1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
|
/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickflipable_p.h"
#include "qquickitem_p.h"
#include <QtQml/qqmlinfo.h>
QT_BEGIN_NAMESPACE
// XXX todo - i think this needs work and a bit of a re-think
class QQuickLocalTransform : public QQuickTransform
{
Q_OBJECT
public:
QQuickLocalTransform(QObject *parent) : QQuickTransform(parent) {}
void setTransform(const QTransform &t) {
transform = t;
update();
}
virtual void applyTo(QMatrix4x4 *matrix) const {
*matrix *= transform;
}
private:
QTransform transform;
};
class QQuickFlipablePrivate : public QQuickItemPrivate
{
Q_DECLARE_PUBLIC(QQuickFlipable)
public:
QQuickFlipablePrivate() : current(QQuickFlipable::Front), front(0), back(0), sideDirty(false) {}
virtual void transformChanged();
void updateSide();
void setBackTransform();
QQuickFlipable::Side current;
QPointer<QQuickLocalTransform> backTransform;
QPointer<QQuickItem> front;
QPointer<QQuickItem> back;
bool sideDirty;
bool wantBackXFlipped;
bool wantBackYFlipped;
};
/*!
\qmltype Flipable
\instantiates QQuickFlipable
\inqmlmodule QtQuick
\inherits Item
\ingroup qtquick-input
\ingroup qtquick-containers
\brief Provides a surface that can be flipped
Flipable is an item that can be visibly "flipped" between its front and
back sides, like a card. It may used together with \l Rotation, \l State
and \l Transition types to produce a flipping effect.
The \l front and \l back properties are used to hold the items that are
shown respectively on the front and back sides of the flipable item.
\section1 Example Usage
The following example shows a Flipable item that flips whenever it is
clicked, rotating about the y-axis.
This flipable item has a \c flipped boolean property that is toggled
whenever the MouseArea within the flipable is clicked. When
\c flipped is true, the item changes to the "back" state; in this
state, the \c angle of the \l Rotation item is changed to 180
degrees to produce the flipping effect. When \c flipped is false, the
item reverts to the default state, in which the \c angle value is 0.
\snippet qml/flipable/flipable.qml 0
\image flipable.gif
The \l Transition creates the animation that changes the angle over
four seconds. When the item changes between its "back" and
default states, the NumberAnimation animates the angle between
its old and new values.
See \l {Qt Quick States} for details on state changes and the default
state, and \l {Animation and Transitions in Qt Quick} for more information on how
animations work within transitions.
\sa {customitems/flipable}{UI Components: Flipable Example}
*/
QQuickFlipable::QQuickFlipable(QQuickItem *parent)
: QQuickItem(*(new QQuickFlipablePrivate), parent)
{
}
QQuickFlipable::~QQuickFlipable()
{
}
/*!
\qmlproperty Item QtQuick::Flipable::front
\qmlproperty Item QtQuick::Flipable::back
The front and back sides of the flipable.
*/
QQuickItem *QQuickFlipable::front()
{
Q_D(const QQuickFlipable);
return d->front;
}
void QQuickFlipable::setFront(QQuickItem *front)
{
Q_D(QQuickFlipable);
if (d->front) {
qmlInfo(this) << tr("front is a write-once property");
return;
}
d->front = front;
d->front->setParentItem(this);
if (Back == d->current)
d->front->setOpacity(0.);
emit frontChanged();
}
QQuickItem *QQuickFlipable::back()
{
Q_D(const QQuickFlipable);
return d->back;
}
void QQuickFlipable::setBack(QQuickItem *back)
{
Q_D(QQuickFlipable);
if (d->back) {
qmlInfo(this) << tr("back is a write-once property");
return;
}
if (back == 0)
return;
d->back = back;
d->back->setParentItem(this);
d->backTransform = new QQuickLocalTransform(d->back);
d->backTransform->prependToItem(d->back);
if (Front == d->current)
d->back->setOpacity(0.);
connect(back, SIGNAL(widthChanged()),
this, SLOT(retransformBack()));
connect(back, SIGNAL(heightChanged()),
this, SLOT(retransformBack()));
emit backChanged();
}
void QQuickFlipable::retransformBack()
{
Q_D(QQuickFlipable);
if (d->current == QQuickFlipable::Back && d->back)
d->setBackTransform();
}
/*!
\qmlproperty enumeration QtQuick::Flipable::side
The side of the Flipable currently visible. Possible values are \c
Flipable.Front and \c Flipable.Back.
*/
QQuickFlipable::Side QQuickFlipable::side() const
{
Q_D(const QQuickFlipable);
const_cast<QQuickFlipablePrivate *>(d)->updateSide();
return d->current;
}
void QQuickFlipablePrivate::transformChanged()
{
Q_Q(QQuickFlipable);
if (!sideDirty) {
sideDirty = true;
q->polish();
}
QQuickItemPrivate::transformChanged();
}
void QQuickFlipable::updatePolish()
{
Q_D(QQuickFlipable);
d->updateSide();
}
// determination on the currently visible side of the flipable
// has to be done on the complete scene transform to give
// correct results.
void QQuickFlipablePrivate::updateSide()
{
Q_Q(QQuickFlipable);
if (!sideDirty)
return;
sideDirty = false;
QTransform sceneTransform;
itemToParentTransform(sceneTransform);
QPointF p1(0, 0);
QPointF p2(1, 0);
QPointF p3(1, 1);
QPointF scenep1 = sceneTransform.map(p1);
QPointF scenep2 = sceneTransform.map(p2);
QPointF scenep3 = sceneTransform.map(p3);
#if 0
p1 = q->mapToParent(p1);
p2 = q->mapToParent(p2);
p3 = q->mapToParent(p3);
#endif
qreal cross = (scenep1.x() - scenep2.x()) * (scenep3.y() - scenep2.y()) -
(scenep1.y() - scenep2.y()) * (scenep3.x() - scenep2.x());
wantBackYFlipped = scenep1.x() >= scenep2.x();
wantBackXFlipped = scenep2.y() >= scenep3.y();
QQuickFlipable::Side newSide;
if (cross > 0) {
newSide = QQuickFlipable::Back;
} else {
newSide = QQuickFlipable::Front;
}
if (newSide != current) {
current = newSide;
if (current == QQuickFlipable::Back && back)
setBackTransform();
if (front)
front->setOpacity((current==QQuickFlipable::Front)?1.:0.);
if (back)
back->setOpacity((current==QQuickFlipable::Back)?1.:0.);
emit q->sideChanged();
}
}
/* Depends on the width/height of the back item, and so needs reevaulating
if those change.
*/
void QQuickFlipablePrivate::setBackTransform()
{
QTransform mat;
mat.translate(back->width()/2,back->height()/2);
if (back->width() && wantBackYFlipped)
mat.rotate(180, Qt::YAxis);
if (back->height() && wantBackXFlipped)
mat.rotate(180, Qt::XAxis);
mat.translate(-back->width()/2,-back->height()/2);
if (backTransform)
backTransform->setTransform(mat);
}
QT_END_NAMESPACE
#include "qquickflipable.moc"
|