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# Copyright © 2012 Jon TURNEY
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# builtin_compiler is built before libglsl to generate builtin_function.cpp for libglsl.
# For this to work, a dummy version of builtin_function.cpp, builtin_stubs.cpp, is used.
# Hack to make some of the non-automake variables work.
TOP=$(top_builddir)
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa/ \
$(LIBRARY_INCLUDES) \
$(DEFINES) \
$(LIBRARY_DEFINES) \
$(API_DEFINES)
AM_CXXFLAGS = $(AM_CFLAGS)
AM_YFLAGS = -v -d -p "_mesa_glsl_"
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
GLSL_SRCDIR=$(top_srcdir)/src/glsl
include Makefile.sources
noinst_LTLIBRARIES = libglslcommon.la libglsl.la
noinst_PROGRAMS = glsl_compiler glsl_test builtin_compiler
# common sources for builtin_compiler and libglsl
libglslcommon_la_SOURCES = \
glsl_lexer.ll \
glsl_parser.yy \
$(LIBGLSL_FILES) \
$(LIBGLSL_CXX_FILES)
libglslcommon_la_LIBADD = glcpp/libglcpp.la
# common sources for builtin_compiler and glsl_compiler
GLSL2_SOURCES = \
$(top_srcdir)/src/mesa/program/hash_table.c \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_COMPILER_CXX_FILES)
libglsl_la_SOURCES = \
builtin_function.cpp
libglsl_la_LIBADD = libglslcommon.la
libglsl_la_LDFLAGS =
glsl_compiler_SOURCES = \
$(GLSL2_SOURCES)
glsl_compiler_LDADD = libglsl.la
glsl_test_SOURCES = \
$(top_srcdir)/src/mesa/program/hash_table.c \
$(top_srcdir)/src/mesa/program/symbol_table.c \
$(GLSL_SRCDIR)/standalone_scaffolding.cpp \
test.cpp \
test_optpass.cpp
glsl_test_LDADD = libglsl.la
builtin_compiler_SOURCES = \
$(GLSL2_SOURCES) \
builtin_stubs.cpp
builtin_compiler_LDADD = libglslcommon.la
BUILT_SOURCES = glsl_lexer.cc glsl_parser.cc glsl_parser.h builtin_function.cpp
CLEANFILES = $(BUILT_SOURCES)
builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler$(EXEEXT)
$(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
glcpp/libglcpp.la:
cd glcpp ; $(MAKE) $(AM_MAKEFLAGS)
SUBDIRS = glcpp
# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the library in the current directory.
all-local: libglsl.la
ln -f .libs/libglsl.a .
CLEANFILES += libglsl.a
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