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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKSPRITE_P_H
#define QQUICKSPRITE_P_H
#include <QObject>
#include <QUrl>
#include <QVariantMap>
#include <QQmlListProperty>
#include <QtQuick/private/qquickpixmapcache_p.h>
#include "qquickspriteengine_p.h"
#include <QDebug>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
class QQuickSprite : public QQuickStochasticState
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
//Renderers have to query this hint when advancing frames
Q_PROPERTY(bool reverse READ reverse WRITE setReverse NOTIFY reverseChanged)
Q_PROPERTY(bool frameSync READ frameSync WRITE setFrameSync NOTIFY frameSyncChanged)
Q_PROPERTY(int frames READ frames WRITE setFrames NOTIFY frameCountChanged)
Q_PROPERTY(int frameCount READ frameCount WRITE setFrameCount NOTIFY frameCountChanged)
//If frame height or width is not specified, it is assumed to be a single long row of square frames.
//Otherwise, it can be multiple contiguous rows, when one row runs out the next will be used.
Q_PROPERTY(int frameHeight READ frameHeight WRITE setFrameHeight NOTIFY frameHeightChanged)
Q_PROPERTY(int frameWidth READ frameWidth WRITE setFrameWidth NOTIFY frameWidthChanged)
Q_PROPERTY(int frameX READ frameX WRITE setFrameX NOTIFY frameXChanged)
Q_PROPERTY(int frameY READ frameY WRITE setFrameY NOTIFY frameYChanged)
//Precedence order: frameRate, frameDuration, duration
Q_PROPERTY(qreal frameRate READ frameRate WRITE setFrameRate NOTIFY frameRateChanged RESET resetFrameRate)
Q_PROPERTY(qreal frameRateVariation READ frameRateVariation WRITE setFrameRateVariation NOTIFY frameRateVariationChanged)
Q_PROPERTY(int frameDuration READ frameDuration WRITE setFrameDuration NOTIFY frameDurationChanged RESET resetFrameDuration)
Q_PROPERTY(int frameDurationVariation READ frameDurationVariation WRITE setFrameDurationVariation NOTIFY frameDurationVariationChanged)
public:
explicit QQuickSprite(QObject *parent = 0);
QUrl source() const
{
return m_source;
}
int frameHeight() const
{
return m_frameHeight;
}
int frameWidth() const
{
return m_frameWidth;
}
bool reverse() const
{
return m_reverse;
}
int frames() const
{
return m_frames;
}
int frameCount() const
{
return m_frames;
}
int frameX() const
{
return m_frameX;
}
int frameY() const
{
return m_frameY;
}
void resetFrameRate()
{
setFrameRate(-1);
}
qreal frameRate() const
{
return m_frameRate;
}
qreal frameRateVariation() const
{
return m_frameRateVariation;
}
void resetFrameDuration()
{
setFrameDuration(-1);
}
int frameDuration() const
{
return m_frameDuration;
}
int frameDurationVariation() const
{
return m_frameDurationVariation;
}
int variedDuration() const;
bool frameSync() const
{
return m_frameSync;
}
signals:
void sourceChanged(QUrl arg);
void frameHeightChanged(int arg);
void frameWidthChanged(int arg);
void reverseChanged(bool arg);
void frameCountChanged(int arg);
void frameXChanged(int arg);
void frameYChanged(int arg);
void frameRateChanged(qreal arg);
void frameRateVariationChanged(qreal arg);
void frameDurationChanged(int arg);
void frameDurationVariationChanged(int arg);
void frameSyncChanged(bool arg);
public slots:
void setSource(QUrl arg)
{
if (m_source != arg) {
m_source = arg;
emit sourceChanged(arg);
startImageLoading();
}
}
void setFrameHeight(int arg)
{
if (m_frameHeight != arg) {
m_frameHeight = arg;
emit frameHeightChanged(arg);
}
}
void setFrameWidth(int arg)
{
if (m_frameWidth != arg) {
m_frameWidth = arg;
emit frameWidthChanged(arg);
}
}
void setReverse(bool arg)
{
if (m_reverse != arg) {
m_reverse = arg;
emit reverseChanged(arg);
}
}
void setFrames(int arg)
{
qWarning() << "Sprite::frames has been renamed Sprite::frameCount";
setFrameCount(arg);
}
void setFrameCount(int arg)
{
if (m_frames != arg) {
m_frames = arg;
emit frameCountChanged(arg);
}
}
void setFrameX(int arg)
{
if (m_frameX != arg) {
m_frameX = arg;
emit frameXChanged(arg);
}
}
void setFrameY(int arg)
{
if (m_frameY != arg) {
m_frameY = arg;
emit frameYChanged(arg);
}
}
void setFrameRate(qreal arg)
{
if (m_frameRate != arg) {
m_frameRate = arg;
emit frameRateChanged(arg);
}
}
void setFrameRateVariation(qreal arg)
{
if (m_frameRateVariation != arg) {
m_frameRateVariation = arg;
emit frameRateVariationChanged(arg);
}
}
void setFrameDuration(int arg)
{
if (m_frameDuration != arg) {
m_frameDuration = arg;
emit frameDurationChanged(arg);
}
}
void setFrameDurationVariation(int arg)
{
if (m_frameDurationVariation != arg) {
m_frameDurationVariation = arg;
emit frameDurationVariationChanged(arg);
}
}
void setFrameSync(bool arg)
{
if (m_frameSync != arg) {
m_frameSync = arg;
emit frameSyncChanged(arg);
}
}
private slots:
void startImageLoading();
private:
friend class QQuickImageParticle;
friend class QQuickSpriteSequence;
friend class QQuickAnimatedSprite;
friend class QQuickSpriteEngine;
friend class QQuickStochasticEngine;
int m_generatedCount;
int m_framesPerRow;
int m_rowY;
int m_rowStartX;
QUrl m_source;
bool m_reverse;
int m_frameHeight;
int m_frameWidth;
int m_frames;
int m_frameX;
int m_frameY;
qreal m_frameRate;
qreal m_frameRateVariation;
int m_frameDuration;
int m_frameDurationVariation;
bool m_frameSync;
QQuickPixmap m_pix;
};
QT_END_NAMESPACE
QT_END_HEADER
#endif // QQUICKSPRITE_P_H
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