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authorSungguk Na <sungguk.na@samsung.com>2020-08-10 15:16:05 +0900
committerXuelian Bai <xuelian.bai@samsung.com>2024-01-18 09:31:55 +0800
commitefc06baa70a73af73288e5b2fcf130297e3f93a4 (patch)
tree11dd283aa98515da296cf8ac9c14dd36b7fda014
parent66e13a73d7866a9238949d7ec09a72887062c63e (diff)
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Add malloc_trim after builtin_builder release.
Memory usage pattern of Built-in builder causes large size chunk pools by glibc pool management scheme. It is not useful ,but just unnecessary expense. so malloc_trim will help to reduce memory usage in this case. Change-Id: Ia63fb2050b468e55cd6b740b6a26585ed8e824a5 Signed-off-by: Sungguk Na <sungguk.na@samsung.com>
-rw-r--r--src/compiler/glsl/builtin_functions.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 0382ae1c460..2e7503629bc 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -85,6 +85,7 @@
#include "glsl_parser_extras.h"
#include "program/prog_instruction.h"
#include <math.h>
+#include <malloc.h>
#include "builtin_functions.h"
#include "util/hash_table.h"
@@ -1455,6 +1456,7 @@ builtin_builder::release()
shader = NULL;
glsl_type_singleton_decref();
+ malloc_trim(0);
}
void