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Diffstat (limited to 'tests/buffer-count-test.c')
-rw-r--r-- | tests/buffer-count-test.c | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/tests/buffer-count-test.c b/tests/buffer-count-test.c deleted file mode 100644 index 0df97740..00000000 --- a/tests/buffer-count-test.c +++ /dev/null @@ -1,172 +0,0 @@ -/* - * Copyright © 2013 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining - * a copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sublicense, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial - * portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS - * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN - * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - */ - -#include "config.h" - -#include <string.h> -#include <stdint.h> -#include <stdio.h> -#include <EGL/egl.h> -#include <wayland-egl.h> -#include <GLES2/gl2.h> - -#include "weston-test-client-helper.h" -#include "shared/platform.h" - -#define fail(msg) { fprintf(stderr, "%s failed\n", msg); return -1; } - -struct test_data { - struct client *client; - struct wl_egl_window *native_window; - - EGLDisplay egl_dpy; - EGLContext egl_ctx; - EGLConfig egl_conf; - EGLSurface egl_surface; -}; - -static int -init_egl(struct test_data *test_data) -{ - struct surface *surface = test_data->client->surface; - const char *str, *mesa; - - static const EGLint context_attribs[] = { - EGL_CONTEXT_CLIENT_VERSION, 2, - EGL_NONE - }; - - EGLint config_attribs[] = { - EGL_SURFACE_TYPE, EGL_WINDOW_BIT, - EGL_RED_SIZE, 1, - EGL_GREEN_SIZE, 1, - EGL_BLUE_SIZE, 1, - EGL_ALPHA_SIZE, 0, - EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, - EGL_NONE - }; - - EGLint major, minor, n; - EGLBoolean ret; - - test_data->egl_dpy = - weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR, - test_data->client->wl_display, - NULL); - if (!test_data->egl_dpy) - fail("eglGetPlatformDisplay or eglGetDisplay"); - - if (eglInitialize(test_data->egl_dpy, &major, &minor) != EGL_TRUE) - fail("eglInitialize"); - if (eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE) - fail("eglBindAPI"); - - ret = eglChooseConfig(test_data->egl_dpy, config_attribs, - &test_data->egl_conf, 1, &n); - if (!(ret && n == 1)) - fail("eglChooseConfig"); - - test_data->egl_ctx = eglCreateContext(test_data->egl_dpy, - test_data->egl_conf, - EGL_NO_CONTEXT, context_attribs); - if (!test_data->egl_ctx) - fail("eglCreateContext"); - - test_data->native_window = - wl_egl_window_create(surface->wl_surface, - surface->width, - surface->height); - test_data->egl_surface = - weston_platform_create_egl_surface(test_data->egl_dpy, - test_data->egl_conf, - test_data->native_window, - NULL); - - ret = eglMakeCurrent(test_data->egl_dpy, test_data->egl_surface, - test_data->egl_surface, test_data->egl_ctx); - if (ret != EGL_TRUE) - fail("eglMakeCurrent"); - - /* This test is specific to mesa 10.1 and later, which is the - * first release that doesn't accidentally triple-buffer. */ - str = (const char *) glGetString(GL_VERSION); - mesa = strstr(str, "Mesa "); - if (mesa == NULL) - skip("unknown EGL implementation (%s)\n", str); - if (sscanf(mesa + 5, "%d.%d", &major, &minor) != 2) - skip("unrecognized mesa version (%s)\n", str); - if (major < 10 || (major == 10 && minor < 1)) - skip("mesa version too old (%s)\n", str); - - return 0; -} - -static void -fini_egl(struct test_data *test_data) -{ - eglMakeCurrent(test_data->egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, - EGL_NO_CONTEXT); - weston_platform_destroy_egl_surface(test_data->egl_dpy, - test_data->egl_surface); - wl_egl_window_destroy(test_data->native_window); - eglTerminate(test_data->egl_dpy); -} - -TEST(test_buffer_count) -{ - struct test_data test_data; - uint32_t buffer_count; - int i; - - test_data.client = create_client_and_test_surface(10, 10, 10, 10); - if (!test_data.client->has_wl_drm) - skip("compositor has not bound its display to EGL\n"); - - if (init_egl(&test_data) < 0) - skip("could not initialize egl, " - "possibly using the headless backend\n"); - - /* This is meant to represent a typical game loop which is - * expecting eglSwapBuffers to block and throttle the - * rendering to a sensible frame rate. Therefore it doesn't - * expect to have to install a frame callback itself. I'd - * imagine this is what a typical SDL game would end up - * doing */ - - for (i = 0; i < 10; i++) { - glClear(GL_COLOR_BUFFER_BIT); - eglSwapBuffers(test_data.egl_dpy, test_data.egl_surface); - } - - buffer_count = get_n_egl_buffers(test_data.client); - - printf("buffers used = %i\n", buffer_count); - - /* The implementation should only end up creating two buffers - * and cycling between them */ - assert(buffer_count == 2); - - fini_egl(&test_data); -} |