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author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | 2023-04-06 19:08:06 -0400 |
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committer | Marge Bot <emma+marge@anholt.net> | 2023-04-10 21:35:57 +0000 |
commit | e33fda373253fa28afec8387d20b243ed8c2dbbb (patch) | |
tree | c4af6ea54f650dc4c533d7a7cbb29b623457cafb | |
parent | 14be6b084e7321a6a88bf7d17caf120037b2552d (diff) | |
download | mesa-e33fda373253fa28afec8387d20b243ed8c2dbbb.tar.gz mesa-e33fda373253fa28afec8387d20b243ed8c2dbbb.tar.bz2 mesa-e33fda373253fa28afec8387d20b243ed8c2dbbb.zip |
lavapipe: copy fragment shader when merging GPL pipelines
this otherwise loses access data and causes flakiness with atomic ops
Fixes: 6e5fe71599b ("lavapipe: split out shader struct members into their own struct")
Reviewed-by: Brian Paul <brianp@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22352>
-rw-r--r-- | src/gallium/frontends/lavapipe/lvp_pipeline.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gallium/frontends/lavapipe/lvp_pipeline.c b/src/gallium/frontends/lavapipe/lvp_pipeline.c index 5468abafe80..8fb207dad19 100644 --- a/src/gallium/frontends/lavapipe/lvp_pipeline.c +++ b/src/gallium/frontends/lavapipe/lvp_pipeline.c @@ -830,8 +830,12 @@ lvp_graphics_pipeline_init(struct lvp_pipeline *pipeline, pipeline->shaders[i].tess_ccw = NULL; //this gets handled later } } - if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) + if (p->stages & VK_GRAPHICS_PIPELINE_LIBRARY_FRAGMENT_SHADER_BIT_EXT) { pipeline->force_min_sample = p->force_min_sample; + memcpy(&pipeline->shaders[MESA_SHADER_FRAGMENT], &p->shaders[MESA_SHADER_FRAGMENT], sizeof(struct lvp_shader)); + pipeline->shaders[MESA_SHADER_FRAGMENT].pipeline_nir = NULL; //this gets handled later + pipeline->shaders[MESA_SHADER_FRAGMENT].tess_ccw = NULL; //this gets handled later + } if (p->stages & layout_stages) { if (!layout || (layout->vk.create_flags & VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT)) merge_layouts(&device->vk, pipeline, p->layout); |