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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-04-24 17:14:41 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-04-25 18:47:33 +0200
commit50d7c049e3310d4d9194c2efb5150e4e5a50e5ca (patch)
tree5188942587b52f35d8972bd3cef84872f70d62dd /src/particles
parenta1eb1348ff8026a6c623981d06142769dc18ec78 (diff)
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Follow QOpenGLContext API renaming
Task-number: QTBUG-38564 Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/particles')
-rw-r--r--src/particles/qquickcustomparticle.cpp4
-rw-r--r--src/particles/qquickimageparticle.cpp12
2 files changed, 8 insertions, 8 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp
index c11228382..d3e5e4133 100644
--- a/src/particles/qquickcustomparticle.cpp
+++ b/src/particles/qquickcustomparticle.cpp
@@ -269,7 +269,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
return 0;
if (m_dirtyProgram) {
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(rootNode->material());
Q_ASSERT(material);
@@ -311,7 +311,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec
QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes()
{
- if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) {
+ if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) {
printf("CustomParticle: Too many particles... \n");
return 0;
}
diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp
index f7f0b6660..5efa7b4cc 100644
--- a/src/particles/qquickimageparticle.cpp
+++ b/src/particles/qquickimageparticle.cpp
@@ -100,7 +100,7 @@ public:
TabledMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -178,7 +178,7 @@ public:
DeformableMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -243,7 +243,7 @@ public:
SpriteMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -325,7 +325,7 @@ public:
ColoredMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -403,7 +403,7 @@ public:
SimpleMaterial()
{
QSGShaderSourceBuilder builder;
- const bool isES = QOpenGLContext::currentContext()->isES();
+ const bool isES = QOpenGLContext::currentContext()->isOpenGLES();
builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert"));
builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES));
@@ -1231,7 +1231,7 @@ void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough)
void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node)
{
- if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) {
+ if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) {
printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort
return;
}