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author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-04-24 17:14:41 +0200 |
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committer | The Qt Project <gerrit-noreply@qt-project.org> | 2014-04-25 18:47:33 +0200 |
commit | 50d7c049e3310d4d9194c2efb5150e4e5a50e5ca (patch) | |
tree | 5188942587b52f35d8972bd3cef84872f70d62dd /src/particles | |
parent | a1eb1348ff8026a6c623981d06142769dc18ec78 (diff) | |
download | qtdeclarative-50d7c049e3310d4d9194c2efb5150e4e5a50e5ca.tar.gz qtdeclarative-50d7c049e3310d4d9194c2efb5150e4e5a50e5ca.tar.bz2 qtdeclarative-50d7c049e3310d4d9194c2efb5150e4e5a50e5ca.zip |
Follow QOpenGLContext API renaming
Task-number: QTBUG-38564
Change-Id: Ice1170339f7d650fcb6accfccf325471629343d6
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'src/particles')
-rw-r--r-- | src/particles/qquickcustomparticle.cpp | 4 | ||||
-rw-r--r-- | src/particles/qquickimageparticle.cpp | 12 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/particles/qquickcustomparticle.cpp b/src/particles/qquickcustomparticle.cpp index c11228382..d3e5e4133 100644 --- a/src/particles/qquickcustomparticle.cpp +++ b/src/particles/qquickcustomparticle.cpp @@ -269,7 +269,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec return 0; if (m_dirtyProgram) { - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); QQuickShaderEffectMaterial *material = static_cast<QQuickShaderEffectMaterial *>(rootNode->material()); Q_ASSERT(material); @@ -311,7 +311,7 @@ QQuickShaderEffectNode *QQuickCustomParticle::prepareNextFrame(QQuickShaderEffec QQuickShaderEffectNode* QQuickCustomParticle::buildCustomNodes() { - if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) { + if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) { printf("CustomParticle: Too many particles... \n"); return 0; } diff --git a/src/particles/qquickimageparticle.cpp b/src/particles/qquickimageparticle.cpp index f7f0b6660..5efa7b4cc 100644 --- a/src/particles/qquickimageparticle.cpp +++ b/src/particles/qquickimageparticle.cpp @@ -100,7 +100,7 @@ public: TabledMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -178,7 +178,7 @@ public: DeformableMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -243,7 +243,7 @@ public: SpriteMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -325,7 +325,7 @@ public: ColoredMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -403,7 +403,7 @@ public: SimpleMaterial() { QSGShaderSourceBuilder builder; - const bool isES = QOpenGLContext::currentContext()->isES(); + const bool isES = QOpenGLContext::currentContext()->isOpenGLES(); builder.appendSourceFile(QStringLiteral(":/particles/shaders/imageparticle.vert")); builder.addDefinition(QByteArray(SHADER_PLATFORM_DEFINES)); @@ -1231,7 +1231,7 @@ void QQuickImageParticle::buildParticleNodes(QSGNode** passThrough) void QQuickImageParticle::finishBuildParticleNodes(QSGNode** node) { - if (QOpenGLContext::currentContext()->isES() && m_count * 4 > 0xffff) { + if (QOpenGLContext::currentContext()->isOpenGLES() && m_count * 4 > 0xffff) { printf("ImageParticle: Too many particles - maximum 16,000 per ImageParticle.\n");//ES 2 vertex count limit is ushort return; } |