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|
## Contributing to PyTorch
If you are interested in contributing to PyTorch, your contributions will fall
into two categories:
1. You want to propose a new feature and implement it.
- Post about your intended feature, and we shall discuss the design and
implementation. Once we agree that the plan looks good, go ahead and implement it.
2. You want to implement a feature or bug-fix for an outstanding issue.
- Search for your issue here: https://github.com/pytorch/pytorch/issues
- Pick an issue and comment on the task that you want to work on this feature.
- If you need more context on a particular issue, please ask and we shall provide.
Once you finish implementing a feature or bug-fix, please send a Pull Request to
https://github.com/pytorch/pytorch
This document covers some of the more technical aspects of contributing
to PyTorch. For more non-technical guidance about how to contribute to
PyTorch, see the [Contributing Guide](docs/source/community/contribution_guide.rst).
## Developing PyTorch
To develop PyTorch on your machine, here are some tips:
1. Uninstall all existing PyTorch installs:
```bash
conda uninstall pytorch
pip uninstall torch
pip uninstall torch # run this command twice
```
2. Clone a copy of PyTorch from source:
```bash
git clone https://github.com/pytorch/pytorch
cd pytorch
```
2.1. If you already have PyTorch from source, update it:
```bash
git pull --rebase
git submodule sync --recursive
git submodule update --init --recursive
```
If you want to have no-op incremental rebuilds (which are fast), see the section below titled "Make no-op build fast."
3. Install PyTorch in `develop` mode:
A full set of instructions on installing PyTorch from source is here:
https://github.com/pytorch/pytorch#from-source
The change you have to make is to replace
```bash
python setup.py install
```
with
```bash
python setup.py develop
```
This mode will symlink the Python files from the current local source
tree into the Python install. Hence, if you modify a Python file, you
do not need to reinstall PyTorch again and again. This is especially
useful if you are only changing Python files.
For example:
- Install local PyTorch in `develop` mode
- modify your Python file `torch/__init__.py` (for example)
- test functionality
- modify your Python file `torch/__init__.py`
- test functionality
- modify your Python file `torch/__init__.py`
- test functionality
You do not need to repeatedly install after modifying Python files.
In case you want to reinstall, make sure that you uninstall PyTorch first by running `pip uninstall torch`
and `python setup.py clean`. Then you can install in `develop` mode again.
## Codebase structure
* [c10](c10) - Core library files that work everywhere, both server
and mobile. We are slowly moving pieces from [ATen/core](aten/src/ATen/core)
here. This library is intended only to contain essential functionality,
and appropriate to use in settings where binary size matters. (But
you'll have a lot of missing functionality if you try to use it
directly.)
* [aten](aten) - C++ tensor library for PyTorch (no autograd support)
* [src](aten/src)
* [TH](aten/src/TH)
[THC](aten/src/THC)
[THNN](aten/src/THNN)
[THCUNN](aten/src/THCUNN) - Legacy library code from the original
Torch. Try not to add things here; we're slowly porting these to
[native](aten/src/ATen/native).
* generic - Contains actual implementations of operators,
parametrized over `scalar_t`. Files here get compiled N times
per supported scalar type in PyTorch.
* [ATen](aten/src/ATen)
* [core](aten/src/ATen/core) - Core functionality of ATen. This
is migrating to top-level c10 folder.
* [native](aten/src/ATen/native) - Modern implementations of
operators. If you want to write a new operator, here is where
it should go. Most CPU operators go in the top level directory,
except for operators which need to be compiled specially; see
cpu below.
* [cpu](aten/src/ATen/native/cpu) - Not actually CPU
implementations of operators, but specifically implementations
which are compiled with processor-specific instructions, like
AVX. See the [README](aten/src/ATen/native/cpu/README.md) for more
details.
* [cuda](aten/src/ATen/native/cuda) - CUDA implementations of
operators.
* [sparse](aten/src/ATen/native/sparse) - CPU and CUDA
implementations of COO sparse tensor operations
* [mkl](aten/src/ATen/native/mkl) [mkldnn](aten/src/ATen/native/mkldnn)
[miopen](aten/src/ATen/native/miopen) [cudnn](aten/src/ATen/native/cudnn)
- implementations of operators which simply bind to some
backend library.
* [torch](torch) - The actual PyTorch library. Everything that is not
in [csrc](torch/csrc) is a Python module, following the PyTorch Python
frontend module structure.
* [csrc](torch/csrc) - C++ files composing the PyTorch library. Files
in this directory tree are a mix of Python binding code, and C++
heavy lifting. Consult `setup.py` for the canonical list of Python
binding files; conventionally, they are often prefixed with
`python_`.
* [jit](torch/csrc/jit) - Compiler and frontend for TorchScript JIT
frontend.
* [autograd](torch/csrc/autograd) - Implementation of reverse-mode automatic
differentiation.
* [api](torch/csrc/api) - The PyTorch C++ frontend.
* [distributed](torch/csrc/distributed) - Distributed training
support for PyTorch.
* [tools](tools) - Code generation scripts for the PyTorch library.
See [README](tools/README.md) of this directory for more details.
* [test](tests) - Python unit tests for PyTorch Python frontend.
* [test_torch.py](test/test_torch.py) - Basic tests for PyTorch
functionality.
* [test_autograd.py](test/test_autograd.py) - Tests for non-NN
automatic differentiation support.
* [test_nn.py](test/test_nn.py) - Tests for NN operators and
their automatic differentiation.
* [test_jit.py](test/test_jit.py) - Tests for the JIT compiler
and TorchScript.
* ...
* [cpp](test/cpp) - C++ unit tests for PyTorch C++ frontend.
* [expect](test/expect) - Automatically generated "expect" files
which are used to compare against expected output.
* [onnx](test/onnx) - Tests for ONNX export functionality,
using both PyTorch and Caffe2.
* [caffe2](caffe2) - The Caffe2 library.
* [core](caffe2/core) - Core files of Caffe2, e.g., tensor, workspace,
blobs, etc.
* [operators](caffe2/operators) - Operators of Caffe2.
* [python](caffe2/python) - Python bindings to Caffe2.
* ...
## Unit testing
PyTorch's testing is located under `test/`. Run the entire test suite with
```bash
python test/run_test.py
```
or run individual test files, like `python test/test_nn.py`, for individual test suites.
### Better local unit tests with pytest
We don't officially support `pytest`, but it works well with our `unittest` tests and offers
a number of useful features for local developing. Install it via `pip install pytest`.
If you want to just run tests that contain a specific substring, you can use the `-k` flag:
```bash
pytest test/test_nn.py -k Loss -v
```
The above is an example of testing a change to Loss functions: this command runs tests such as
`TestNN.test_BCELoss` and `TestNN.test_MSELoss` and can be useful to save keystrokes.
## Writing documentation
PyTorch uses [Google style](http://sphinxcontrib-napoleon.readthedocs.io/en/latest/example_google.html)
for formatting docstrings. Length of line inside docstrings block must be limited to 80 characters to
fit into Jupyter documentation popups.
For C++ documentation (https://pytorch.org/cppdocs), we use
[Doxygen](http://www.doxygen.nl/) and then convert it to
[Sphinx](http://www.sphinx-doc.org/) via
[Breathe](https://github.com/michaeljones/breathe) and
[Exhale](https://github.com/svenevs/exhale). Check the [Doxygen
reference](http://www.stack.nl/~dimitri/doxygen/manual/index.html) for more
information on the documentation syntax. To build the documentation locally,
`cd` into `docs/cpp` and then `make html`.
We run Doxygen in CI (Travis) to verify that you do not use invalid Doxygen
commands. To run this check locally, run `./check-doxygen.sh` from inside
`docs/cpp`.
## Managing multiple build trees
One downside to using `python setup.py develop` is that your development
version of PyTorch will be installed globally on your account (e.g., if
you run `import torch` anywhere else, the development version will be
used.
If you want to manage multiple builds of PyTorch, you can make use of
[conda environments](https://conda.io/docs/using/envs.html) to maintain
separate Python package environments, each of which can be tied to a
specific build of PyTorch. To set one up:
```bash
conda create -n pytorch-myfeature
source activate pytorch-myfeature
# if you run python now, torch will NOT be installed
python setup.py develop
```
## C++ Development tips
If you are working on the C++ code, there are a few important things that you
will want to keep in mind:
1. How to rebuild only the code you are working on.
2. How to make rebuilds in the absence of changes go faster.
### Build only what you need.
`python setup.py build` will build everything by default, but sometimes you are
only interested in a specific component.
- Working on a test binary? Run `(cd build && ninja bin/test_binary_name)` to
rebuild only that test binary (without rerunning cmake). (Replace `ninja` with
`make` if you don't have ninja installed).
- Don't need Caffe2? Pass `BUILD_CAFFE2_OPS=0` to disable build of
Caffe2 operators.
On the initial build, you can also speed things up with the environment
variables `DEBUG` and `NO_CUDA`.
- `DEBUG=1` will enable debug builds (-g -O0)
- `REL_WITH_DEB_INFO=1` will enable debug symbols with optimizations (-g -O3)
- `NO_CUDA=1` will disable compiling CUDA (in case you are developing on something not CUDA related), to save compile time.
For example:
```bash
NO_CUDA=1 DEBUG=1 python setup.py develop
```
Make sure you continue to pass these flags on subsequent builds.
### Code completion and IDE support
When using `python setup.py develop`, PyTorch will generate
a `compile_commands.json` file that can be used by many editors
to provide command completion and error highlighting for PyTorch's
C++ code. You need to `pip install ninja` to generate accurate
information for the code in `torch/csrc`. More information at:
- https://sarcasm.github.io/notes/dev/compilation-database.html
### Make no-op build fast.
#### Use Ninja
By default, cmake will use its Makefile generator to generate your build
system. You can get faster builds if you install the ninja build system
with `pip install ninja`. If PyTorch was already built, you will need
to run `python setup.py clean` once after installing ninja for builds to
succeed.
#### Use CCache
Even when dependencies are tracked with file modification,
there are many situations where files get rebuilt when a previous
compilation was exactly the same.
Using ccache in a situation like this is a real time-saver. The ccache manual
describes [two ways to use ccache](https://ccache.samba.org/manual/latest.html#_run_modes).
In the PyTorch project, currently only the latter method of masquerading as
the compiler via symlinks works for CUDA compilation.
Here are the instructions for installing ccache from source (tested at commit
`7abac8f` of the `ccache` repo):
```bash
# install and export ccache
if ! ls ~/ccache/bin/ccache
then
sudo apt-get update
sudo apt-get install -y automake autoconf
sudo apt-get install -y asciidoc
mkdir -p ~/ccache
pushd /tmp
rm -rf ccache
git clone https://github.com/ccache/ccache.git
pushd ccache
./autogen.sh
./configure
make install prefix=~/ccache
popd
popd
mkdir -p ~/ccache/lib
mkdir -p ~/ccache/cuda
ln -s ~/ccache/bin/ccache ~/ccache/lib/cc
ln -s ~/ccache/bin/ccache ~/ccache/lib/c++
ln -s ~/ccache/bin/ccache ~/ccache/lib/gcc
ln -s ~/ccache/bin/ccache ~/ccache/lib/g++
ln -s ~/ccache/bin/ccache ~/ccache/cuda/nvcc
~/ccache/bin/ccache -M 25Gi
fi
export PATH=~/ccache/lib:$PATH
export CUDA_NVCC_EXECUTABLE=~/ccache/cuda/nvcc
```
Alternatively, `ccache` provided by newer Linux distributions (e.g. Debian/sid)
also works, but the `nvcc` symlink to `ccache` as described above is still required.
Note that the original `nvcc` binary (typically at `/usr/local/cuda/bin`) must
be on your `PATH`, otherwise `ccache` will emit the following error:
ccache: error: Could not find compiler "nvcc" in PATH
For example, here is how to install/configure `ccache` on Ubuntu:
```bash
# install ccache
sudo apt install ccache
# update symlinks and create/re-create nvcc link
sudo /usr/sbin/update-ccache-symlinks
sudo ln -s /usr/bin/ccache /usr/lib/ccache/nvcc
# config: cache dir is ~/.ccache, conf file ~/.ccache/ccache.conf
# max size of cache
ccache -M 25Gi # -M 0 for unlimited
# unlimited number of files
ccache -F 0
# deploy (and add to ~/.bashrc for later)
export PATH="/usr/lib/ccache:$PATH"
export CUDA_NVCC_EXECUTABLE=/usr/lib/ccache/nvcc
```
## CUDA Development tips
If you are working on the CUDA code, here are some useful CUDA debugging tips:
1. `CUDA_DEVICE_DEBUG=1` will enable CUDA device function debug symbols (`-g -G`).
This will be particularly helpful in debugging device code. However, it will
slow down the build process for about 50% (compared to only `DEBUG=1`), so use wisely.
2. `cuda-gdb` and `cuda-memcheck` are your best CUDA debugging friends. Unlike`gdb`,
`cuda-gdb` can display actual values in a CUDA tensor (rather than all zeros).
Hope this helps, and thanks for considering to contribute.
## Windows development tips
For building from source on Windows, consult
[our documentation](https://pytorch.org/docs/stable/notes/windows.html) on it.
Occasionally, you will write a patch which works on Linux, but fails CI on Windows.
There are a few aspects in which MSVC (the Windows compiler toolchain we use) is stricter
than Linux, which are worth keeping in mind when fixing these problems.
1. Symbols are NOT exported by default on Windows; instead, you have to explicitly
mark a symbol as exported/imported in a header file with `__declspec(dllexport)` /
`__declspec(dllimport)`. We have codified this pattern into a set of macros
which follow the convention `*_API`, e.g., `CAFFE2_API` inside Caffe2 and ATen.
(Every separate shared library needs a unique macro name, because symbol visibility
is on a per shared library basis. See c10/macros/Macros.h for more details.)
The upshot is if you see an "unresolved external" error in your Windows build, this
is probably because you forgot to mark a function with `*_API`. However, there is
one important counterexample to this principle: if you want a *templated* function
to be instantiated at the call site, do NOT mark it with `*_API` (if you do mark it,
you'll have to explicitly instantiate all of the specializations used by the call
sites.)
2. If you link against a library, this does not make its dependencies transitively
visible. You must explicitly specify a link dependency against every library whose
symbols you use. (This is different from Linux where in most environments,
transitive dependencies can be used to fulfill unresolved symbols.)
3. If you have a Windows box (we have a few on EC2 which you can request access to) and
you want to run the build, the easiest way is to just run `.jenkins/pytorch/win-build.sh`.
If you need to rebuild, run `REBUILD=1 .jenkins/pytorch/win-build.sh` (this will avoid
blowing away your Conda environment.)
Even if you don't know anything about MSVC, you can use cmake to build simple programs on
Windows; this can be helpful if you want to learn more about some peculiar linking behavior
by reproducing it on a small example. Here's a simple example cmake file that defines
two dynamic libraries, one linking with the other:
```CMake
project(myproject CXX)
set(CMAKE_CXX_STANDARD 11)
add_library(foo SHARED foo.cpp)
add_library(bar SHARED bar.cpp)
# NB: don't forget to __declspec(dllexport) at least one symbol from foo,
# otherwise foo.lib will not be created.
target_link_libraries(bar PUBLIC foo)
```
You can build it with:
```bash
mkdir build
cd build
cmake ..
cmake --build .
```
### Known MSVC (and MSVC with NVCC) bugs
The PyTorch codebase sometimes likes to use exciting C++ features, and
these exciting features lead to exciting bugs in Windows compilers.
To add insult to injury, the error messages will often not tell you
which line of code actually induced the erroring template instantiation.
We've found the most effective way to debug these problems is to
carefully read over diffs, keeping in mind known bugs in MSVC/NVCC.
Here are a few well known pitfalls and workarounds:
* This is not actually a bug per se, but in general, code generated by MSVC
is more sensitive to memory errors; you may have written some code
that does a use-after-free or stack overflows; on Linux the code
might work, but on Windows your program will crash. ASAN may not
catch all of these problems: stay vigilant to the possibility that
your crash is due to a real memory problem.
* (NVCC) `c10::optional` does not work when used from device code. Don't use
it from kernels. Upstream issue: https://github.com/akrzemi1/Optional/issues/58
and our local issue #10329.
* `constexpr` generally works less well on MSVC.
* The idiom `static_assert(f() == f())` to test if `f` is constexpr
does not work; you'll get "error C2131: expression did not evaluate
to a constant". Don't use these asserts on Windows.
(Example: `c10/util/intrusive_ptr.h`)
* (NVCC) Code you access inside a `static_assert` will eagerly be
evaluated as if it were device code, and so you might get an error
that the code is "not accessible".
```cpp
class A {
static A singleton_;
static constexpr inline A* singleton() {
return &singleton_;
}
};
static_assert(std::is_same(A*, decltype(A::singleton()))::value, "hmm");
```
* The compiler will run out of heap space if you attempt to compile files that
are too large. Splitting such files into separate files helps.
(Example: `THTensorMath`, `THTensorMoreMath`, `THTensorEvenMoreMath`.)
* MSVC's preprocessor (but not the standard compiler) has a bug
where it incorrectly tokenizes raw string literals, ending when it sees a `"`.
This causes preprocessor tokens inside the literal like an`#endif` to be incorrectly
treated as preprocessor directives. See https://godbolt.org/z/eVTIJq as an example.
### Running Clang-Tidy
[Clang-Tidy](https://clang.llvm.org/extra/clang-tidy/index.html) is a C++
linter and static analysis tool based on the clang compiler. We run clang-tidy
in our CI to make sure that new C++ code is safe, sane and efficient. See our
[.travis.yml](https://github.com/pytorch/pytorch/blob/master/.travis.yml) file
for the simple commands we use for this.
To run clang-tidy locally, follow these steps:
1. Install clang-tidy. First, check if you already have clang-tidy by simply
writing `clang-tidy` in your terminal. If you don't yet have clang-tidy, you
should be able to install it easily with your package manager, e.g. by writing
`apt-get install clang-tidy` on Ubuntu. See https://apt.llvm.org for details on
how to install the latest version. Note that newer versions of clang-tidy will
have more checks than older versions. In our CI, we run clang-tidy-6.0.
2. Use our driver script to run clang-tidy over any changes relative to some
git revision (you may want to replace `HEAD~1` with `HEAD` to pick up
uncommitted changes). Changes are picked up based on a `git diff` with the
given revision:
```bash
python tools/clang_tidy.py -d build -p torch/csrc --diff 'HEAD~1'
```
Above, it is assumed you are in the PyTorch root folder. `path/to/build` should
be the path to where you built PyTorch from source, e.g. `build` in the PyTorch
root folder if you used `setup.py build`. You can use `-c <clang-tidy-binary>`
to change the clang-tidy this script uses. Make sure you have PyYaml installed,
which is in PyTorch's `requirements.txt`.
### Pre-commit Tidy/Linting Hook
We use clang-tidy and flake8 (installed with flake-mypy) to perform additional
formatting and semantic checking of code. We provide a pre-commit git hook for
performing these checks, before a commit is created:
```bash
ln -s ../../tools/git-pre-commit .git/hooks/pre-commit
```
You'll need to install an appropriately configured flake8; see
[Lint as you type](https://github.com/pytorch/pytorch/wiki/Lint-as-you-type)
for documentation on how to do this.
## Caffe2 notes
In 2018, we merged Caffe2 into the PyTorch source repository. While the
steady state aspiration is that Caffe2 and PyTorch share code freely,
in the meantime there will be some separation.
If you submit a PR to only PyTorch or only Caffe2 code, CI will only
run for the project you edited. The logic for this is implemented
in `.jenkins/pytorch/dirty.sh` and `.jenkins/caffe2/dirty.sh`; you
can look at this to see what path prefixes constitute changes.
This also means if you ADD a new top-level path, or you start
sharing code between projects, you need to modify these files.
There are a few "unusual" directories which, for historical reasons,
are Caffe2/PyTorch specific. Here they are:
- `CMakeLists.txt`, `Makefile`, `binaries`, `cmake`, `conda`, `modules`,
`scripts` are Caffe2-specific. Don't put PyTorch code in them without
extra coordination.
- `mypy*`, `requirements.txt`, `setup.py`, `test`, `tools` are
PyTorch-specific. Don't put Caffe2 code in them without extra
coordination.
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