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author | Emil Velikov <emil.velikov@collabora.com> | 2019-02-18 18:23:55 +0000 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2019-02-18 18:36:21 +0000 |
commit | a1ccff4aaf8addd5968020658fdcdf1a1b58ce4c (patch) | |
tree | 2da0c2e30d567f1c618363fa3161da8b28e23c1e /docs/relnotes | |
parent | 57441af8bfe6fde0e9c715251ac3c9d00a174f1a (diff) | |
download | mesa-a1ccff4aaf8addd5968020658fdcdf1a1b58ce4c.tar.gz mesa-a1ccff4aaf8addd5968020658fdcdf1a1b58ce4c.tar.bz2 mesa-a1ccff4aaf8addd5968020658fdcdf1a1b58ce4c.zip |
docs: add release notes for 18.3.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit b26488deadc3a8221d558a323dbe81dcf09115ab)
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/18.3.4.html | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/docs/relnotes/18.3.4.html b/docs/relnotes/18.3.4.html new file mode 100644 index 00000000000..b82b34770ae --- /dev/null +++ b/docs/relnotes/18.3.4.html @@ -0,0 +1,179 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 18.3.4 Release Notes / February 18, 2019</h1> + +<p> +Mesa 18.3.4 is a bug fix release which fixes bugs found since the 18.3.3 release. +</p> +<p> +Mesa 18.3.4 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109107">Bug 109107</a> - gallium/st/va: change va max_profiles when using Radeon VCN Hardware</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109401">Bug 109401</a> - [DXVK] Project Cars rendering problems</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109543">Bug 109543</a> - After upgrade mesa to 19.0.0~rc1 all vulkan based application stop working ["vulkan-cube" received SIGSEGV in radv_pipeline_init_blend_state at ../src/amd/vulkan/radv_pipeline.c:699]</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=109603">Bug 109603</a> - nir_instr_as_deref: Assertion `parent && parent->type == nir_instr_type_deref' failed.</li> + +</ul> + + +<h2>Changes</h2> + +<p>Bart Oldeman (1):</p> +<ul> + <li>gallium-xlib: query MIT-SHM before using it.</li> +</ul> + +<p>Bas Nieuwenhuizen (2):</p> +<ul> + <li>radv: Only look at pImmutableSamples if the descriptor has a sampler.</li> + <li>amd/common: Use correct writemask for shared memory stores.</li> +</ul> + +<p>Dylan Baker (2):</p> +<ul> + <li>get-pick-list: Add --pretty=medium to the arguments for Cc patches</li> + <li>meson: Add dependency on genxml to anvil</li> +</ul> + +<p>Emil Velikov (5):</p> +<ul> + <li>docs: add sha256 checksums for 18.3.3</li> + <li>cherry-ignore: nv50,nvc0: add explicit settings for recent caps</li> + <li>cherry-ignore: add more 19.0 only nominations from Ilia</li> + <li>cherry-ignore: radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8</li> + <li>Update version to 18.3.4</li> +</ul> + +<p>Eric Anholt (1):</p> +<ul> + <li>vc4: Fix copy-and-paste fail in backport of NEON asm fixes.</li> +</ul> + +<p>Eric Engestrom (2):</p> +<ul> + <li>xvmc: fix string comparison</li> + <li>xvmc: fix string comparison</li> +</ul> + +<p>Ernestas Kulik (2):</p> +<ul> + <li>vc4: Fix leak in HW queries error path</li> + <li>v3d: Fix leak in resource setup error path</li> +</ul> + +<p>Iago Toral Quiroga (1):</p> +<ul> + <li>intel/compiler: do not copy-propagate strided regions to ddx/ddy arguments</li> +</ul> + +<p>Ilia Mirkin (1):</p> +<ul> + <li>nvc0: we have 16k-sized framebuffers, fix default scissors</li> +</ul> + +<p>Jason Ekstrand (3):</p> +<ul> + <li>intel/fs: Handle IMAGE_SIZE in size_read() and is_send_from_grf()</li> + <li>intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode</li> + <li>nir/deref: Rematerialize parents in rematerialize_derefs_in_use_blocks</li> +</ul> + +<p>Juan A. Suarez Romero (1):</p> +<ul> + <li>anv/cmd_buffer: check for NULL framebuffer</li> +</ul> + +<p>Kenneth Graunke (1):</p> +<ul> + <li>st/mesa: Limit GL_MAX_[NATIVE_]PROGRAM_PARAMETERS_ARB to 2048</li> +</ul> + +<p>Kristian H. Kristensen (1):</p> +<ul> + <li>freedreno/a6xx: Emit blitter dst with OUT_RELOCW</li> +</ul> + +<p>Leo Liu (2):</p> +<ul> + <li>st/va: fix the incorrect max profiles report</li> + <li>st/va/vp9: set max reference as default of VP9 reference number</li> +</ul> + +<p>Marek Olšák (4):</p> +<ul> + <li>meson: drop the xcb-xrandr version requirement</li> + <li>gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0</li> + <li>radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0</li> + <li>winsys/amdgpu: don't drop manually added fence dependencies</li> +</ul> + +<p>Mario Kleiner (2):</p> +<ul> + <li>egl/wayland: Allow client->server format conversion for PRIME offload. (v2)</li> + <li>egl/wayland-drm: Only announce formats via wl_drm which the driver supports.</li> +</ul> + +<p>Oscar Blumberg (1):</p> +<ul> + <li>radeonsi: Fix guardband computation for large render targets</li> +</ul> + +<p>Rob Clark (1):</p> +<ul> + <li>freedreno: stop frob'ing pipe_resource::nr_samples</li> +</ul> + +<p>Rodrigo Vivi (1):</p> +<ul> + <li>intel: Add more PCI Device IDs for Coffee Lake and Ice Lake.</li> +</ul> + +<p>Samuel Pitoiset (2):</p> +<ul> + <li>radv: fix compiler issues with GCC 9</li> + <li>radv: always export gl_SampleMask when the fragment shader uses it</li> +</ul> + + + +</div> +</body> +</html> |