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#ifndef _H_XMLTEXT_
#define _H_XMLTEXT_
// standard c++ includes
#include <string>
// our includes
#include "XMLBase.h"
using namespace std;
class XMLText : public XMLBase
{
//
// constructors/destructor
//
public:
/**
* Default constructor
* .
* @param szText The text to add
* @param szLang The text's language
* @return none
**/
XMLText(const char* szText,
const char* szLang = NULL);
/**
* Copy constructor
* .
* @param rText reference to the text to copy
* @return none
**/
XMLText(const XMLText& rText);
/**
* Default destructor
* .
* @param none
* @return none
**/
~XMLText();
//
// get/set methods for internal variables
//
public:
/**
* Sets the text
* .
* @param szText The text
* @return none
**/
void setText(const char* szText)
{
if (szText)
m_sText.assign(szText);
}
/**
* Gets the text
* .
* @param none
* @return string containing the text
**/
const char* getText()
{
return m_sText.c_str();
}
/**
* Tests if we have a language for this description
* .
* @param none
* @return true if we have a language, false otherwise
**/
bool hasLang()
{
return m_sLang.length() ? true : false;
}
/**
* Sets the language
* .
* @param szLang The language
* @return none
**/
void setLang(const char* szLang)
{
if (szLang) {
// FIXME: We need to get the actual default language as specified
// in one of the RPM headers (which I cannot find now) and
// substitute it here. (I know the value is "C", bu we should
// use the define.)
if (strcmp(szLang, "C") != 0)
m_sLang.assign(szLang);
}
}
/**
* Gets the language
* .
* @param none
* @return string containing the language
**/
const char* getLang()
{
return m_sLang.c_str();
}
//
// member variables
//
public:
string m_sText;
string m_sLang;
};
#endif
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