NAME(XDGAGetMappedMemory)(int screen);
+ FILE *proc;
+ unsigned long mem;
+ unsigned start, stop;
+ char line[BUFSIZ];
+ Uint32 size;
+
+ mem = (unsigned long)SDL_NAME(XDGAGetMappedMemory)(DGA_Screen);
+ size = 0;
+ proc = fopen("/proc/self/maps", "r");
+ if ( proc ) {
+ while ( fgets(line, sizeof(line)-1, proc) ) {
+ SDL_sscanf(line, "%x-%x", &start, &stop);
+ if ( start == mem ) {
+ size = (Uint32)((stop-start)/1024);
+ break;
+ }
+ }
+ fclose(proc);
+ }
+ return(size);
+}
+
+#ifdef DGA_DEBUG
+static void PrintMode(SDL_NAME(XDGAMode) *mode)
+{
+ printf("Mode: %s (%dx%d) at %d bpp (%f refresh, %d pitch) num: %d\n",
+ mode->name,
+ mode->viewportWidth, mode->viewportHeight,
+ mode->depth == 24 ? mode->bitsPerPixel : mode->depth,
+ mode->verticalRefresh, mode->bytesPerScanline, mode->num);
+ printf("\tRGB: 0x%8.8x 0x%8.8x 0x%8.8x (%d - %s)\n",
+ mode->redMask, mode->greenMask, mode->blueMask,
+ mode->visualClass,
+ mode->visualClass == TrueColor ? "truecolor" :
+ mode->visualClass == DirectColor ? "directcolor" :
+ mode->visualClass == PseudoColor ? "pseudocolor" : "unknown");
+ printf("\tFlags: ");
+ if ( mode->flags & XDGAConcurrentAccess )
+ printf(" XDGAConcurrentAccess");
+ if ( mode->flags & XDGASolidFillRect )
+ printf(" XDGASolidFillRect");
+ if ( mode->flags & XDGABlitRect )
+ printf(" XDGABlitRect");
+ if ( mode->flags & XDGABlitTransRect )
+ printf(" XDGABlitTransRect");
+ if ( mode->flags & XDGAPixmap )
+ printf(" XDGAPixmap");
+ if ( mode->flags & XDGAInterlaced )
+ printf(" XDGAInterlaced");
+ if ( mode->flags & XDGADoublescan )
+ printf(" XDGADoublescan");
+ if ( mode->viewportFlags & XDGAFlipRetrace )
+ printf(" XDGAFlipRetrace");
+ if ( mode->viewportFlags & XDGAFlipImmediate )
+ printf(" XDGAFlipImmediate");
+ printf("\n");
+}
+#endif /* DGA_DEBUG */
+
+static int cmpmodes(const void *va, const void *vb)
+{
+ const SDL_NAME(XDGAMode) *a = (const SDL_NAME(XDGAMode) *)va;
+ const SDL_NAME(XDGAMode) *b = (const SDL_NAME(XDGAMode) *)vb;
+
+ if ( (a->viewportWidth == b->viewportWidth) &&
+ (b->viewportHeight == a->viewportHeight) ) {
+ /* Prefer 32 bpp over 24 bpp, 16 bpp over 15 bpp */
+ int a_bpp = a->depth == 24 ? a->bitsPerPixel : a->depth;
+ int b_bpp = b->depth == 24 ? b->bitsPerPixel : b->depth;
+ if ( a_bpp != b_bpp ) {
+ return b_bpp - a_bpp;
+ }
+ /* Prefer DirectColor visuals, for gamma support */
+ if ( a->visualClass == DirectColor && b->visualClass != DirectColor )
+ return -1;
+ if ( b->visualClass == DirectColor && a->visualClass != DirectColor )
+ return 1;
+ /* Maintain server refresh rate sorting */
+ return a->num - b->num;
+ } else if ( a->viewportWidth == b->viewportWidth ) {
+ return b->viewportHeight - a->viewportHeight;
+ } else {
+ return b->viewportWidth - a->viewportWidth;
+ }
+}
+static void UpdateHWInfo(_THIS, SDL_NAME(XDGAMode) *mode)
+{
+ this->info.wm_available = 0;
+ this->info.hw_available = 1;
+ if ( mode->flags & XDGABlitRect ) {
+ this->info.blit_hw = 1;
+ } else {
+ this->info.blit_hw = 0;
+ }
+ if ( mode->flags & XDGABlitTransRect ) {
+ this->info.blit_hw_CC = 1;
+ } else {
+ this->info.blit_hw_CC = 0;
+ }
+ if ( mode->flags & XDGASolidFillRect ) {
+ this->info.blit_fill = 1;
+ } else {
+ this->info.blit_fill = 0;
+ }
+ this->info.video_mem = get_video_size(this);
+}
+
+static int DGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
+{
+ const char *env;
+ const char *display;
+ int event_base, error_base;
+ int major_version, minor_version;
+ Visual *visual;
+ SDL_NAME(XDGAMode) *modes;
+ int i, num_modes;
+
+ /* Open the X11 display */
+ display = NULL; /* Get it from DISPLAY environment variable */
+
+ DGA_Display = XOpenDisplay(display);
+ if ( DGA_Display == NULL ) {
+ SDL_SetError("Couldn't open X11 display");
+ return(-1);
+ }
+
+ /* Check for the DGA extension */
+ if ( ! SDL_NAME(XDGAQueryExtension)(DGA_Display, &event_base, &error_base) ||
+ ! SDL_NAME(XDGAQueryVersion)(DGA_Display, &major_version, &minor_version) ) {
+ SDL_SetError("DGA extension not available");
+ XCloseDisplay(DGA_Display);
+ return(-1);
+ }
+ if ( major_version < 2 ) {
+ SDL_SetError("DGA driver requires DGA 2.0 or newer");
+ XCloseDisplay(DGA_Display);
+ return(-1);
+ }
+ DGA_event_base = event_base;
+
+ /* Determine the current screen size */
+ this->info.current_w = DisplayWidth(DGA_Display, DGA_Screen);
+ this->info.current_h = DisplayHeight(DGA_Display, DGA_Screen);
+
+ /* Determine the current screen depth */
+ visual = DefaultVisual(DGA_Display, DGA_Screen);
+ {
+ XPixmapFormatValues *pix_format;
+ int i, num_formats;
+
+ vformat->BitsPerPixel = DefaultDepth(DGA_Display, DGA_Screen);
+ pix_format = XListPixmapFormats(DGA_Display, &num_formats);
+ if ( pix_format == NULL ) {
+ SDL_SetError("Couldn't determine screen formats");
+ XCloseDisplay(DGA_Display);
+ return(-1);
+ }
+ for ( i=0; i<num_formats; ++i ) {
+ if ( vformat->BitsPerPixel == pix_format[i].depth )
+ break;
+ }
+ if ( i != num_formats )
+ vformat->BitsPerPixel = pix_format[i].bits_per_pixel;
+ XFree((char *)pix_format);
+ }
+ if ( vformat->BitsPerPixel > 8 ) {
+ vformat->Rmask = visual->red_mask;
+ vformat->Gmask = visual->green_mask;
+ vformat->Bmask = visual->blue_mask;
+ }
+
+ /* Open access to the framebuffer */
+ if ( ! SDL_NAME(XDGAOpenFramebuffer)(DGA_Display, DGA_Screen) ) {
+ SDL_SetError("Unable to map the video memory");
+ XCloseDisplay(DGA_Display);
+ return(-1);
+ }
+
+ /* Allow environment override of screensaver disable. */
+ env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
+ if ( env ) {
+ allow_screensaver = SDL_atoi(env);
+ } else {
+#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
+ allow_screensaver = 0;
+#else
+ allow_screensaver = 1;
+#endif
+ }
+
+ /* Query for the list of available video modes */
+ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes);
+ SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes);
+ for ( i=0; i<num_modes; ++i ) {
+ if ( ((modes[i].visualClass == PseudoColor) ||
+ (modes[i].visualClass == DirectColor) ||
+ (modes[i].visualClass == TrueColor)) &&
+ !(modes[i].flags & (XDGAInterlaced|XDGADoublescan)) ) {
+#ifdef DGA_DEBUG
+ PrintMode(&modes[i]);
+#endif
+ DGA_AddMode(this, modes[i].bitsPerPixel,
+ modes[i].viewportWidth,
+ modes[i].viewportHeight);
+ }
+ }
+ UpdateHWInfo(this, modes);
+ XFree(modes);
+
+ /* Create the hardware surface lock mutex */
+ hw_lock = SDL_CreateMutex();
+ if ( hw_lock == NULL ) {
+ SDL_SetError("Unable to create lock mutex");
+ DGA_VideoQuit(this);
+ return(-1);
+ }
+
+#ifdef LOCK_DGA_DISPLAY
+ /* Create the event lock so we're thread-safe.. :-/ */
+ event_lock = SDL_CreateMutex();
+#endif /* LOCK_DGA_DISPLAY */
+
+ /* We're done! */
+ return(0);
+}
+
+SDL_Rect **DGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
+{
+ return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
+}
+
+/* Various screen update functions available */
+static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
+
+SDL_Surface *DGA_SetVideoMode(_THIS, SDL_Surface *current,
+ int width, int height, int bpp, Uint32 flags)
+{
+ SDL_NAME(XDGAMode) *modes;
+ int i, num_modes;
+ SDL_NAME(XDGADevice) *mode;
+ int screen_len;
+ Uint8 *surfaces_mem;
+ int surfaces_len;
+
+ /* Free any previous colormap */
+ if ( DGA_colormap ) {
+ XFreeColormap(DGA_Display, DGA_colormap);
+ DGA_colormap = 0;
+ }
+
+ /* Search for a matching video mode */
+ modes = SDL_NAME(XDGAQueryModes)(DGA_Display, DGA_Screen, &num_modes);
+ SDL_qsort(modes, num_modes, sizeof *modes, cmpmodes);
+ for ( i=0; i<num_modes; ++i ) {
+ int depth;
+
+ depth = modes[i].depth;
+ if ( depth == 24 ) { /* Distinguish between 24 and 32 bpp */
+ depth = modes[i].bitsPerPixel;
+ }
+ if ( (depth == bpp) &&
+ (modes[i].viewportWidth == width) &&
+ (modes[i].viewportHeight == height) &&
+ ((modes[i].visualClass == PseudoColor) ||
+ (modes[i].visualClass == DirectColor) ||
+ (modes[i].visualClass == TrueColor)) &&
+ !(modes[i].flags & (XDGAInterlaced|XDGADoublescan)) ) {
+ break;
+ }
+ }
+ if ( i == num_modes ) {
+ SDL_SetError("No matching video mode found");
+ return(NULL);
+ }
+#ifdef DGA_DEBUG
+ PrintMode(&modes[i]);
+#endif
+
+ /* Set the video mode */
+ mode = SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, modes[i].num);
+ XFree(modes);
+ if ( mode == NULL ) {
+ SDL_SetError("Unable to switch to requested mode");
+ return(NULL);
+ }
+ DGA_visualClass = mode->mode.visualClass;
+ memory_base = (Uint8 *)mode->data;
+ memory_pitch = mode->mode.bytesPerScanline;
+
+ /* Set up the new mode framebuffer */
+ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE);
+ current->w = mode->mode.viewportWidth;
+ current->h = mode->mode.viewportHeight;
+ current->pitch = memory_pitch;
+ current->pixels = memory_base;
+ if ( ! SDL_ReallocFormat(current, mode->mode.bitsPerPixel,
+ mode->mode.redMask,
+ mode->mode.greenMask,
+ mode->mode.blueMask, 0) ) {
+ return(NULL);
+ }
+ screen_len = current->h*current->pitch;
+
+ /* Create a colormap if necessary */
+ if ( (DGA_visualClass == PseudoColor) ||
+ (DGA_visualClass == DirectColor) ) {
+ DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen,
+ mode, AllocAll);
+ if ( DGA_visualClass == PseudoColor ) {
+ current->flags |= SDL_HWPALETTE;
+ } else {
+ /* Initialize the colormap to the identity mapping */
+ SDL_GetGammaRamp(0, 0, 0);
+ this->screen = current;
+ DGA_SetGammaRamp(this, this->gamma);
+ this->screen = NULL;
+ }
+ } else {
+ DGA_colormap = SDL_NAME(XDGACreateColormap)(DGA_Display, DGA_Screen,
+ mode, AllocNone);
+ }
+ SDL_NAME(XDGAInstallColormap)(DGA_Display, DGA_Screen, DGA_colormap);
+
+ /* Update the hardware capabilities */
+ UpdateHWInfo(this, &mode->mode);
+
+ /* Set up the information for hardware surfaces */
+ surfaces_mem = (Uint8 *)current->pixels + screen_len;
+ surfaces_len = (mode->mode.imageHeight*current->pitch - screen_len);
+
+ /* Update for double-buffering, if we can */
+ SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen, 0, 0, XDGAFlipRetrace);
+ if ( flags & SDL_DOUBLEBUF ) {
+ if ( mode->mode.imageHeight >= (current->h*2) ) {
+ current->flags |= SDL_DOUBLEBUF;
+ flip_page = 0;
+ flip_yoffset[0] = 0;
+ flip_yoffset[1] = current->h;
+ flip_address[0] = memory_base;
+ flip_address[1] = memory_base+screen_len;
+ surfaces_mem += screen_len;
+ surfaces_len -= screen_len;
+ }
+ }
+
+ /* Allocate memory tracking for hardware surfaces */
+ DGA_FreeHWSurfaces(this);
+ if ( surfaces_len < 0 ) {
+ surfaces_len = 0;
+ }
+ DGA_InitHWSurfaces(this, current, surfaces_mem, surfaces_len);
+
+ /* Expose the back buffer as surface memory */
+ if ( current->flags & SDL_DOUBLEBUF ) {
+ this->screen = current;
+ DGA_FlipHWSurface(this, current);
+ this->screen = NULL;
+ }
+
+ /* Set the update rectangle function */
+ this->UpdateRects = DGA_DirectUpdate;
+
+ /* Enable mouse and keyboard support */
+ { long input_mask;
+ input_mask = (KeyPressMask | KeyReleaseMask);
+ input_mask |= (ButtonPressMask | ButtonReleaseMask);
+ input_mask |= PointerMotionMask;
+ SDL_NAME(XDGASelectInput)(DGA_Display, DGA_Screen, input_mask);
+ }
+
+ /* We're done */
+ return(current);
+}
+
+#ifdef DGA_DEBUG
+static void DGA_DumpHWSurfaces(_THIS)
+{
+ vidmem_bucket *bucket;
+
+ printf("Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal);
+ printf("\n");
+ printf(" Base Size\n");
+ for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
+ printf("Bucket: %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free");
+ if ( bucket->prev ) {
+ if ( bucket->base != bucket->prev->base+bucket->prev->size ) {
+ printf("Warning, corrupt bucket list! (prev)\n");
+ }
+ } else {
+ if ( bucket != &surfaces ) {
+ printf("Warning, corrupt bucket list! (!prev)\n");
+ }
+ }
+ if ( bucket->next ) {
+ if ( bucket->next->base != bucket->base+bucket->size ) {
+ printf("Warning, corrupt bucket list! (next)\n");
+ }
+ }
+ }
+ printf("\n");
+}
+#endif
+
+static int DGA_InitHWSurfaces(_THIS, SDL_Surface *screen, Uint8 *base, int size)
+{
+ vidmem_bucket *bucket;
+
+ surfaces_memtotal = size;
+ surfaces_memleft = size;
+
+ if ( surfaces_memleft > 0 ) {
+ bucket = (vidmem_bucket *)SDL_malloc(sizeof(*bucket));
+ if ( bucket == NULL ) {
+ SDL_OutOfMemory();
+ return(-1);
+ }
+ bucket->prev = &surfaces;
+ bucket->used = 0;
+ bucket->dirty = 0;
+ bucket->base = base;
+ bucket->size = size;
+ bucket->next = NULL;
+ } else {
+ bucket = NULL;
+ }
+
+ surfaces.prev = NULL;
+ surfaces.used = 1;
+ surfaces.dirty = 0;
+ surfaces.base = screen->pixels;
+ surfaces.size = (unsigned int)((long)base - (long)surfaces.base);
+ surfaces.next = bucket;
+ screen->hwdata = (struct private_hwdata *)&surfaces;
+ return(0);
+}
+static void DGA_FreeHWSurfaces(_THIS)
+{
+ vidmem_bucket *bucket, *freeable;
+
+ bucket = surfaces.next;
+ while ( bucket ) {
+ freeable = bucket;
+ bucket = bucket->next;
+ SDL_free(freeable);
+ }
+ surfaces.next = NULL;
+}
+
+static __inline__ void DGA_AddBusySurface(SDL_Surface *surface)
+{
+ ((vidmem_bucket *)surface->hwdata)->dirty = 1;
+}
+
+static __inline__ int DGA_IsSurfaceBusy(SDL_Surface *surface)
+{
+ return ((vidmem_bucket *)surface->hwdata)->dirty;
+}
+
+static __inline__ void DGA_WaitBusySurfaces(_THIS)
+{
+ vidmem_bucket *bucket;
+
+ /* Wait for graphic operations to complete */
+ SDL_NAME(XDGASync)(DGA_Display, DGA_Screen);
+
+ /* Clear all surface dirty bits */
+ for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
+ bucket->dirty = 0;
+ }
+}
+
+static int DGA_AllocHWSurface(_THIS, SDL_Surface *surface)
+{
+ vidmem_bucket *bucket;
+ int size;
+ int extra;
+ int retval = 0;
+
+/* Temporarily, we only allow surfaces the same width as display.
+ Some blitters require the pitch between two hardware surfaces
+ to be the same. Others have interesting alignment restrictions.
+*/
+if ( surface->pitch > SDL_VideoSurface->pitch ) {
+ SDL_SetError("Surface requested wider than screen");
+ return(-1);
+}
+surface->pitch = SDL_VideoSurface->pitch;
+ size = surface->h * surface->pitch;
+#ifdef DGA_DEBUG
+ fprintf(stderr, "Allocating bucket of %d bytes\n", size);
+#endif
+ LOCK_DISPLAY();
+
+ /* Quick check for available mem */
+ if ( size > surfaces_memleft ) {
+ SDL_SetError("Not enough video memory");
+ retval = -1;
+ goto done;
+ }
+
+ /* Search for an empty bucket big enough */
+ for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
+ if ( ! bucket->used && (size <= bucket->size) ) {
+ break;
+ }
+ }
+ if ( bucket == NULL ) {
+ SDL_SetError("Video memory too fragmented");
+ retval = -1;
+ goto done;
+ }
+
+ /* Create a new bucket for left-over memory */
+ extra = (bucket->size - size);
+ if ( extra ) {
+ vidmem_bucket *newbucket;
+
+#ifdef DGA_DEBUG
+ fprintf(stderr, "Adding new free bucket of %d bytes\n", extra);
+#endif
+ newbucket = (vidmem_bucket *)SDL_malloc(sizeof(*newbucket));
+ if ( newbucket == NULL ) {
+ SDL_OutOfMemory();
+ retval = -1;
+ goto done;
+ }
+ newbucket->prev = bucket;
+ newbucket->used = 0;
+ newbucket->base = bucket->base+size;
+ newbucket->size = extra;
+ newbucket->next = bucket->next;
+ if ( bucket->next ) {
+ bucket->next->prev = newbucket;
+ }
+ bucket->next = newbucket;
+ }
+
+ /* Set the current bucket values and return it! */
+ bucket->used = 1;
+ bucket->size = size;
+ bucket->dirty = 0;
+#ifdef DGA_DEBUG
+ fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base);
+#endif
+ surfaces_memleft -= size;
+ surface->flags |= SDL_HWSURFACE;
+ surface->pixels = bucket->base;
+ surface->hwdata = (struct private_hwdata *)bucket;
+done:
+ UNLOCK_DISPLAY();
+ return(retval);
+}
+static void DGA_FreeHWSurface(_THIS, SDL_Surface *surface)
+{
+ vidmem_bucket *bucket, *freeable;
+
+ /* Wait for any pending operations involving this surface */
+ if ( DGA_IsSurfaceBusy(surface) ) {
+ LOCK_DISPLAY();
+ DGA_WaitBusySurfaces(this);
+ UNLOCK_DISPLAY();
+ }
+
+ /* Look for the bucket in the current list */
+ for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
+ if ( bucket == (vidmem_bucket *)surface->hwdata ) {
+ break;
+ }
+ }
+ if ( bucket && bucket->used ) {
+ /* Add the memory back to the total */
+#ifdef DGA_DEBUG
+ printf("Freeing bucket of %d bytes\n", bucket->size);
+#endif
+ surfaces_memleft += bucket->size;
+
+ /* Can we merge the space with surrounding buckets? */
+ bucket->used = 0;
+ if ( bucket->next && ! bucket->next->used ) {
+#ifdef DGA_DEBUG
+ printf("Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size);
+#endif
+ freeable = bucket->next;
+ bucket->size += bucket->next->size;
+ bucket->next = bucket->next->next;
+ if ( bucket->next ) {
+ bucket->next->prev = bucket;
+ }
+ SDL_free(freeable);
+ }
+ if ( bucket->prev && ! bucket->prev->used ) {
+#ifdef DGA_DEBUG
+ printf("Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size);
+#endif
+ freeable = bucket;
+ bucket->prev->size += bucket->size;
+ bucket->prev->next = bucket->next;
+ if ( bucket->next ) {
+ bucket->next->prev = bucket->prev;
+ }
+ SDL_free(freeable);
+ }
+ }
+ surface->pixels = NULL;
+ surface->hwdata = NULL;
+}
+
+static __inline__ void DGA_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
+{
+ *x = (long)((Uint8 *)dst->pixels - memory_base)%memory_pitch;
+ *y = (long)((Uint8 *)dst->pixels - memory_base)/memory_pitch;
+}
+
+static int DGA_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color)
+{
+ int x, y;
+ unsigned int w, h;
+
+ /* Don't fill the visible part of the screen, wait until flipped */
+ LOCK_DISPLAY();
+ if ( was_flipped && (dst == this->screen) ) {
+ while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )
+ /* Keep waiting for the hardware ... */ ;
+ was_flipped = 0;
+ }
+ DGA_dst_to_xy(this, dst, &x, &y);
+ x += rect->x;
+ y += rect->y;
+ w = rect->w;
+ h = rect->h;
+#if 0
+ printf("Hardware accelerated rectangle fill: %dx%d at %d,%d\n", w, h, x, y);
+#endif
+ SDL_NAME(XDGAFillRectangle)(DGA_Display, DGA_Screen, x, y, w, h, color);
+ if ( !(this->screen->flags & SDL_DOUBLEBUF) ) {
+ XFlush(DGA_Display);
+ }
+ DGA_AddBusySurface(dst);
+ UNLOCK_DISPLAY();
+ return(0);
+}
+
+static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect)
+{
+ SDL_VideoDevice *this;
+ int srcx, srcy;
+ int dstx, dsty;
+ unsigned int w, h;
+
+ this = current_video;
+ /* Don't blit to the visible part of the screen, wait until flipped */
+ LOCK_DISPLAY();
+ if ( was_flipped && (dst == this->screen) ) {
+ while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )
+ /* Keep waiting for the hardware ... */ ;
+ was_flipped = 0;
+ }
+ DGA_dst_to_xy(this, src, &srcx, &srcy);
+ srcx += srcrect->x;
+ srcy += srcrect->y;
+ DGA_dst_to_xy(this, dst, &dstx, &dsty);
+ dstx += dstrect->x;
+ dsty += dstrect->y;
+ w = srcrect->w;
+ h = srcrect->h;
+#if 0
+ printf("Blitting %dx%d from %d,%d to %d,%d\n", w, h, srcx, srcy, dstx, dsty);
+#endif
+ if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
+ SDL_NAME(XDGACopyTransparentArea)(DGA_Display, DGA_Screen,
+ srcx, srcy, w, h, dstx, dsty, src->format->colorkey);
+ } else {
+ SDL_NAME(XDGACopyArea)(DGA_Display, DGA_Screen,
+ srcx, srcy, w, h, dstx, dsty);
+ }
+ if ( !(this->screen->flags & SDL_DOUBLEBUF) ) {
+ XFlush(DGA_Display);
+ }
+ DGA_AddBusySurface(src);
+ DGA_AddBusySurface(dst);
+ UNLOCK_DISPLAY();
+ return(0);
+}
+
+static int DGA_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
+{
+ int accelerated;
+
+ /* Set initial acceleration on */
+ src->flags |= SDL_HWACCEL;
+
+ /* Set the surface attributes */
+ if ( (src->flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
+ if ( ! this->info.blit_hw_A ) {
+ src->flags &= ~SDL_HWACCEL;
+ }
+ }
+ if ( (src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY ) {
+ if ( ! this->info.blit_hw_CC ) {
+ src->flags &= ~SDL_HWACCEL;
+ }
+ }
+
+ /* Check to see if final surface blit is accelerated */
+ accelerated = !!(src->flags & SDL_HWACCEL);
+ if ( accelerated ) {
+ src->map->hw_blit = HWAccelBlit;
+ }
+ return(accelerated);
+}
+
+static __inline__ void DGA_WaitFlip(_THIS)
+{
+ if ( was_flipped ) {
+ while ( SDL_NAME(XDGAGetViewportStatus)(DGA_Display, DGA_Screen) )
+ /* Keep waiting for the hardware ... */ ;
+ was_flipped = 0;
+ }
+}
+
+static int DGA_LockHWSurface(_THIS, SDL_Surface *surface)
+{
+ if ( surface == this->screen ) {
+ SDL_mutexP(hw_lock);
+ LOCK_DISPLAY();
+ if ( DGA_IsSurfaceBusy(surface) ) {
+ DGA_WaitBusySurfaces(this);
+ }
+ DGA_WaitFlip(this);
+ UNLOCK_DISPLAY();
+ } else {
+ if ( DGA_IsSurfaceBusy(surface) ) {
+ LOCK_DISPLAY();
+ DGA_WaitBusySurfaces(this);
+ UNLOCK_DISPLAY();
+ }
+ }
+ return(0);
+}
+static void DGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
+{
+ if ( surface == this->screen ) {
+ SDL_mutexV(hw_lock);
+ }
+}
+
+static int DGA_FlipHWSurface(_THIS, SDL_Surface *surface)
+{
+ /* Wait for vertical retrace and then flip display */
+ LOCK_DISPLAY();
+ if ( DGA_IsSurfaceBusy(this->screen) ) {
+ DGA_WaitBusySurfaces(this);
+ }
+ DGA_WaitFlip(this);
+ SDL_NAME(XDGASetViewport)(DGA_Display, DGA_Screen,
+ 0, flip_yoffset[flip_page], XDGAFlipRetrace);
+ XFlush(DGA_Display);
+ UNLOCK_DISPLAY();
+ was_flipped = 1;
+ flip_page = !flip_page;
+
+ surface->pixels = flip_address[flip_page];
+ return(0);
+}
+
+static void DGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
+{
+ /* The application is already updating the visible video memory */
+ return;
+}
+
+static int DGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
+{
+ int i;
+ XColor *xcmap;
+
+ /* This happens on initialization */
+ if ( ! DGA_colormap ) {
+ return(0);
+ }
+ xcmap = SDL_stack_alloc(XColor, ncolors);
+ for ( i=0; i<ncolors; ++i ) {
+ xcmap[i].pixel = firstcolor + i;
+ xcmap[i].red = (colors[i].r<<8)|colors[i].r;
+ xcmap[i].green = (colors[i].g<<8)|colors[i].g;
+ xcmap[i].blue = (colors[i].b<<8)|colors[i].b;
+ xcmap[i].flags = (DoRed|DoGreen|DoBlue);
+ }
+ LOCK_DISPLAY();
+ XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors);
+ XSync(DGA_Display, False);
+ UNLOCK_DISPLAY();
+ SDL_stack_free(xcmap);
+
+ /* That was easy. :) */
+ return(1);
+}
+
+int DGA_SetGammaRamp(_THIS, Uint16 *ramp)
+{
+ int i, ncolors;
+ XColor xcmap[256];
+
+ /* See if actually setting the gamma is supported */
+ if ( DGA_visualClass != DirectColor ) {
+ SDL_SetError("Gamma correction not supported on this visual");
+ return(-1);
+ }
+
+ /* Calculate the appropriate palette for the given gamma ramp */
+ if ( this->screen->format->BitsPerPixel <= 16 ) {
+ ncolors = 64; /* Is this right? */
+ } else {
+ ncolors = 256;
+ }
+ for ( i=0; i<ncolors; ++i ) {
+ Uint8 c = (256 * i / ncolors);
+ xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
+ xcmap[i].red = ramp[0*256+c];
+ xcmap[i].green = ramp[1*256+c];
+ xcmap[i].blue = ramp[2*256+c];
+ xcmap[i].flags = (DoRed|DoGreen|DoBlue);
+ }
+ LOCK_DISPLAY();
+ XStoreColors(DGA_Display, DGA_colormap, xcmap, ncolors);
+ XSync(DGA_Display, False);
+ UNLOCK_DISPLAY();
+ return(0);
+}
+
+void DGA_VideoQuit(_THIS)
+{
+ int i, j;
+
+ if ( DGA_Display ) {
+ /* Free colormap, if necessary */
+ if ( DGA_colormap ) {
+ XFreeColormap(DGA_Display, DGA_colormap);
+ DGA_colormap = 0;
+ }
+
+ /* Unmap memory and reset video mode */
+ SDL_NAME(XDGACloseFramebuffer)(DGA_Display, DGA_Screen);
+ if ( this->screen ) {
+ /* Tell SDL not to free the pixels */
+ DGA_FreeHWSurface(this, this->screen);
+ }
+ SDL_NAME(XDGASetMode)(DGA_Display, DGA_Screen, 0);
+
+ /* Clear the lock mutex */
+ if ( hw_lock != NULL ) {
+ SDL_DestroyMutex(hw_lock);
+ hw_lock = NULL;
+ }
+#ifdef LOCK_DGA_DISPLAY
+ if ( event_lock != NULL ) {
+ SDL_DestroyMutex(event_lock);
+ event_lock = NULL;
+ }
+#endif /* LOCK_DGA_DISPLAY */
+
+ /* Clean up defined video modes */
+ for ( i=0; i<NUM_MODELISTS; ++i ) {
+ if ( SDL_modelist[i] != NULL ) {
+ for ( j=0; SDL_modelist[i][j]; ++j ) {
+ SDL_free(SDL_modelist[i][j]);
+ }
+ SDL_free(SDL_modelist[i]);
+ SDL_modelist[i] = NULL;
+ }
+ }
+
+ /* Clean up the memory bucket list */
+ DGA_FreeHWSurfaces(this);
+
+ /* Close up the display */
+ XCloseDisplay(DGA_Display);
+ }
+}