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authorBrian Paul <brian.paul@tungstengraphics.com>2004-09-13 19:59:06 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-09-13 19:59:06 +0000
commit86cdad1b2f7b233f44d78f819aa1359f76aca2f9 (patch)
tree5c2d5d1b0e17939fdaf1dce20898f18d65bb46b2
parentc3912b66abb23ce2db00723a4cb79ac84ae4a086 (diff)
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added GL_MAX_VERTEX_ATTRIBS_ARB bug fix
-rw-r--r--docs/VERSIONS1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 88e59ed499a..60588fa0989 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1289,3 +1289,4 @@ Mesa Version History
- we weren't reseting the vertex/fragment program error state
before parsing (Dave Reveman)
- adjust texcoords for sampling texture rectangles (Dave Reveman)
+ - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented