summaryrefslogtreecommitdiff
path: root/ivi-shell
diff options
context:
space:
mode:
authorUcan, Emre (ADITG/SW1) <eucan@de.adit-jv.com>2017-01-30 13:36:07 +0000
committerPekka Paalanen <pekka.paalanen@collabora.co.uk>2017-02-06 12:11:33 +0200
commit27799355a9d82075bedc72a46f006e48778717db (patch)
tree9c5d4e41f99b2b8ccb147a5fa16b04a1a7bd3376 /ivi-shell
parent1b92ba20ac28b9882d5225a1d990c46fb47a61a7 (diff)
downloadweston-27799355a9d82075bedc72a46f006e48778717db.tar.gz
weston-27799355a9d82075bedc72a46f006e48778717db.tar.bz2
weston-27799355a9d82075bedc72a46f006e48778717db.zip
ivi-shell: simplify commit_changes function
It is a better idea to use one for loop instead of using three nested for loops. We do not need to update the transformation of views according to the scenegraph. The important thing is that every visible view is updated before commit_changes function returns. The first if statement checks, if the view is on the currently rendered scenegraph. The second if statement checks, if the view's layer or surface is visible. These checks ensure that we do not update the transformation matrix of a view, which is not visible on the screen. Signed-off-by: Emre Ucan <eucan@de.adit-jv.com> [Pekka: minor whitespace fix] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Diffstat (limited to 'ivi-shell')
-rw-r--r--ivi-shell/ivi-layout.c41
1 files changed, 21 insertions, 20 deletions
diff --git a/ivi-shell/ivi-layout.c b/ivi-shell/ivi-layout.c
index 6c13fee4..712cc30d 100644
--- a/ivi-shell/ivi-layout.c
+++ b/ivi-shell/ivi-layout.c
@@ -660,30 +660,31 @@ update_prop(struct ivi_layout_view *ivi_view)
static void
commit_changes(struct ivi_layout *layout)
{
- struct ivi_layout_screen *iviscrn = NULL;
- struct ivi_layout_layer *ivilayer = NULL;
+ struct ivi_layout_screen *iviscrn = NULL;
+ struct ivi_layout_layer *ivilayer = NULL;
+ struct ivi_layout_surface *ivisurf = NULL;
struct ivi_layout_view *ivi_view = NULL;
- wl_list_for_each(iviscrn, &layout->screen_list, link) {
- wl_list_for_each(ivilayer, &iviscrn->order.layer_list, order.link) {
- /*
- * If ivilayer is invisible, weston_view of ivisurf doesn't
- * need to be modified.
- */
- if (ivilayer->prop.visibility == false)
- continue;
+ wl_list_for_each(ivi_view, &layout->view_list, link) {
+ ivisurf = ivi_view->ivisurf;
+ ivilayer = ivi_view->on_layer;
+ iviscrn = ivilayer->on_screen;
- wl_list_for_each(ivi_view, &ivilayer->order.view_list, order_link) {
- /*
- * If ivilayer is invisible, weston_view of ivisurf doesn't
- * need to be modified.
- */
- if (ivi_view->ivisurf->prop.visibility == false)
- continue;
+ /*
+ * If the view is not on the currently rendered scenegraph,
+ * we do not need to update its properties.
+ */
+ if (wl_list_empty(&ivi_view->order_link) || !iviscrn)
+ continue;
- update_prop(ivi_view);
- }
- }
+ /*
+ * If the view's layer or surface is invisible, we do not need
+ * to update its properties.
+ */
+ if (!ivilayer->prop.visibility || !ivisurf->prop.visibility)
+ continue;
+
+ update_prop(ivi_view);
}
}