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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQml module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickanimationcontroller_p.h"
#include <QtQml/qqmlinfo.h>
#include <private/qqmlengine_p.h>
QT_BEGIN_NAMESPACE
class QQuickAnimationControllerPrivate : public QObjectPrivate, QAnimationJobChangeListener
{
Q_DECLARE_PUBLIC(QQuickAnimationController)
public:
QQuickAnimationControllerPrivate()
: progress(0.0), animation(0), animationInstance(0), finalized(false) {}
virtual void animationFinished(QAbstractAnimationJob *job);
virtual void animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime);
qreal progress;
QQuickAbstractAnimation *animation;
QAbstractAnimationJob *animationInstance;
bool finalized:1;
};
void QQuickAnimationControllerPrivate::animationFinished(QAbstractAnimationJob *job)
{
Q_Q(QQuickAnimationController);
Q_ASSERT(animationInstance && animationInstance == job);
animationInstance->removeAnimationChangeListener(this, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime);
if (animationInstance->direction() == QAbstractAnimationJob::Forward && progress != 1) {
progress = 1;
emit q->progressChanged();
} else if (animationInstance->direction() == QAbstractAnimationJob::Backward && progress != 0) {
progress = 0;
emit q->progressChanged();
}
}
void QQuickAnimationControllerPrivate::animationCurrentTimeChanged(QAbstractAnimationJob *job, int currentTime)
{
Q_Q(QQuickAnimationController);
Q_ASSERT(animationInstance && animationInstance == job);
const qreal newProgress = currentTime * 1.0 / animationInstance->duration();
if (progress != newProgress) {
progress = newProgress;
emit q->progressChanged();
}
}
/*!
\qmltype AnimationController
\instantiates QQuickAnimationController
\inqmlmodule QtQuick 2
\ingroup qtquick-animation-control
\brief Enables manual control of animations
Normally animations are driven by an internal timer, but the AnimationController
allows the given \a animation to be driven by a \a progress value explicitly.
*/
QQuickAnimationController::QQuickAnimationController(QObject *parent)
: QObject(*(new QQuickAnimationControllerPrivate), parent)
{
}
QQuickAnimationController::~QQuickAnimationController()
{
Q_D(QQuickAnimationController);
delete d->animationInstance;
}
/*!
\qmlproperty real QtQuick2::AnimationController::progress
This property holds the animation progress value.
The valid \c progress value is 0.0 to 1.0, setting values less than 0 will be converted to 0,
setting values great than 1 will be converted to 1.
*/
qreal QQuickAnimationController::progress() const
{
Q_D(const QQuickAnimationController);
return d->progress;
}
void QQuickAnimationController::setProgress(qreal progress)
{
Q_D(QQuickAnimationController);
progress = qBound(qreal(0), progress, qreal(1));
if (progress != d->progress) {
d->progress = progress;
updateProgress();
emit progressChanged();
}
}
/*!
\qmlproperty real QtQuick2::AnimationController::animation
\default
This property holds the animation to be controlled by the AnimationController.
Note:An animation controlled by AnimationController will always have its
\c running and \c paused properties set to true. It can not be manually
started or stopped (much like an animation in a Behavior can not be manually started or stopped).
*/
QQuickAbstractAnimation *QQuickAnimationController::animation() const
{
Q_D(const QQuickAnimationController);
return d->animation;
}
void QQuickAnimationController::classBegin()
{
QQmlEnginePrivate *engPriv = QQmlEnginePrivate::get(qmlEngine(this));
engPriv->registerFinalizeCallback(this, this->metaObject()->indexOfSlot("componentFinalized()"));
}
void QQuickAnimationController::setAnimation(QQuickAbstractAnimation *animation)
{
Q_D(QQuickAnimationController);
if (animation != d->animation) {
if (animation) {
if (animation->userControlDisabled()) {
qmlInfo(this) << "QQuickAnimationController::setAnimation: the animation is controlled by others, can't be used in AnimationController.";
return;
}
animation->setDisableUserControl();
}
if (d->animation)
d->animation->setEnableUserControl();
d->animation = animation;
reload();
emit animationChanged();
}
}
/*!
\qmlmethod QtQuick2::AnimationController::reload()
\brief Reloads the animation properties
If the animation properties changed, calling this method to reload the animation definations.
*/
void QQuickAnimationController::reload()
{
Q_D(QQuickAnimationController);
if (!d->finalized)
return;
if (!d->animation) {
d->animationInstance = 0;
} else {
QQuickStateActions actions;
QQmlProperties properties;
QAbstractAnimationJob *oldInstance = d->animationInstance;
d->animationInstance = d->animation->transition(actions, properties, QQuickAbstractAnimation::Forward);
if (oldInstance && oldInstance != d->animationInstance)
delete oldInstance;
if (d->animationInstance) {
d->animationInstance->setLoopCount(1);
d->animationInstance->setDisableUserControl();
d->animationInstance->start();
d->animationInstance->pause();
updateProgress();
}
}
}
void QQuickAnimationController::updateProgress()
{
Q_D(QQuickAnimationController);
if (!d->animationInstance)
return;
d->animationInstance->setDisableUserControl();
d->animationInstance->start();
QQmlAnimationTimer::unregisterAnimation(d->animationInstance);
d->animationInstance->setCurrentTime(d->progress * d->animationInstance->duration());
}
void QQuickAnimationController::componentFinalized()
{
Q_D(QQuickAnimationController);
d->finalized = true;
reload();
}
/*!
\qmlmethod QtQuick2::AnimationController::completeToBeginning()
\brief Finishes running the controlled animation in a backwards direction.
After calling this method, the animation runs normally from the current progress point
in a backwards direction to the beginning state.
The animation controller's progress value will be automatically updated while the animation is running.
\sa completeToEnd(), progress
*/
void QQuickAnimationController::completeToBeginning()
{
Q_D(QQuickAnimationController);
if (!d->animationInstance)
return;
if (d->progress == 0)
return;
d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime);
d->animationInstance->setDirection(QAbstractAnimationJob::Backward);
//Disable and then enable user control to trigger the animation instance's state change
d->animationInstance->setDisableUserControl();
d->animationInstance->setEnableUserControl();
d->animationInstance->start();
}
/*!
\qmlmethod QtQuick2::AnimationController::completeToEnd()
\brief Finishes running the controlled animation in a forwards direction.
After calling this method, the animation runs normally from the current progress point
in a forwards direction to the end state.
The animation controller's progress value will be automatically updated while the animation is running.
\sa completeToBeginning(), progress
*/
void QQuickAnimationController::completeToEnd()
{
Q_D(QQuickAnimationController);
if (!d->animationInstance)
return;
if (d->progress == 1)
return;
d->animationInstance->addAnimationChangeListener(d, QAbstractAnimationJob::Completion | QAbstractAnimationJob::CurrentTime);
d->animationInstance->setDirection(QAbstractAnimationJob::Forward);
//Disable and then enable user control to trigger the animation instance's state change
d->animationInstance->setDisableUserControl();
d->animationInstance->setEnableUserControl();
d->animationInstance->start();
}
QT_END_NAMESPACE
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