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authorGunnar Sletta <gunnar@sletta.org>2015-06-11 10:17:45 +0200
committerSimon Hausmann <simon.hausmann@theqtcompany.com>2015-06-15 09:31:08 +0000
commite9c5ac78deaae6775ad5cf08c022a0105f7702a7 (patch)
tree8eca91f4d1dc1c13f07f96369023e42b65bbcded /src/quick/items
parentd845227aca013f9d3c0d63a394a5c27733f6d019 (diff)
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Add QQuickWindow::TextureIsOpaque as option to createTextureFromImage.
Opaque textures can be a lot faster, so give this option without forcing the user to reimplement her/his own QSGTexture class. The old behavior was that createTextureFromImage() disregarded TextureHasAlphaChannel and looked solely at the image's format. To keep this behavior intact, we introduce a second opt-in flag to switch textures from auto-detect to false, namely TextureIsOpaque. [ChangeLog][QtQuick][QQuickWindow] Add TextureIsOpaque option to createTextureFromImage() Change-Id: I248db4bc5f7920864b6aa8d831ce24d23ad370ef Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
Diffstat (limited to 'src/quick/items')
-rw-r--r--src/quick/items/qquickwindow.cpp31
-rw-r--r--src/quick/items/qquickwindow.h3
2 files changed, 24 insertions, 10 deletions
diff --git a/src/quick/items/qquickwindow.cpp b/src/quick/items/qquickwindow.cpp
index 7ad2cbc3d..90f46d495 100644
--- a/src/quick/items/qquickwindow.cpp
+++ b/src/quick/items/qquickwindow.cpp
@@ -3372,6 +3372,11 @@ QQmlIncubationController *QQuickWindow::incubationController() const
will delete the GL texture when the texture object is deleted.
\value TextureCanUseAtlas The image can be uploaded into a texture atlas.
+
+ \value TextureIsOpaque The texture will return false for
+ QSGTexture::hasAlphaChannel() and will not be blended. This flag was added
+ in Qt 5.6.
+
*/
/*!
@@ -3576,12 +3581,21 @@ QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image) const
The caller of the function is responsible for deleting the returned texture.
The actual GL texture will be deleted when the texture object is deleted.
- When \a options contains TextureCanUseAtlas the engine may put the image
+ When \a options contains TextureCanUseAtlas, the engine may put the image
into a texture atlas. Textures in an atlas need to rely on
QSGTexture::normalizedTextureSubRect() for their geometry and will not
support QSGTexture::Repeat. Other values from CreateTextureOption are
ignored.
+ When \a options contains TextureIsOpaque, the engine will create an RGB
+ texture which returns false for QSGTexture::hasAlphaChannel(). Opaque
+ textures will in most cases be faster to render. When this flag is not set,
+ the texture will have an alpha channel based on the image's format.
+
+ When \a options contains TextureHasMipmaps, the engine will create a
+ texture which can use mipmap filtering. Mipmapped textures can not be in
+ an atlas.
+
The returned texture will be using \c GL_TEXTURE_2D as texture target and
\c GL_RGBA as internal format. Reimplement QSGTexture to create textures
with different parameters.
@@ -3603,14 +3617,13 @@ QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image) const
QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image, CreateTextureOptions options) const
{
Q_D(const QQuickWindow);
- if (d->context) {
- if (options & TextureCanUseAtlas)
- return d->context->createTexture(image);
- else
- return d->context->createTextureNoAtlas(image);
- }
- else
- return 0;
+ if (!d->context)
+ return 0;
+ uint flags = 0;
+ if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas;
+ if (options & TextureHasMipmaps) flags |= QSGRenderContext::CreateTexture_Mipmap;
+ if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha;
+ return d->context->createTexture(image, flags);
}
diff --git a/src/quick/items/qquickwindow.h b/src/quick/items/qquickwindow.h
index 1a1d44c3b..3d09e0c03 100644
--- a/src/quick/items/qquickwindow.h
+++ b/src/quick/items/qquickwindow.h
@@ -69,7 +69,8 @@ public:
TextureHasAlphaChannel = 0x0001,
TextureHasMipmaps = 0x0002,
TextureOwnsGLTexture = 0x0004,
- TextureCanUseAtlas = 0x0008
+ TextureCanUseAtlas = 0x0008,
+ TextureIsOpaque = 0x0010,
};
enum RenderStage {