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-rw-r--r--byteorder.h78
1 files changed, 43 insertions, 35 deletions
diff --git a/byteorder.h b/byteorder.h
index ac9ee419..525eaba0 100644
--- a/byteorder.h
+++ b/byteorder.h
@@ -2,7 +2,7 @@
* Simple byteorder handling.
*
* Copyright (C) 1992-1995 Andrew Tridgell
- * Copyright (C) 2007-2018 Wayne Davison
+ * Copyright (C) 2007-2020 Wayne Davison
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -19,7 +19,6 @@
*/
#undef CAREFUL_ALIGNMENT
-#undef AVOID_BYTEORDER_INLINE
/* We know that the x86 can handle misalignment and has the same
* byte order (LSB-first) as the 32-bit numbers we transmit. */
@@ -36,16 +35,36 @@
#if CAREFUL_ALIGNMENT
-#define PVAL(buf,pos) (UVAL(buf,pos)|UVAL(buf,(pos)+1)<<8)
-#define IVAL(buf,pos) (PVAL(buf,pos)|PVAL(buf,(pos)+2)<<16)
-#define IVAL64(buf,pos) (IVAL(buf,pos)|(int64)IVAL(buf,(pos)+4)<<32)
-#define SSVALX(buf,pos,val) (CVAL(buf,pos)=(val)&0xFF,CVAL(buf,pos+1)=(val)>>8)
-#define SIVALX(buf,pos,val) (SSVALX(buf,pos,val&0xFFFF),SSVALX(buf,pos+2,val>>16))
-#define SIVAL(buf,pos,val) SIVALX(buf,pos,(uint32)(val))
-#define SIVAL64(buf,pos,val) (SIVAL(buf,pos,val),SIVAL(buf,(pos)+4,(val)>>32))
+static inline uint32
+IVALu(const uchar *buf, int pos)
+{
+ return UVAL(buf, pos)
+ | UVAL(buf, pos + 1) << 8
+ | UVAL(buf, pos + 2) << 16
+ | UVAL(buf, pos + 3) << 24;
+}
-#define IVALu(buf,pos) IVAL(buf,pos)
-#define SIVALu(buf,pos,val) SIVAL(buf,pos,val)
+static inline void
+SIVALu(uchar *buf, int pos, uint32 val)
+{
+ CVAL(buf, pos) = val;
+ CVAL(buf, pos + 1) = val >> 8;
+ CVAL(buf, pos + 2) = val >> 16;
+ CVAL(buf, pos + 3) = val >> 24;
+}
+
+static inline int64
+IVAL64(const char *buf, int pos)
+{
+ return IVALu((uchar*)buf, pos) | (int64)IVALu((uchar*)buf, pos + 4) << 32;
+}
+
+static inline void
+SIVAL64(char *buf, int pos, int64 val)
+{
+ SIVALu((uchar*)buf, pos, val);
+ SIVALu((uchar*)buf, pos + 4, val >> 32);
+}
#else /* !CAREFUL_ALIGNMENT */
@@ -53,16 +72,6 @@
* WARNING: This section is dependent on the length of an int32 (and thus a uint32)
* being correct (4 bytes)! Set CAREFUL_ALIGNMENT if it is not. */
-# ifdef AVOID_BYTEORDER_INLINE
-
-#define IVAL(buf,pos) (*(uint32 *)((char *)(buf) + (pos)))
-#define SIVAL(buf,pos,val) IVAL(buf,pos)=((uint32)(val))
-
-#define IVALu(buf,pos) IVAL(buf,pos)
-#define SIVALu(buf,pos,val) SIVAL(buf,pos,val)
-
-# else /* !AVOID_BYTEORDER_INLINE */
-
static inline uint32
IVALu(const uchar *buf, int pos)
{
@@ -85,18 +94,6 @@ SIVALu(uchar *buf, int pos, uint32 val)
*u.num = val;
}
-static inline uint32
-IVAL(const char *buf, int pos)
-{
- return IVALu((uchar*)buf, pos);
-}
-
-static inline void
-SIVAL(char *buf, int pos, uint32 val)
-{
- SIVALu((uchar*)buf, pos, val);
-}
-
static inline int64
IVAL64(const char *buf, int pos)
{
@@ -119,6 +116,17 @@ SIVAL64(char *buf, int pos, int64 val)
*u.num = val;
}
-# endif /* !AVOID_BYTEORDER_INLINE */
-
#endif /* !CAREFUL_ALIGNMENT */
+
+static inline uint32
+IVAL(const char *buf, int pos)
+{
+ return IVALu((uchar*)buf, pos);
+}
+
+static inline void
+SIVAL(char *buf, int pos, uint32 val)
+{
+ SIVALu((uchar*)buf, pos, val);
+}
+