diff options
author | Sam Spilsbury <smspillaz@gmail.com> | 2013-09-13 10:01:21 +0800 |
---|---|---|
committer | Kristian Høgsberg <krh@bitplanet.net> | 2013-09-16 21:40:31 -0700 |
commit | 619859ce905f1fada7f5f23ae2468c291efac552 (patch) | |
tree | 186deaa1103155899583df6fdcfd1534aabb8e20 | |
parent | 4a4704a7d0c23b5450ab26f3996d9645c08349e7 (diff) | |
download | weston-619859ce905f1fada7f5f23ae2468c291efac552.tar.gz weston-619859ce905f1fada7f5f23ae2468c291efac552.tar.bz2 weston-619859ce905f1fada7f5f23ae2468c291efac552.zip |
Split vertex clipping code out into vertex-clipping.c
-rw-r--r-- | src/Makefile.am | 4 | ||||
-rw-r--r-- | src/gl-renderer.c | 292 | ||||
-rw-r--r-- | src/vertex-clipping.c | 317 | ||||
-rw-r--r-- | src/vertex-clipping.h | 65 |
4 files changed, 389 insertions, 289 deletions
diff --git a/src/Makefile.am b/src/Makefile.am index 3710be64..92426b09 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -52,7 +52,9 @@ weston_SOURCES = \ if ENABLE_EGL weston_SOURCES += \ - gl-renderer.c + gl-renderer.c \ + vertex-clipping.c \ + vertex-clipping.h endif git-version.h : .FORCE diff --git a/src/gl-renderer.c b/src/gl-renderer.c index 4381a2ea..69991210 100644 --- a/src/gl-renderer.c +++ b/src/gl-renderer.c @@ -33,6 +33,7 @@ #include <linux/input.h> #include "gl-renderer.h" +#include "vertex-clipping.h" #include <EGL/eglext.h> #include "weston-egl-ext.h" @@ -179,270 +180,8 @@ gl_renderer_print_egl_error_state(void) egl_error_string(code), (long)code); } -struct polygon8 { - GLfloat x[8]; - GLfloat y[8]; - int n; -}; - -struct clip_context { - struct { - GLfloat x; - GLfloat y; - } prev; - - struct { - GLfloat x1, y1; - GLfloat x2, y2; - } clip; - - struct { - GLfloat *x; - GLfloat *y; - } vertices; -}; - -static GLfloat -float_difference(GLfloat a, GLfloat b) -{ - /* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */ - static const GLfloat max_diff = 4.0f * FLT_MIN; - static const GLfloat max_rel_diff = 4.0e-5; - GLfloat diff = a - b; - GLfloat adiff = fabsf(diff); - - if (adiff <= max_diff) - return 0.0f; - - a = fabsf(a); - b = fabsf(b); - if (adiff <= (a > b ? a : b) * max_rel_diff) - return 0.0f; - - return diff; -} - -/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg. - * Compute the y coordinate of the intersection. - */ -static GLfloat -clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, - GLfloat x_arg) -{ - GLfloat a; - GLfloat diff = float_difference(p1x, p2x); - - /* Practically vertical line segment, yet the end points have already - * been determined to be on different sides of the line. Therefore - * the line segment is part of the line and intersects everywhere. - * Return the end point, so we use the whole line segment. - */ - if (diff == 0.0f) - return p2y; - - a = (x_arg - p2x) / diff; - return p2y + (p1y - p2y) * a; -} - -/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg. - * Compute the x coordinate of the intersection. - */ -static GLfloat -clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, - GLfloat y_arg) -{ - GLfloat a; - GLfloat diff = float_difference(p1y, p2y); - - /* Practically horizontal line segment, yet the end points have already - * been determined to be on different sides of the line. Therefore - * the line segment is part of the line and intersects everywhere. - * Return the end point, so we use the whole line segment. - */ - if (diff == 0.0f) - return p2x; - - a = (y_arg - p2y) / diff; - return p2x + (p1x - p2x) * a; -} - -enum path_transition { - PATH_TRANSITION_OUT_TO_OUT = 0, - PATH_TRANSITION_OUT_TO_IN = 1, - PATH_TRANSITION_IN_TO_OUT = 2, - PATH_TRANSITION_IN_TO_IN = 3, -}; - -static void -clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y) -{ - *ctx->vertices.x++ = x; - *ctx->vertices.y++ = y; -} - -static enum path_transition -path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y) -{ - return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1); -} - -static enum path_transition -path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y) -{ - return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2); -} - -static enum path_transition -path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y) -{ - return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1); -} - -static enum path_transition -path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y) -{ - return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2); -} - -static void -clip_polygon_leftright(struct clip_context *ctx, - enum path_transition transition, - GLfloat x, GLfloat y, GLfloat clip_x) -{ - GLfloat yi; - - switch (transition) { - case PATH_TRANSITION_IN_TO_IN: - clip_append_vertex(ctx, x, y); - break; - case PATH_TRANSITION_IN_TO_OUT: - yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); - clip_append_vertex(ctx, clip_x, yi); - break; - case PATH_TRANSITION_OUT_TO_IN: - yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); - clip_append_vertex(ctx, clip_x, yi); - clip_append_vertex(ctx, x, y); - break; - case PATH_TRANSITION_OUT_TO_OUT: - /* nothing */ - break; - default: - assert(0 && "bad enum path_transition"); - } - - ctx->prev.x = x; - ctx->prev.y = y; -} - -static void -clip_polygon_topbottom(struct clip_context *ctx, - enum path_transition transition, - GLfloat x, GLfloat y, GLfloat clip_y) -{ - GLfloat xi; - - switch (transition) { - case PATH_TRANSITION_IN_TO_IN: - clip_append_vertex(ctx, x, y); - break; - case PATH_TRANSITION_IN_TO_OUT: - xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); - clip_append_vertex(ctx, xi, clip_y); - break; - case PATH_TRANSITION_OUT_TO_IN: - xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); - clip_append_vertex(ctx, xi, clip_y); - clip_append_vertex(ctx, x, y); - break; - case PATH_TRANSITION_OUT_TO_OUT: - /* nothing */ - break; - default: - assert(0 && "bad enum path_transition"); - } - - ctx->prev.x = x; - ctx->prev.y = y; -} - -static void -clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src, - GLfloat *dst_x, GLfloat *dst_y) -{ - ctx->prev.x = src->x[src->n - 1]; - ctx->prev.y = src->y[src->n - 1]; - ctx->vertices.x = dst_x; - ctx->vertices.y = dst_y; -} - -static int -clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src, - GLfloat *dst_x, GLfloat *dst_y) -{ - enum path_transition trans; - int i; - - clip_context_prepare(ctx, src, dst_x, dst_y); - for (i = 0; i < src->n; i++) { - trans = path_transition_left_edge(ctx, src->x[i], src->y[i]); - clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], - ctx->clip.x1); - } - return ctx->vertices.x - dst_x; -} - -static int -clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src, - GLfloat *dst_x, GLfloat *dst_y) -{ - enum path_transition trans; - int i; - - clip_context_prepare(ctx, src, dst_x, dst_y); - for (i = 0; i < src->n; i++) { - trans = path_transition_right_edge(ctx, src->x[i], src->y[i]); - clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], - ctx->clip.x2); - } - return ctx->vertices.x - dst_x; -} - -static int -clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src, - GLfloat *dst_x, GLfloat *dst_y) -{ - enum path_transition trans; - int i; - - clip_context_prepare(ctx, src, dst_x, dst_y); - for (i = 0; i < src->n; i++) { - trans = path_transition_top_edge(ctx, src->x[i], src->y[i]); - clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], - ctx->clip.y1); - } - return ctx->vertices.x - dst_x; -} - -static int -clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src, - GLfloat *dst_x, GLfloat *dst_y) -{ - enum path_transition trans; - int i; - - clip_context_prepare(ctx, src, dst_x, dst_y); - for (i = 0; i < src->n; i++) { - trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]); - clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], - ctx->clip.y2); - } - return ctx->vertices.x - dst_x; -} - #define max(a, b) (((a) > (b)) ? (a) : (b)) #define min(a, b) (((a) > (b)) ? (b) : (a)) -#define clip(x, a, b) min(max(x, a), b) /* * Compute the boundary vertices of the intersection of the global coordinate @@ -457,7 +196,7 @@ static int calculate_edges(struct weston_surface *es, pixman_box32_t *rect, pixman_box32_t *surf_rect, GLfloat *ex, GLfloat *ey) { - struct polygon8 polygon; + struct clip_context ctx; int i, n; GLfloat min_x, max_x, min_y, max_y; @@ -500,11 +239,7 @@ calculate_edges(struct weston_surface *es, pixman_box32_t *rect, * vertices to the clip rect bounds: */ if (!es->transform.enabled) { - for (i = 0; i < surf.n; i++) { - ex[i] = clip(surf.x[i], ctx.clip.x1, ctx.clip.x2); - ey[i] = clip(surf.y[i], ctx.clip.y1, ctx.clip.y2); - } - return surf.n; + return clip_simple(&ctx, &surf, ex, ey); } /* Transformed case: use a general polygon clipping algorithm to @@ -513,26 +248,7 @@ calculate_edges(struct weston_surface *es, pixman_box32_t *rect, * http://www.codeguru.com/cpp/misc/misc/graphics/article.php/c8965/Polygon-Clipping.htm * but without looking at any of that code. */ - polygon.n = clip_polygon_left(&ctx, &surf, polygon.x, polygon.y); - surf.n = clip_polygon_right(&ctx, &polygon, surf.x, surf.y); - polygon.n = clip_polygon_top(&ctx, &surf, polygon.x, polygon.y); - surf.n = clip_polygon_bottom(&ctx, &polygon, surf.x, surf.y); - - /* Get rid of duplicate vertices */ - ex[0] = surf.x[0]; - ey[0] = surf.y[0]; - n = 1; - for (i = 1; i < surf.n; i++) { - if (float_difference(ex[n - 1], surf.x[i]) == 0.0f && - float_difference(ey[n - 1], surf.y[i]) == 0.0f) - continue; - ex[n] = surf.x[i]; - ey[n] = surf.y[i]; - n++; - } - if (float_difference(ex[n - 1], surf.x[0]) == 0.0f && - float_difference(ey[n - 1], surf.y[0]) == 0.0f) - n--; + n = clip_transformed(&ctx, &surf, ex, ey); if (n < 3) return 0; diff --git a/src/vertex-clipping.c b/src/vertex-clipping.c new file mode 100644 index 00000000..603ce6f4 --- /dev/null +++ b/src/vertex-clipping.c @@ -0,0 +1,317 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of the copyright holders not be used in + * advertising or publicity pertaining to distribution of the software + * without specific, written prior permission. The copyright holders make + * no representations about the suitability of this software for any + * purpose. It is provided "as is" without express or implied warranty. + * + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS + * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER + * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF + * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ +#include <assert.h> +#include <float.h> +#include <math.h> + +#include <GLES2/gl2.h> + +#include "vertex-clipping.h" + +GLfloat +float_difference(GLfloat a, GLfloat b) +{ + /* http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/ */ + static const GLfloat max_diff = 4.0f * FLT_MIN; + static const GLfloat max_rel_diff = 4.0e-5; + GLfloat diff = a - b; + GLfloat adiff = fabsf(diff); + + if (adiff <= max_diff) + return 0.0f; + + a = fabsf(a); + b = fabsf(b); + if (adiff <= (a > b ? a : b) * max_rel_diff) + return 0.0f; + + return diff; +} + +/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line x = x_arg. + * Compute the y coordinate of the intersection. + */ +static GLfloat +clip_intersect_y(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, + GLfloat x_arg) +{ + GLfloat a; + GLfloat diff = float_difference(p1x, p2x); + + /* Practically vertical line segment, yet the end points have already + * been determined to be on different sides of the line. Therefore + * the line segment is part of the line and intersects everywhere. + * Return the end point, so we use the whole line segment. + */ + if (diff == 0.0f) + return p2y; + + a = (x_arg - p2x) / diff; + return p2y + (p1y - p2y) * a; +} + +/* A line segment (p1x, p1y)-(p2x, p2y) intersects the line y = y_arg. + * Compute the x coordinate of the intersection. + */ +static GLfloat +clip_intersect_x(GLfloat p1x, GLfloat p1y, GLfloat p2x, GLfloat p2y, + GLfloat y_arg) +{ + GLfloat a; + GLfloat diff = float_difference(p1y, p2y); + + /* Practically horizontal line segment, yet the end points have already + * been determined to be on different sides of the line. Therefore + * the line segment is part of the line and intersects everywhere. + * Return the end point, so we use the whole line segment. + */ + if (diff == 0.0f) + return p2x; + + a = (y_arg - p2y) / diff; + return p2x + (p1x - p2x) * a; +} + +enum path_transition { + PATH_TRANSITION_OUT_TO_OUT = 0, + PATH_TRANSITION_OUT_TO_IN = 1, + PATH_TRANSITION_IN_TO_OUT = 2, + PATH_TRANSITION_IN_TO_IN = 3, +}; + +static void +clip_append_vertex(struct clip_context *ctx, GLfloat x, GLfloat y) +{ + *ctx->vertices.x++ = x; + *ctx->vertices.y++ = y; +} + +static enum path_transition +path_transition_left_edge(struct clip_context *ctx, GLfloat x, GLfloat y) +{ + return ((ctx->prev.x >= ctx->clip.x1) << 1) | (x >= ctx->clip.x1); +} + +static enum path_transition +path_transition_right_edge(struct clip_context *ctx, GLfloat x, GLfloat y) +{ + return ((ctx->prev.x < ctx->clip.x2) << 1) | (x < ctx->clip.x2); +} + +static enum path_transition +path_transition_top_edge(struct clip_context *ctx, GLfloat x, GLfloat y) +{ + return ((ctx->prev.y >= ctx->clip.y1) << 1) | (y >= ctx->clip.y1); +} + +static enum path_transition +path_transition_bottom_edge(struct clip_context *ctx, GLfloat x, GLfloat y) +{ + return ((ctx->prev.y < ctx->clip.y2) << 1) | (y < ctx->clip.y2); +} + +static void +clip_polygon_leftright(struct clip_context *ctx, + enum path_transition transition, + GLfloat x, GLfloat y, GLfloat clip_x) +{ + GLfloat yi; + + switch (transition) { + case PATH_TRANSITION_IN_TO_IN: + clip_append_vertex(ctx, x, y); + break; + case PATH_TRANSITION_IN_TO_OUT: + yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); + clip_append_vertex(ctx, clip_x, yi); + break; + case PATH_TRANSITION_OUT_TO_IN: + yi = clip_intersect_y(ctx->prev.x, ctx->prev.y, x, y, clip_x); + clip_append_vertex(ctx, clip_x, yi); + clip_append_vertex(ctx, x, y); + break; + case PATH_TRANSITION_OUT_TO_OUT: + /* nothing */ + break; + default: + assert(0 && "bad enum path_transition"); + } + + ctx->prev.x = x; + ctx->prev.y = y; +} + +static void +clip_polygon_topbottom(struct clip_context *ctx, + enum path_transition transition, + GLfloat x, GLfloat y, GLfloat clip_y) +{ + GLfloat xi; + + switch (transition) { + case PATH_TRANSITION_IN_TO_IN: + clip_append_vertex(ctx, x, y); + break; + case PATH_TRANSITION_IN_TO_OUT: + xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); + clip_append_vertex(ctx, xi, clip_y); + break; + case PATH_TRANSITION_OUT_TO_IN: + xi = clip_intersect_x(ctx->prev.x, ctx->prev.y, x, y, clip_y); + clip_append_vertex(ctx, xi, clip_y); + clip_append_vertex(ctx, x, y); + break; + case PATH_TRANSITION_OUT_TO_OUT: + /* nothing */ + break; + default: + assert(0 && "bad enum path_transition"); + } + + ctx->prev.x = x; + ctx->prev.y = y; +} + +static void +clip_context_prepare(struct clip_context *ctx, const struct polygon8 *src, + GLfloat *dst_x, GLfloat *dst_y) +{ + ctx->prev.x = src->x[src->n - 1]; + ctx->prev.y = src->y[src->n - 1]; + ctx->vertices.x = dst_x; + ctx->vertices.y = dst_y; +} + +static int +clip_polygon_left(struct clip_context *ctx, const struct polygon8 *src, + GLfloat *dst_x, GLfloat *dst_y) +{ + enum path_transition trans; + int i; + + clip_context_prepare(ctx, src, dst_x, dst_y); + for (i = 0; i < src->n; i++) { + trans = path_transition_left_edge(ctx, src->x[i], src->y[i]); + clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], + ctx->clip.x1); + } + return ctx->vertices.x - dst_x; +} + +static int +clip_polygon_right(struct clip_context *ctx, const struct polygon8 *src, + GLfloat *dst_x, GLfloat *dst_y) +{ + enum path_transition trans; + int i; + + clip_context_prepare(ctx, src, dst_x, dst_y); + for (i = 0; i < src->n; i++) { + trans = path_transition_right_edge(ctx, src->x[i], src->y[i]); + clip_polygon_leftright(ctx, trans, src->x[i], src->y[i], + ctx->clip.x2); + } + return ctx->vertices.x - dst_x; +} + +static int +clip_polygon_top(struct clip_context *ctx, const struct polygon8 *src, + GLfloat *dst_x, GLfloat *dst_y) +{ + enum path_transition trans; + int i; + + clip_context_prepare(ctx, src, dst_x, dst_y); + for (i = 0; i < src->n; i++) { + trans = path_transition_top_edge(ctx, src->x[i], src->y[i]); + clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], + ctx->clip.y1); + } + return ctx->vertices.x - dst_x; +} + +static int +clip_polygon_bottom(struct clip_context *ctx, const struct polygon8 *src, + GLfloat *dst_x, GLfloat *dst_y) +{ + enum path_transition trans; + int i; + + clip_context_prepare(ctx, src, dst_x, dst_y); + for (i = 0; i < src->n; i++) { + trans = path_transition_bottom_edge(ctx, src->x[i], src->y[i]); + clip_polygon_topbottom(ctx, trans, src->x[i], src->y[i], + ctx->clip.y2); + } + return ctx->vertices.x - dst_x; +} + +#define max(a, b) (((a) > (b)) ? (a) : (b)) +#define min(a, b) (((a) > (b)) ? (b) : (a)) +#define clip(x, a, b) min(max(x, a), b) + +int +clip_simple(struct clip_context *ctx, + struct polygon8 *surf, + GLfloat *ex, + GLfloat *ey) +{ + int i; + for (i = 0; i < surf->n; i++) { + ex[i] = clip(surf->x[i], ctx->clip.x1, ctx->clip.x2); + ey[i] = clip(surf->y[i], ctx->clip.y1, ctx->clip.y2); + } + return surf->n; +} + +int +clip_transformed(struct clip_context *ctx, + struct polygon8 *surf, + GLfloat *ex, + GLfloat *ey) +{ + struct polygon8 polygon; + int i, n; + + polygon.n = clip_polygon_left(ctx, surf, polygon.x, polygon.y); + surf->n = clip_polygon_right(ctx, &polygon, surf->x, surf->y); + polygon.n = clip_polygon_top(ctx, surf, polygon.x, polygon.y); + surf->n = clip_polygon_bottom(ctx, &polygon, surf->x, surf->y); + + /* Get rid of duplicate vertices */ + ex[0] = surf->x[0]; + ey[0] = surf->y[0]; + n = 1; + for (i = 1; i < surf->n; i++) { + if (float_difference(ex[n - 1], surf->x[i]) == 0.0f && + float_difference(ey[n - 1], surf->y[i]) == 0.0f) + continue; + ex[n] = surf->x[i]; + ey[n] = surf->y[i]; + n++; + } + if (float_difference(ex[n - 1], surf->x[0]) == 0.0f && + float_difference(ey[n - 1], surf->y[0]) == 0.0f) + n--; + + return n; +} diff --git a/src/vertex-clipping.h b/src/vertex-clipping.h new file mode 100644 index 00000000..a16b1dfc --- /dev/null +++ b/src/vertex-clipping.h @@ -0,0 +1,65 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation, and that the name of the copyright holders not be used in + * advertising or publicity pertaining to distribution of the software + * without specific, written prior permission. The copyright holders make + * no representations about the suitability of this software for any + * purpose. It is provided "as is" without express or implied warranty. + * + * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS + * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY + * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER + * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF + * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN + * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ +#ifndef _WESTON_VERTEX_CLIPPING_H +#define _WESTON_VERTEX_CLIPPING_H + +#include <GLES2/gl2.h> + +struct polygon8 { + GLfloat x[8]; + GLfloat y[8]; + int n; +}; + +struct clip_context { + struct { + GLfloat x; + GLfloat y; + } prev; + + struct { + GLfloat x1, y1; + GLfloat x2, y2; + } clip; + + struct { + GLfloat *x; + GLfloat *y; + } vertices; +}; + +GLfloat +float_difference(GLfloat a, GLfloat b); + +int +clip_simple(struct clip_context *ctx, + struct polygon8 *surf, + GLfloat *ex, + GLfloat *ey); + +int +clip_transformed(struct clip_context *ctx, + struct polygon8 *surf, + GLfloat *ex, + GLfloat *ey);\ + +#endif |