diff options
author | Konstantin Seurer <konstantin.seurer@gmail.com> | 2023-12-27 15:19:12 +0100 |
---|---|---|
committer | Eric Engestrom <eric@engestrom.ch> | 2024-01-09 19:37:45 +0000 |
commit | a3bcb524829427b23e7363f8f73172155ab57ba0 (patch) | |
tree | e45ab9f4127ab9165a008f485eb3c8df1beadc6f | |
parent | e7dd2637a5b02cc3a5cdd5e1503c68f1c10b5b37 (diff) | |
download | mesa-a3bcb524829427b23e7363f8f73172155ab57ba0.tar.gz mesa-a3bcb524829427b23e7363f8f73172155ab57ba0.tar.bz2 mesa-a3bcb524829427b23e7363f8f73172155ab57ba0.zip |
vtn: Remove transpose(m0)*m1 fast path
This is broken for games that rely on invariant geometry since the usage
of matrices can affect how gl_Position is computed. The fdot fastpath
relied on if and how fdot is lowered for correctness.
Totals from 6578 (7.73% of 85071) affected shaders:
MaxWaves: 147190 -> 147170 (-0.01%)
Instrs: 4451406 -> 4438140 (-0.30%); split: -0.31%, +0.01%
CodeSize: 23553020 -> 23541772 (-0.05%); split: -0.07%, +0.03%
VGPRs: 302304 -> 302328 (+0.01%)
SpillSGPRs: 1309 -> 1329 (+1.53%)
Latency: 22509985 -> 22177164 (-1.48%); split: -1.48%, +0.00%
InvThroughput: 4862795 -> 4842951 (-0.41%); split: -0.41%, +0.01%
VClause: 85035 -> 84998 (-0.04%); split: -0.06%, +0.02%
SClause: 131008 -> 131055 (+0.04%); split: -0.02%, +0.05%
Copies: 298935 -> 298060 (-0.29%); split: -0.71%, +0.41%
PreSGPRs: 266833 -> 267292 (+0.17%); split: -0.85%, +1.03%
PreVGPRs: 249511 -> 249601 (+0.04%)
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9562
cc: mesa-stable
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26821>
(cherry picked from commit 4d02543853eb86c6c3cb6dd2a84e9a673b44001f)
-rw-r--r-- | .pick_status.json | 2 | ||||
-rw-r--r-- | src/compiler/spirv/vtn_alu.c | 40 |
2 files changed, 10 insertions, 32 deletions
diff --git a/.pick_status.json b/.pick_status.json index ceaef0e523e..8f04f1575dc 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -544,7 +544,7 @@ "description": "vtn: Remove transpose(m0)*m1 fast path", "nominated": true, "nomination_type": 0, - "resolution": 0, + "resolution": 1, "main_sha": null, "because_sha": null, "notes": null diff --git a/src/compiler/spirv/vtn_alu.c b/src/compiler/spirv/vtn_alu.c index 04d71ae6eb2..a6b327f6a02 100644 --- a/src/compiler/spirv/vtn_alu.c +++ b/src/compiler/spirv/vtn_alu.c @@ -94,38 +94,16 @@ matrix_multiply(struct vtn_builder *b, transpose_result = true; } - if (src0_transpose && !src1_transpose && - glsl_get_base_type(src0->type) == GLSL_TYPE_FLOAT) { - /* We already have the rows of src0 and the columns of src1 available, - * so we can just take the dot product of each row with each column to - * get the result. - */ - - for (unsigned i = 0; i < src1_columns; i++) { - nir_def *vec_src[4]; - for (unsigned j = 0; j < src0_rows; j++) { - vec_src[j] = nir_fdot(&b->nb, src0_transpose->elems[j]->def, - src1->elems[i]->def); - } - dest->elems[i]->def = nir_vec(&b->nb, vec_src, src0_rows); - } - } else { - /* We don't handle the case where src1 is transposed but not src0, since - * the general case only uses individual components of src1 so the - * optimizer should chew through the transpose we emitted for src1. - */ - - for (unsigned i = 0; i < src1_columns; i++) { - /* dest[i] = sum(src0[j] * src1[i][j] for all j) */ + for (unsigned i = 0; i < src1_columns; i++) { + /* dest[i] = sum(src0[j] * src1[i][j] for all j) */ + dest->elems[i]->def = + nir_fmul(&b->nb, src0->elems[src0_columns - 1]->def, + nir_channel(&b->nb, src1->elems[i]->def, src0_columns - 1)); + for (int j = src0_columns - 2; j >= 0; j--) { dest->elems[i]->def = - nir_fmul(&b->nb, src0->elems[src0_columns - 1]->def, - nir_channel(&b->nb, src1->elems[i]->def, src0_columns - 1)); - for (int j = src0_columns - 2; j >= 0; j--) { - dest->elems[i]->def = - nir_ffma(&b->nb, src0->elems[j]->def, - nir_channel(&b->nb, src1->elems[i]->def, j), - dest->elems[i]->def); - } + nir_ffma(&b->nb, src0->elems[j]->def, + nir_channel(&b->nb, src1->elems[i]->def, j), + dest->elems[i]->def); } } |