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#include "caffe2/core/context_gpu.h"
#include "caffe2/image/transform_gpu.h"
#include "caffe2/utils/conversions.h"
/**
*
* Copyright (c) 2016, NVIDIA CORPORATION, All rights reserved
* Distributed under 2-clause BSD license; see accompanying LICENSE file
*
**/
namespace caffe2 {
namespace {
// input in (int8, NHWC), output in (fp32, NCHW)
template <typename In, typename Out>
__global__ void transform_kernel(
const int N,
const int C,
const int H,
const int W,
const float* mean,
const float* std,
const In* in,
Out* out) {
const int n = blockIdx.x;
const int nStride = C*H*W;
// pointers to data for this image
const In* input_ptr = &in[n*nStride];
Out* output_ptr = &out[n*nStride];
// either read or write uncoalesced - try reading
for (int c=0; c < C; ++c) {
for (int h=threadIdx.y; h < H; h += blockDim.y) {
for (int w=threadIdx.x; w < W; w += blockDim.x) {
int in_idx = c + C*w + C*W*h; // HWC
int out_idx = c*H*W + h*W + w; // CHW
output_ptr[out_idx] = convert::To<float,Out>(
(convert::To<In,float>(input_ptr[in_idx])-mean[c]) * std[c]);
}
}
}
}
}
template <typename T_IN, typename T_OUT, class Context>
bool TransformOnGPU(
Tensor& X,
Tensor* Y,
Tensor& mean,
Tensor& std,
Context* context) {
// data comes in as NHWC
const int N = X.dim32(0), C = X.dim32(3), H = X.dim32(1), W = X.dim32(2);
// data goes out as NCHW
Y->Resize(std::vector<int>{N,C,H,W});
auto* input_data = X.template data<T_IN>();
auto* output_data = Y->template mutable_data<T_OUT>();
transform_kernel<
T_IN, T_OUT><<<N, dim3(16, 16), 0, context->cuda_stream()>>>(
N, C, H, W, mean.template data<float>(), std.template data<float>(),
input_data, output_data);
return true;
};
template bool TransformOnGPU<uint8_t, float, CUDAContext>(
Tensor& X,
Tensor* Y,
Tensor& mean,
Tensor& std,
CUDAContext* context);
template bool TransformOnGPU<uint8_t, float16, CUDAContext>(
Tensor& X,
Tensor* Y,
Tensor& mean,
Tensor& std,
CUDAContext* context);
} // namespace caffe2
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