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authorBrian Paul <brianp@vmware.com>2019-03-07 16:14:32 -0700
committerDylan Baker <dylan@pnwbakers.com>2019-03-12 09:27:29 -0700
commit4119f81c9d10cb0caaa42269664eeef596c35715 (patch)
tree8a25881425837c0897515f8b8e9210664475b670 /src
parent750e7f89ce669a152a6c731f4127d5226d1dd83a (diff)
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svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
This fixes a rendering issue where UBO updates aren't always picked up by drawing calls. This issue effected the Webots robotics simulator. VMware bug 2175527. Testing Done: Webots replay, piglit, misc Linux games Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> (cherry picked from commit d4381cf5939cd344af16197074e56555d8b5e738)
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/svga/svga_cmd.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c
index 5557d208171..6577c839cf0 100644
--- a/src/gallium/drivers/svga/svga_cmd.c
+++ b/src/gallium/drivers/svga/svga_cmd.c
@@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context *swc,
return PIPE_ERROR_OUT_OF_MEMORY;
swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface,
- SVGA_RELOC_READ | SVGA_RELOC_INTERNAL);
+ SVGA_RELOC_READ);
swc->commit(swc);