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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
**     the names of its contributors may be used to endorse or promote
**     products derived from this software without specific prior written
**     permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Particles 2.0

Item {
    id: block
    property bool dying: false
    property bool spawned: false
    property int type: 0
    property ParticleSystem particleSystem

    Behavior on x {
        enabled: spawned;
        NumberAnimation{ easing.type: Easing.OutBounce }
    }
    Behavior on y {
        NumberAnimation{ easing.type: Easing.InQuad }
    }

    Image {
        id: img
        source: {
            if (type == 0){
                "gfx/red-puzzle.png";
            } else if (type == 1) {
                "gfx/blue-puzzle.png";
            } else if (type == 2) {
                "gfx/green-puzzle.png";
            } else {
                "gfx/yellow-puzzle.png";
            }
        }
        opacity: 0
        Behavior on opacity { NumberAnimation { duration: 200 } }
        anchors.centerIn: parent
        anchors.verticalCenterOffset: -4
        anchors.horizontalCenterOffset: 4
    }

    //Foreground particles
    BlockEmitter {
        id: particles
        system: particleSystem
        group: {
            if (type == 0){
                "red";
            } else if (type == 1) {
                "blue";
            } else if (type == 2) {
                "green";
            } else {
                "yellow";
            }
        }
        anchors.fill: parent
    }

    states: [
        State {
            name: "AliveState"; when: spawned == true && dying == false
            PropertyChanges { target: img; opacity: 1 }
        },

        State {
            name: "DeathState"; when: dying == true
            PropertyChanges { target: img; scale: 2 }
            StateChangeScript { script: particles.pulse(200); }
            PropertyChanges { target: img; opacity: 0 }
            StateChangeScript { script: block.destroy(1000); }
        }
    ]
}