1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
*> \brief \b SLARTG generates a plane rotation with real cosine and real sine.
*
* =========== DOCUMENTATION ===========
*
* Online html documentation available at
* http://www.netlib.org/lapack/explore-html/
*
*> \htmlonly
*> Download SLARTG + dependencies
*> <a href="http://www.netlib.org/cgi-bin/netlibfiles.tgz?format=tgz&filename=/lapack/lapack_routine/slartg.f">
*> [TGZ]</a>
*> <a href="http://www.netlib.org/cgi-bin/netlibfiles.zip?format=zip&filename=/lapack/lapack_routine/slartg.f">
*> [ZIP]</a>
*> <a href="http://www.netlib.org/cgi-bin/netlibfiles.txt?format=txt&filename=/lapack/lapack_routine/slartg.f">
*> [TXT]</a>
*> \endhtmlonly
*
* Definition:
* ===========
*
* SUBROUTINE SLARTG( F, G, CS, SN, R )
*
* .. Scalar Arguments ..
* REAL CS, F, G, R, SN
* ..
*
*
*> \par Purpose:
* =============
*>
*> \verbatim
*>
*> SLARTG generate a plane rotation so that
*>
*> [ CS SN ] . [ F ] = [ R ] where CS**2 + SN**2 = 1.
*> [ -SN CS ] [ G ] [ 0 ]
*>
*> This is a slower, more accurate version of the BLAS1 routine SROTG,
*> with the following other differences:
*> F and G are unchanged on return.
*> If G=0, then CS=1 and SN=0.
*> If F=0 and (G .ne. 0), then CS=0 and SN=1 without doing any
*> floating point operations (saves work in SBDSQR when
*> there are zeros on the diagonal).
*>
*> If F exceeds G in magnitude, CS will be positive.
*> \endverbatim
*
* Arguments:
* ==========
*
*> \param[in] F
*> \verbatim
*> F is REAL
*> The first component of vector to be rotated.
*> \endverbatim
*>
*> \param[in] G
*> \verbatim
*> G is REAL
*> The second component of vector to be rotated.
*> \endverbatim
*>
*> \param[out] CS
*> \verbatim
*> CS is REAL
*> The cosine of the rotation.
*> \endverbatim
*>
*> \param[out] SN
*> \verbatim
*> SN is REAL
*> The sine of the rotation.
*> \endverbatim
*>
*> \param[out] R
*> \verbatim
*> R is REAL
*> The nonzero component of the rotated vector.
*>
*> This version has a few statements commented out for thread safety
*> (machine parameters are computed on each entry). 10 feb 03, SJH.
*> \endverbatim
*
* Authors:
* ========
*
*> \author Univ. of Tennessee
*> \author Univ. of California Berkeley
*> \author Univ. of Colorado Denver
*> \author NAG Ltd.
*
*> \date November 2011
*
*> \ingroup auxOTHERauxiliary
*
* =====================================================================
SUBROUTINE SLARTG( F, G, CS, SN, R )
*
* -- LAPACK auxiliary routine (version 3.4.0) --
* -- LAPACK is a software package provided by Univ. of Tennessee, --
* -- Univ. of California Berkeley, Univ. of Colorado Denver and NAG Ltd..--
* November 2011
*
* .. Scalar Arguments ..
REAL CS, F, G, R, SN
* ..
*
* =====================================================================
*
* .. Parameters ..
REAL ZERO
PARAMETER ( ZERO = 0.0E0 )
REAL ONE
PARAMETER ( ONE = 1.0E0 )
REAL TWO
PARAMETER ( TWO = 2.0E0 )
* ..
* .. Local Scalars ..
* LOGICAL FIRST
INTEGER COUNT, I
REAL EPS, F1, G1, SAFMIN, SAFMN2, SAFMX2, SCALE
* ..
* .. External Functions ..
REAL SLAMCH
EXTERNAL SLAMCH
* ..
* .. Intrinsic Functions ..
INTRINSIC ABS, INT, LOG, MAX, SQRT
* ..
* .. Save statement ..
* SAVE FIRST, SAFMX2, SAFMIN, SAFMN2
* ..
* .. Data statements ..
* DATA FIRST / .TRUE. /
* ..
* .. Executable Statements ..
*
* IF( FIRST ) THEN
SAFMIN = SLAMCH( 'S' )
EPS = SLAMCH( 'E' )
SAFMN2 = SLAMCH( 'B' )**INT( LOG( SAFMIN / EPS ) /
$ LOG( SLAMCH( 'B' ) ) / TWO )
SAFMX2 = ONE / SAFMN2
* FIRST = .FALSE.
* END IF
IF( G.EQ.ZERO ) THEN
CS = ONE
SN = ZERO
R = F
ELSE IF( F.EQ.ZERO ) THEN
CS = ZERO
SN = ONE
R = G
ELSE
F1 = F
G1 = G
SCALE = MAX( ABS( F1 ), ABS( G1 ) )
IF( SCALE.GE.SAFMX2 ) THEN
COUNT = 0
10 CONTINUE
COUNT = COUNT + 1
F1 = F1*SAFMN2
G1 = G1*SAFMN2
SCALE = MAX( ABS( F1 ), ABS( G1 ) )
IF( SCALE.GE.SAFMX2 )
$ GO TO 10
R = SQRT( F1**2+G1**2 )
CS = F1 / R
SN = G1 / R
DO 20 I = 1, COUNT
R = R*SAFMX2
20 CONTINUE
ELSE IF( SCALE.LE.SAFMN2 ) THEN
COUNT = 0
30 CONTINUE
COUNT = COUNT + 1
F1 = F1*SAFMX2
G1 = G1*SAFMX2
SCALE = MAX( ABS( F1 ), ABS( G1 ) )
IF( SCALE.LE.SAFMN2 )
$ GO TO 30
R = SQRT( F1**2+G1**2 )
CS = F1 / R
SN = G1 / R
DO 40 I = 1, COUNT
R = R*SAFMN2
40 CONTINUE
ELSE
R = SQRT( F1**2+G1**2 )
CS = F1 / R
SN = G1 / R
END IF
IF( ABS( F ).GT.ABS( G ) .AND. CS.LT.ZERO ) THEN
CS = -CS
SN = -SN
R = -R
END IF
END IF
RETURN
*
* End of SLARTG
*
END
|