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diff --git a/docs/relnotes/11.2.0.rst b/docs/relnotes/11.2.0.rst new file mode 100644 index 00000000000..51f6bbd91aa --- /dev/null +++ b/docs/relnotes/11.2.0.rst @@ -0,0 +1,312 @@ +Mesa 11.2.0 Release Notes / 4 April 2016 +======================================== + +Mesa 11.2.0 is a new development release. People who are concerned with +stability and reliability should stick with a previous release or wait +for Mesa 11.2.1. + +Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being +used. Some drivers don't support all the features required in OpenGL +4.1. OpenGL 4.1 is **only** available if requested at context creation +because compatibility contexts are not supported. + +SHA256 checksums +---------------- + +:: + + dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz + 1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz + +New features +------------ + +Note: some of the new features are only available with certain drivers. + +- GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30 +- GL_ARB_base_instance on freedreno/a4xx +- GL_ARB_compute_shader on i965 +- GL_ARB_copy_image on r600 +- GL_ARB_indirect_parameters on nvc0 +- GL_ARB_query_buffer_object on nvc0 +- GL_ARB_shader_atomic_counters on nvc0 +- GL_ARB_shader_draw_parameters on i965, nvc0 +- GL_ARB_shader_storage_buffer_object on nvc0 +- GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only) +- GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx +- GL_ARB_texture_buffer_range on freedreno/a4xx +- GL_ARB_texture_query_lod on freedreno/a4xx +- GL_ARB_texture_rgb10_a2ui on freedreno/a4xx +- GL_ARB_texture_view on freedreno/a4xx +- GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx +- GL_KHR_texture_compression_astc_ldr on freedreno/a4xx +- GL_AMD_performance_monitor on radeonsi (CIK+ only) +- GL_ATI_meminfo on r600, radeonsi +- GL_NVX_gpu_memory_info on r600, radeonsi +- New OSMesaCreateContextAttribs() function (for creating core profile + contexts) + +Bug fixes +--------- + +- `Bug 27512 <https://bugs.freedesktop.org/show_bug.cgi?id=27512>`__ - + Illegal instruction \_mesa_x86_64_transform_points4_general +- `Bug 75165 <https://bugs.freedesktop.org/show_bug.cgi?id=75165>`__ - + compute.c:464:49: error: function definition is not allowed here +- `Bug 79783 <https://bugs.freedesktop.org/show_bug.cgi?id=79783>`__ - + Distorted output in obs-studio where other vendors "work" +- `Bug 89330 <https://bugs.freedesktop.org/show_bug.cgi?id=89330>`__ - + piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression +- `Bug 89969 <https://bugs.freedesktop.org/show_bug.cgi?id=89969>`__ - + nouveau: add support for chunk decoding in order to support vaapi + (st/va) +- `Bug 90348 <https://bugs.freedesktop.org/show_bug.cgi?id=90348>`__ - + Spilling failure of b96 merged value +- `Bug 91526 <https://bugs.freedesktop.org/show_bug.cgi?id=91526>`__ - + World of Warcraft (on Wine) has UI corruption with nouveau +- `Bug 91596 <https://bugs.freedesktop.org/show_bug.cgi?id=91596>`__ - + EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI +- `Bug 91806 <https://bugs.freedesktop.org/show_bug.cgi?id=91806>`__ - + configure does not test whether assembler supports sse4.1 +- `Bug 91927 <https://bugs.freedesktop.org/show_bug.cgi?id=91927>`__ - + [SKL] [regression] piglit compressed textures tests fail with kernel + upgrade +- `Bug 92193 <https://bugs.freedesktop.org/show_bug.cgi?id=92193>`__ - + [SKL] + ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture + fails +- `Bug 92229 <https://bugs.freedesktop.org/show_bug.cgi?id=92229>`__ - + [APITRACE] SOMA have serious graphical errors +- `Bug 92233 <https://bugs.freedesktop.org/show_bug.cgi?id=92233>`__ - + Unigine Heaven 4.0 silhuette run +- `Bug 92363 <https://bugs.freedesktop.org/show_bug.cgi?id=92363>`__ - + [BSW/BDW] ogles1conform Gets test fails +- `Bug 92438 <https://bugs.freedesktop.org/show_bug.cgi?id=92438>`__ - + Segfault in pushbuf_kref when running the android emulator (qemu) on + nv50 +- `Bug 92589 <https://bugs.freedesktop.org/show_bug.cgi?id=92589>`__ - + [BDW BSW SKL CTS] ES31-CTS.texture_gather.\* GPU_HANG +- `Bug 92595 <https://bugs.freedesktop.org/show_bug.cgi?id=92595>`__ - + [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the + ES31-CTS.shader_bitfield_operation.\* tests +- `Bug 92609 <https://bugs.freedesktop.org/show_bug.cgi?id=92609>`__ - + [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails +- `Bug 92687 <https://bugs.freedesktop.org/show_bug.cgi?id=92687>`__ - + Add support for ARB_internalformat_query2 +- `Bug 92706 <https://bugs.freedesktop.org/show_bug.cgi?id=92706>`__ - + glBlitFramebuffer refuses to blit RGBA to RGB with MSAA +- `Bug 92709 <https://bugs.freedesktop.org/show_bug.cgi?id=92709>`__ - + "LLVM triggered Diagnostic Handler: unsupported call to function + ldexpf in main" when starting race in stuntrally +- `Bug 92743 <https://bugs.freedesktop.org/show_bug.cgi?id=92743>`__ - + Centroid shouldn't have to match between the FS and the VS +- `Bug 92759 <https://bugs.freedesktop.org/show_bug.cgi?id=92759>`__ - + [Regression, bisected] Visuals without alpha bits are not + sRGB-capable +- `Bug 92849 <https://bugs.freedesktop.org/show_bug.cgi?id=92849>`__ - + [IVB HSW BDW] piglit image load/store + load-from-cleared-image.shader_test fails +- `Bug 92909 <https://bugs.freedesktop.org/show_bug.cgi?id=92909>`__ - + Offset/alignment issue with layout std140 and vec3 +- `Bug 93004 <https://bugs.freedesktop.org/show_bug.cgi?id=93004>`__ - + Guild Wars 2 crash on nouveau DX11 cards +- `Bug 93048 <https://bugs.freedesktop.org/show_bug.cgi?id=93048>`__ - + [CTS regression] mesa af2723 breaks GL Conformance for debug + extension +- `Bug 93063 <https://bugs.freedesktop.org/show_bug.cgi?id=93063>`__ - + drm_helper.h:227:1: error: static declaration of + ‘pipe_virgl_create_screen’ follows non-static declaration +- `Bug 93091 <https://bugs.freedesktop.org/show_bug.cgi?id=93091>`__ - + [opencl] segfault when running any opencl programs (like clinfo) +- `Bug 93092 <https://bugs.freedesktop.org/show_bug.cgi?id=93092>`__ - + lp_test_format regression +- `Bug 93126 <https://bugs.freedesktop.org/show_bug.cgi?id=93126>`__ - + wrongly claim supporting GL_EXT_texture_rg +- `Bug 93180 <https://bugs.freedesktop.org/show_bug.cgi?id=93180>`__ - + [regression] arb_separate_shader_objects.active sampler conflict + fails +- `Bug 93189 <https://bugs.freedesktop.org/show_bug.cgi?id=93189>`__ - + "./util/u_inlines.h", line 83: operands have incompatible types: void + ":" int +- `Bug 93215 <https://bugs.freedesktop.org/show_bug.cgi?id=93215>`__ - + [Regression bisected] Ogles1conform Automatic mipmap generation test + is fail +- `Bug 93235 <https://bugs.freedesktop.org/show_bug.cgi?id=93235>`__ - + [regression] dispatch sanity broken by GetPointerv +- `Bug 93257 <https://bugs.freedesktop.org/show_bug.cgi?id=93257>`__ - + [SKL, bisected] ASTC dEQP tests segfault +- `Bug 93264 <https://bugs.freedesktop.org/show_bug.cgi?id=93264>`__ - + Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph + builder. +- `Bug 93266 <https://bugs.freedesktop.org/show_bug.cgi?id=93266>`__ - + gl_arb_shading_language_420pack does not allow binding of image + variables +- `Bug 93300 <https://bugs.freedesktop.org/show_bug.cgi?id=93300>`__ - + Two Worlds 2 renders water incorrectly +- `Bug 93312 <https://bugs.freedesktop.org/show_bug.cgi?id=93312>`__ - + [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding\* GPU_HANG +- `Bug 93320 <https://bugs.freedesktop.org/show_bug.cgi?id=93320>`__ - + [HSW,BDW,SKL][GLES 3.1 CTS] + ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail +- `Bug 93322 <https://bugs.freedesktop.org/show_bug.cgi?id=93322>`__ - + [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail +- `Bug 93323 <https://bugs.freedesktop.org/show_bug.cgi?id=93323>`__ - + [HSW,BDW,SKL][GLES 3.1 + CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail +- `Bug 93325 <https://bugs.freedesktop.org/show_bug.cgi?id=93325>`__ - + [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-\* 2 + tests fail +- `Bug 93339 <https://bugs.freedesktop.org/show_bug.cgi?id=93339>`__ - + glLinkProgram() should fail when a varying is never written to in a + previous stage +- `Bug 93348 <https://bugs.freedesktop.org/show_bug.cgi?id=93348>`__ - + [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.\* segfault +- `Bug 93358 <https://bugs.freedesktop.org/show_bug.cgi?id=93358>`__ - + [HSW] Unreal Elemental demo - assertion error in + copy_image_with_blitter +- `Bug 93387 <https://bugs.freedesktop.org/show_bug.cgi?id=93387>`__ - + inverse() shouldn’t be exposed in GLSL 1.20 and 1.30 +- `Bug 93388 <https://bugs.freedesktop.org/show_bug.cgi?id=93388>`__ - + [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break + kwin +- `Bug 93407 <https://bugs.freedesktop.org/show_bug.cgi?id=93407>`__ - + [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail +- `Bug 93410 <https://bugs.freedesktop.org/show_bug.cgi?id=93410>`__ - + [BDW,SKL][GLES 3.1 + CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail +- `Bug 93418 <https://bugs.freedesktop.org/show_bug.cgi?id=93418>`__ - + Geometry Shaders output wrong vertices on Sandy Bridge +- `Bug 93426 <https://bugs.freedesktop.org/show_bug.cgi?id=93426>`__ - + [SKL,BDW,BSW,BXT] CTS regression: + es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s +- `Bug 93524 <https://bugs.freedesktop.org/show_bug.cgi?id=93524>`__ - + Clover doesn't build +- `Bug 93526 <https://bugs.freedesktop.org/show_bug.cgi?id=93526>`__ - + GfxBench 4 tessellation demos misrender +- `Bug 93532 <https://bugs.freedesktop.org/show_bug.cgi?id=93532>`__ - + [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, + bisected. +- `Bug 93540 <https://bugs.freedesktop.org/show_bug.cgi?id=93540>`__ - + [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks) +- `Bug 93560 <https://bugs.freedesktop.org/show_bug.cgi?id=93560>`__ - + opt_combine_constants failing fabsf(reg->f) == table.imm[i].val + assertion +- `Bug 93599 <https://bugs.freedesktop.org/show_bug.cgi?id=93599>`__ - + Strange green flashes with "Metro: Last Light Redux" + "Metro 2033 + Redux" with Intel Mesa driver +- `Bug 93648 <https://bugs.freedesktop.org/show_bug.cgi?id=93648>`__ - + Random lines being rendered when playing Dolphin (geometry shaders + related, w/ apitrace) +- `Bug 93650 <https://bugs.freedesktop.org/show_bug.cgi?id=93650>`__ - + GL_ARB_separate_shader_objects is buggy (PCSX2) +- `Bug 93667 <https://bugs.freedesktop.org/show_bug.cgi?id=93667>`__ - + Crash in eglCreateImageKHR with huge texture size +- `Bug 93696 <https://bugs.freedesktop.org/show_bug.cgi?id=93696>`__ - + [HSW,BDW;SKL][GLES 3.1 + CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-\* + fail +- `Bug 93700 <https://bugs.freedesktop.org/show_bug.cgi?id=93700>`__ - + [SKL, regression] deqp-gles2.functional.texture.completeness +- `Bug 93717 <https://bugs.freedesktop.org/show_bug.cgi?id=93717>`__ - + Meta mipmap generation can corrupt texture state +- `Bug 93722 <https://bugs.freedesktop.org/show_bug.cgi?id=93722>`__ - + Segfault when compiling shader with a subroutine that takes a + parameter +- `Bug 93725 <https://bugs.freedesktop.org/show_bug.cgi?id=93725>`__ - + [HSW, regression, bisected] ES31-CTS.texture_gather.*depth\* +- `Bug 93731 <https://bugs.freedesktop.org/show_bug.cgi?id=93731>`__ - + glUniformSubroutinesuiv segfaults when subroutine uniform is bound to + a specific location +- `Bug 93761 <https://bugs.freedesktop.org/show_bug.cgi?id=93761>`__ - + A conditional discard in a fragment shader causes no depth writing at + all +- `Bug 93790 <https://bugs.freedesktop.org/show_bug.cgi?id=93790>`__ - + [HSW] Use after free with compute programs +- `Bug 93792 <https://bugs.freedesktop.org/show_bug.cgi?id=93792>`__ - + [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion + \`src_mt->format == dst_mt->format +- `Bug 93813 <https://bugs.freedesktop.org/show_bug.cgi?id=93813>`__ - + Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT +- `Bug 93840 <https://bugs.freedesktop.org/show_bug.cgi?id=93840>`__ - + [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled +- `Bug 93862 <https://bugs.freedesktop.org/show_bug.cgi?id=93862>`__ - + [Bisected] "drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2" + is bad +- `Bug 93878 <https://bugs.freedesktop.org/show_bug.cgi?id=93878>`__ - + [llvmpipe][softpipe] piglit + arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression +- `Bug 93957 <https://bugs.freedesktop.org/show_bug.cgi?id=93957>`__ - + [HSW] Mishandling of sample count when using an attachment-less + framebuffer (assertion error) +- `Bug 93961 <https://bugs.freedesktop.org/show_bug.cgi?id=93961>`__ - + virgl build failure after 2016-02-01 changes - no previous prototype + for 'virgl_drm_winsys_create' +- `Bug 93962 <https://bugs.freedesktop.org/show_bug.cgi?id=93962>`__ - + [HSW, regression, bisected, CTS] + ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts +- `Bug 93989 <https://bugs.freedesktop.org/show_bug.cgi?id=93989>`__ - + build: flex-2.5.39 seems to be failing for glsl_lexer.ll +- `Bug 94016 <https://bugs.freedesktop.org/show_bug.cgi?id=94016>`__ - + make check MesaExtensionsTest.AlphabeticallySorted regression +- `Bug 94019 <https://bugs.freedesktop.org/show_bug.cgi?id=94019>`__ - + [bisected] 3D acceleration broken with gallium/radeon: just get + num_tile_pipes from the winsys +- `Bug 94050 <https://bugs.freedesktop.org/show_bug.cgi?id=94050>`__ - + test_vec4_register_coalesce regression +- `Bug 94073 <https://bugs.freedesktop.org/show_bug.cgi?id=94073>`__ - + Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance +- `Bug 94081 <https://bugs.freedesktop.org/show_bug.cgi?id=94081>`__ - + [HSW] compute shader shared var + atomic op = fail +- `Bug 94088 <https://bugs.freedesktop.org/show_bug.cgi?id=94088>`__ - + [llvmpipe] SIGFPE pthread_barrier_destroy.c:40 +- `Bug 94091 <https://bugs.freedesktop.org/show_bug.cgi?id=94091>`__ - + Tonga unreal elemental segfault since radeonsi: put image, fmask, and + sampler descriptors into one array +- `Bug 94100 <https://bugs.freedesktop.org/show_bug.cgi?id=94100>`__ - + [HSW] compute indirect dispatch with 0 work groups causes gpu hang +- `Bug 94134 <https://bugs.freedesktop.org/show_bug.cgi?id=94134>`__ - + [regression] + piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion +- `Bug 94139 <https://bugs.freedesktop.org/show_bug.cgi?id=94139>`__ - + [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax +- `Bug 94150 <https://bugs.freedesktop.org/show_bug.cgi?id=94150>`__ - + UE4 Suntemple rendering errors +- `Bug 94186 <https://bugs.freedesktop.org/show_bug.cgi?id=94186>`__ - + Crash when launching glxinfo and World of Warcraft with RV790 +- `Bug 94188 <https://bugs.freedesktop.org/show_bug.cgi?id=94188>`__ - + define (or undef) defined behaves stupidly +- `Bug 94193 <https://bugs.freedesktop.org/show_bug.cgi?id=94193>`__ - + [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is + enabled with pattern 0xffff +- `Bug 94199 <https://bugs.freedesktop.org/show_bug.cgi?id=94199>`__ - + Shader abort/crash +- `Bug 94253 <https://bugs.freedesktop.org/show_bug.cgi?id=94253>`__ - + [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression +- `Bug 94254 <https://bugs.freedesktop.org/show_bug.cgi?id=94254>`__ - + [llvmpipe] [softpipe] piglit read-front regression +- `Bug 94257 <https://bugs.freedesktop.org/show_bug.cgi?id=94257>`__ - + [softpipe] piglit glx-copy-sub-buffer regression +- `Bug 94274 <https://bugs.freedesktop.org/show_bug.cgi?id=94274>`__ - + [swrast] piglit arb_occlusion_query2-render regression +- `Bug 94284 <https://bugs.freedesktop.org/show_bug.cgi?id=94284>`__ - + [radeonsi] outlast segfault on start +- `Bug 94388 <https://bugs.freedesktop.org/show_bug.cgi?id=94388>`__ - + r600_blit.c:281: r600_decompress_depth_textures: Assertion + \`tex->is_depth && !tex->is_flushing_texture' failed. +- `Bug 94412 <https://bugs.freedesktop.org/show_bug.cgi?id=94412>`__ - + Trine 3 misrender +- `Bug 94481 <https://bugs.freedesktop.org/show_bug.cgi?id=94481>`__ - + softpipe - access violation in img_filter_2d_nearest +- `Bug 94524 <https://bugs.freedesktop.org/show_bug.cgi?id=94524>`__ - + Wrong gl_TessLevelOuter interpretation for isolines +- `Bug 94595 <https://bugs.freedesktop.org/show_bug.cgi?id=94595>`__ - + [Mesa AMD&swrast] Texture views attached as framebuffers return their + viewed tecture's color encoding and render incorrectly + +Changes +------- + +Microsoft Visual Studio 2013 or later is now required for building on +Windows. Previously, Visual Studio 2008 and later were supported. |