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authorLaszlo Agocs <laszlo.agocs@theqtcompany.com>2014-12-16 13:19:39 +0100
committerSimon Hausmann <simon.hausmann@digia.com>2014-12-18 10:15:26 +0100
commit5a7b256a62ebc520d0bd13ff5dd1c5fae4138bf7 (patch)
treeecfefd2fe3a7b959510320f21a86d315bb041c39 /examples
parent6a69ccc297e4de9726fa1a08555b49abef3f12a9 (diff)
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rendercontrol example: calculate fbo size correctly
Change-Id: Ida1e7cb9426d31ed6406dd6db86f5834f0f1a6ac Reviewed-by: Jørgen Lind <jorgen.lind@theqtcompany.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/quick/rendercontrol/window_singlethreaded.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/quick/rendercontrol/window_singlethreaded.cpp b/examples/quick/rendercontrol/window_singlethreaded.cpp
index c72d11ade..454b06f42 100644
--- a/examples/quick/rendercontrol/window_singlethreaded.cpp
+++ b/examples/quick/rendercontrol/window_singlethreaded.cpp
@@ -139,7 +139,7 @@ void WindowSingleThreaded::createFbo()
{
// The scene graph has been initialized. It is now time to create an FBO and associate
// it with the QQuickWindow.
- m_fbo = new QOpenGLFramebufferObject(size(), QOpenGLFramebufferObject::CombinedDepthStencil);
+ m_fbo = new QOpenGLFramebufferObject(size() * devicePixelRatio(), QOpenGLFramebufferObject::CombinedDepthStencil);
m_quickWindow->setRenderTarget(m_fbo);
}