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#include "render.h"
#include "button.h"
#include "instance.h"
#include "mask.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <string.h>
RrButton *RrButtonNew (const RrInstance *inst)
{
RrButton *out = NULL;
out = g_new(RrButton, 1);
out->inst = inst;
/* no need to alloc colors, set them null (for freeing later) */
out->focused_unpressed_color = NULL;
out->unfocused_unpressed_color = NULL;
out->focused_pressed_color = NULL;
out->unfocused_pressed_color = NULL;
out->disabled_focused_color = NULL;
out->disabled_unfocused_color = NULL;
out->hover_focused_color = NULL;
out->hover_unfocused_color = NULL;
out->toggled_hover_focused_color = NULL;
out->toggled_hover_unfocused_color = NULL;
out->toggled_focused_pressed_color = NULL;
out->toggled_unfocused_pressed_color = NULL;
out->toggled_focused_unpressed_color = NULL;
out->toggled_unfocused_unpressed_color = NULL;
/* same with masks */
out->mask = NULL;
out->pressed_mask = NULL;
out->disabled_mask = NULL;
out->hover_mask = NULL;
out->toggled_mask = NULL;
out->toggled_hover_mask = NULL;
out->toggled_pressed_mask = NULL;
/* allocate appearances */
out->a_focused_unpressed = RrAppearanceNew(inst, 1);
out->a_unfocused_unpressed = RrAppearanceNew(inst, 1);
out->a_focused_pressed = RrAppearanceNew(inst, 1);
out->a_unfocused_pressed = RrAppearanceNew(inst, 1);
out->a_disabled_focused = RrAppearanceNew(inst, 1);
out->a_disabled_unfocused = RrAppearanceNew(inst, 1);
out->a_hover_focused = RrAppearanceNew(inst, 1);
out->a_hover_unfocused = RrAppearanceNew(inst, 1);
out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1);
out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1);
out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1);
out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1);
out->a_toggled_hover_focused = RrAppearanceNew(inst, 1);
out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1);
return out;
}
void RrButtonFree(RrButton *b)
{
/* colors */
if (b->focused_unpressed_color)
RrColorFree(b->focused_unpressed_color);
if (b->unfocused_unpressed_color)
RrColorFree(b->unfocused_unpressed_color);
if (b->focused_pressed_color)
RrColorFree(b->focused_pressed_color);
if (b->unfocused_pressed_color)
RrColorFree(b->unfocused_pressed_color);
if (b->disabled_focused_color)
RrColorFree(b->disabled_focused_color);
if (b->disabled_unfocused_color)
RrColorFree(b->disabled_unfocused_color);
if (b->hover_focused_color)
RrColorFree(b->hover_focused_color);
if (b->hover_unfocused_color)
RrColorFree(b->hover_unfocused_color);
if (b->toggled_hover_focused_color)
RrColorFree(b->toggled_hover_focused_color);
if (b->toggled_hover_unfocused_color)
RrColorFree(b->toggled_hover_unfocused_color);
if (b->toggled_focused_pressed_color)
RrColorFree(b->toggled_focused_pressed_color);
if (b->toggled_unfocused_pressed_color)
RrColorFree(b->toggled_unfocused_pressed_color);
if (b->toggled_focused_unpressed_color)
RrColorFree(b->toggled_focused_unpressed_color);
if (b->toggled_unfocused_unpressed_color)
RrColorFree(b->toggled_unfocused_unpressed_color);
/* masks */
if (b->mask) RrPixmapMaskFree(b->mask);
if (b->pressed_mask) RrPixmapMaskFree(b->pressed_mask);
if (b->disabled_mask) RrPixmapMaskFree(b->disabled_mask);
if (b->hover_mask) RrPixmapMaskFree(b->hover_mask);
if (b->toggled_mask) RrPixmapMaskFree(b->toggled_mask);
if (b->toggled_hover_mask) RrPixmapMaskFree(b->toggled_hover_mask);
if (b->toggled_pressed_mask) RrPixmapMaskFree(b->toggled_pressed_mask);
/* appearances */
RrAppearanceFree(b->a_focused_unpressed);
RrAppearanceFree(b->a_unfocused_unpressed);
RrAppearanceFree(b->a_focused_pressed);
RrAppearanceFree(b->a_unfocused_pressed);
RrAppearanceFree(b->a_disabled_focused);
RrAppearanceFree(b->a_disabled_unfocused);
RrAppearanceFree(b->a_hover_focused);
RrAppearanceFree(b->a_hover_unfocused);
RrAppearanceFree(b->a_toggled_focused_unpressed);
RrAppearanceFree(b->a_toggled_unfocused_unpressed);
RrAppearanceFree(b->a_toggled_focused_pressed);
RrAppearanceFree(b->a_toggled_unfocused_pressed);
RrAppearanceFree(b->a_toggled_hover_focused);
RrAppearanceFree(b->a_toggled_hover_unfocused);
}
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