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-rw-r--r--tests/buffer-count-test.c172
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diff --git a/tests/buffer-count-test.c b/tests/buffer-count-test.c
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--- a/tests/buffer-count-test.c
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * Copyright © 2013 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "config.h"
-
-#include <string.h>
-#include <stdint.h>
-#include <stdio.h>
-#include <EGL/egl.h>
-#include <wayland-egl.h>
-#include <GLES2/gl2.h>
-
-#include "weston-test-client-helper.h"
-#include "shared/platform.h"
-
-#define fail(msg) { fprintf(stderr, "%s failed\n", msg); return -1; }
-
-struct test_data {
- struct client *client;
- struct wl_egl_window *native_window;
-
- EGLDisplay egl_dpy;
- EGLContext egl_ctx;
- EGLConfig egl_conf;
- EGLSurface egl_surface;
-};
-
-static int
-init_egl(struct test_data *test_data)
-{
- struct surface *surface = test_data->client->surface;
- const char *str, *mesa;
-
- static const EGLint context_attribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE
- };
-
- EGLint config_attribs[] = {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_RED_SIZE, 1,
- EGL_GREEN_SIZE, 1,
- EGL_BLUE_SIZE, 1,
- EGL_ALPHA_SIZE, 0,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_NONE
- };
-
- EGLint major, minor, n;
- EGLBoolean ret;
-
- test_data->egl_dpy =
- weston_platform_get_egl_display(EGL_PLATFORM_WAYLAND_KHR,
- test_data->client->wl_display,
- NULL);
- if (!test_data->egl_dpy)
- fail("eglGetPlatformDisplay or eglGetDisplay");
-
- if (eglInitialize(test_data->egl_dpy, &major, &minor) != EGL_TRUE)
- fail("eglInitialize");
- if (eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE)
- fail("eglBindAPI");
-
- ret = eglChooseConfig(test_data->egl_dpy, config_attribs,
- &test_data->egl_conf, 1, &n);
- if (!(ret && n == 1))
- fail("eglChooseConfig");
-
- test_data->egl_ctx = eglCreateContext(test_data->egl_dpy,
- test_data->egl_conf,
- EGL_NO_CONTEXT, context_attribs);
- if (!test_data->egl_ctx)
- fail("eglCreateContext");
-
- test_data->native_window =
- wl_egl_window_create(surface->wl_surface,
- surface->width,
- surface->height);
- test_data->egl_surface =
- weston_platform_create_egl_surface(test_data->egl_dpy,
- test_data->egl_conf,
- test_data->native_window,
- NULL);
-
- ret = eglMakeCurrent(test_data->egl_dpy, test_data->egl_surface,
- test_data->egl_surface, test_data->egl_ctx);
- if (ret != EGL_TRUE)
- fail("eglMakeCurrent");
-
- /* This test is specific to mesa 10.1 and later, which is the
- * first release that doesn't accidentally triple-buffer. */
- str = (const char *) glGetString(GL_VERSION);
- mesa = strstr(str, "Mesa ");
- if (mesa == NULL)
- skip("unknown EGL implementation (%s)\n", str);
- if (sscanf(mesa + 5, "%d.%d", &major, &minor) != 2)
- skip("unrecognized mesa version (%s)\n", str);
- if (major < 10 || (major == 10 && minor < 1))
- skip("mesa version too old (%s)\n", str);
-
- return 0;
-}
-
-static void
-fini_egl(struct test_data *test_data)
-{
- eglMakeCurrent(test_data->egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- weston_platform_destroy_egl_surface(test_data->egl_dpy,
- test_data->egl_surface);
- wl_egl_window_destroy(test_data->native_window);
- eglTerminate(test_data->egl_dpy);
-}
-
-TEST(test_buffer_count)
-{
- struct test_data test_data;
- uint32_t buffer_count;
- int i;
-
- test_data.client = create_client_and_test_surface(10, 10, 10, 10);
- if (!test_data.client->has_wl_drm)
- skip("compositor has not bound its display to EGL\n");
-
- if (init_egl(&test_data) < 0)
- skip("could not initialize egl, "
- "possibly using the headless backend\n");
-
- /* This is meant to represent a typical game loop which is
- * expecting eglSwapBuffers to block and throttle the
- * rendering to a sensible frame rate. Therefore it doesn't
- * expect to have to install a frame callback itself. I'd
- * imagine this is what a typical SDL game would end up
- * doing */
-
- for (i = 0; i < 10; i++) {
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(test_data.egl_dpy, test_data.egl_surface);
- }
-
- buffer_count = get_n_egl_buffers(test_data.client);
-
- printf("buffers used = %i\n", buffer_count);
-
- /* The implementation should only end up creating two buffers
- * and cycling between them */
- assert(buffer_count == 2);
-
- fini_egl(&test_data);
-}