summaryrefslogtreecommitdiff
path: root/src/quick/util/qquickbehavior.cpp
blob: a58dbba28fca5223068a6bd0c4bc010b9f7b993d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qquickbehavior_p.h"

#include "qquickanimation_p.h"
#include <qqmlcontext.h>
#include <qqmlinfo.h>
#include <private/qqmlproperty_p.h>
#include <private/qqmlguard_p.h>
#include <private/qqmlengine_p.h>
#include <private/qabstractanimationjob_p.h>
#include <private/qquicktransition_p.h>

#include <private/qobject_p.h>

QT_BEGIN_NAMESPACE

class QQuickBehaviorPrivate : public QObjectPrivate, public QAnimationJobChangeListener
{
    Q_DECLARE_PUBLIC(QQuickBehavior)
public:
    QQuickBehaviorPrivate() : animation(0), animationInstance(0), enabled(true), finalized(false)
      , blockRunningChanged(false) {}

    virtual void animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState);

    QQmlProperty property;
    QVariant targetValue;
    QQmlGuard<QQuickAbstractAnimation> animation;
    QAbstractAnimationJob *animationInstance;
    bool enabled;
    bool finalized;
    bool blockRunningChanged;
};

/*!
    \qmltype Behavior
    \instantiates QQuickBehavior
    \inqmlmodule QtQuick 2
    \ingroup qtquick-transitions-animations
    \ingroup qtquick-interceptors
    \brief Defines a default animation for a property change

    A Behavior defines the default animation to be applied whenever a
    particular property value changes.

    For example, the following Behavior defines a NumberAnimation to be run
    whenever the \l Rectangle's \c width value changes. When the MouseArea
    is clicked, the \c width is changed, triggering the behavior's animation:

    \snippet qml/behavior.qml 0

    Note that a property cannot have more than one assigned Behavior. To provide
    multiple animations within a Behavior, use ParallelAnimation or
    SequentialAnimation.

    If a \l{Qt Quick States}{state change} has a \l Transition that matches the same property as a
    Behavior, the \l Transition animation overrides the Behavior for that
    state change. For general advice on using Behaviors to animate state changes, see
    \l{Using Qt Quick Behaviors with States}.

    \sa {Animation and Transitions in Qt Quick}, {declarative/animation/behaviors}{Behavior example}, QtQml
*/


QQuickBehavior::QQuickBehavior(QObject *parent)
    : QObject(*(new QQuickBehaviorPrivate), parent)
{
}

QQuickBehavior::~QQuickBehavior()
{
    Q_D(QQuickBehavior);
    delete d->animationInstance;
}

/*!
    \qmlproperty Animation QtQuick2::Behavior::animation
    \default

    This property holds the animation to run when the behavior is triggered.
*/

QQuickAbstractAnimation *QQuickBehavior::animation()
{
    Q_D(QQuickBehavior);
    return d->animation;
}

void QQuickBehavior::setAnimation(QQuickAbstractAnimation *animation)
{
    Q_D(QQuickBehavior);
    if (d->animation) {
        qmlInfo(this) << tr("Cannot change the animation assigned to a Behavior.");
        return;
    }

    d->animation = animation;
    if (d->animation) {
        d->animation->setDefaultTarget(d->property);
        d->animation->setDisableUserControl();
    }
}


void QQuickBehaviorPrivate::animationStateChanged(QAbstractAnimationJob *, QAbstractAnimationJob::State newState,QAbstractAnimationJob::State)
{
    if (!blockRunningChanged)
        animation->notifyRunningChanged(newState == QAbstractAnimationJob::Running);
}

/*!
    \qmlproperty bool QtQuick2::Behavior::enabled

    This property holds whether the behavior will be triggered when the tracked
    property changes value.

    By default a Behavior is enabled.
*/

bool QQuickBehavior::enabled() const
{
    Q_D(const QQuickBehavior);
    return d->enabled;
}

void QQuickBehavior::setEnabled(bool enabled)
{
    Q_D(QQuickBehavior);
    if (d->enabled == enabled)
        return;
    d->enabled = enabled;
    emit enabledChanged();
}

void QQuickBehavior::write(const QVariant &value)
{
    Q_D(QQuickBehavior);
    bool bypass = !d->enabled || !d->finalized;
    if (!bypass)
        qmlExecuteDeferred(this);
    if (!d->animation || bypass) {
        QQmlPropertyPrivate::write(d->property, value, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding);
        d->targetValue = value;
        return;
    }

    if (d->animation->isRunning() && value == d->targetValue)
        return;

    const QVariant &currentValue = d->property.read();
    d->targetValue = value;

    if (d->animationInstance && d->animationInstance->duration() != -1
            && !d->animationInstance->isStopped()) {
        d->blockRunningChanged = true;
        d->animationInstance->stop();
    }

    QQuickStateOperation::ActionList actions;
    QQuickAction action;
    action.property = d->property;
    action.fromValue = currentValue;
    action.toValue = value;
    actions << action;

    QList<QQmlProperty> after;
    QAbstractAnimationJob *prev = d->animationInstance;
    d->animationInstance = d->animation->transition(actions, after, QQuickAbstractAnimation::Forward);
    if (prev && prev != d->animationInstance)
        delete prev;

    if (d->animationInstance) {
        if (d->animationInstance != prev)
            d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::StateChange);
        d->animationInstance->start();
        d->blockRunningChanged = false;
    }
    if (!after.contains(d->property))
        QQmlPropertyPrivate::write(d->property, value, QQmlPropertyPrivate::BypassInterceptor | QQmlPropertyPrivate::DontRemoveBinding);
}

void QQuickBehavior::setTarget(const QQmlProperty &property)
{
    Q_D(QQuickBehavior);
    d->property = property;
    if (d->animation)
        d->animation->setDefaultTarget(property);

    QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(this));
    static int finalizedIdx = -1;
    if (finalizedIdx < 0)
        finalizedIdx = metaObject()->indexOfSlot("componentFinalized()");
    engPriv->registerFinalizeCallback(this, finalizedIdx);
}

void QQuickBehavior::componentFinalized()
{
    Q_D(QQuickBehavior);
    d->finalized = true;
}

QT_END_NAMESPACE