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#include "test_builder.h"
#include "flatbuffers/stl_emulation.h"
#include "monster_test_generated.h"
using namespace MyGame::Example;
struct OwnedAllocator : public flatbuffers::DefaultAllocator {};
class TestHeapBuilder : public flatbuffers::FlatBufferBuilder {
private:
// clang-format off
#if !defined(FLATBUFFERS_CPP98_STL)
TestHeapBuilder(const TestHeapBuilder &);
TestHeapBuilder &operator=(const TestHeapBuilder &);
#endif // !defined(FLATBUFFERS_CPP98_STL)
// clang-format on
public:
TestHeapBuilder()
: flatbuffers::FlatBufferBuilder(2048, new OwnedAllocator(), true) {}
// clang-format off
#if !defined(FLATBUFFERS_CPP98_STL)
// clang-format on
TestHeapBuilder(TestHeapBuilder &&other)
: FlatBufferBuilder(std::move(other)) {}
TestHeapBuilder &operator=(TestHeapBuilder &&other) {
FlatBufferBuilder::operator=(std::move(other));
return *this;
}
// clang-format off
#endif // !defined(FLATBUFFERS_CPP98_STL)
// clang-format on
};
// This class simulates flatbuffers::grpc::detail::SliceAllocatorMember
struct AllocatorMember {
flatbuffers::DefaultAllocator member_allocator_;
};
struct GrpcLikeMessageBuilder : private AllocatorMember,
public flatbuffers::FlatBufferBuilder {
private:
GrpcLikeMessageBuilder(const GrpcLikeMessageBuilder &);
GrpcLikeMessageBuilder &operator=(const GrpcLikeMessageBuilder &);
public:
GrpcLikeMessageBuilder()
: flatbuffers::FlatBufferBuilder(1024, &member_allocator_, false) {}
GrpcLikeMessageBuilder(GrpcLikeMessageBuilder &&other)
: FlatBufferBuilder(1024, &member_allocator_, false) {
// Default construct and swap idiom.
Swap(other);
}
// clang-format off
#if !defined(FLATBUFFERS_CPP98_STL)
// clang-format on
GrpcLikeMessageBuilder &operator=(GrpcLikeMessageBuilder &&other) {
// Construct temporary and swap idiom
GrpcLikeMessageBuilder temp(std::move(other));
Swap(temp);
return *this;
}
// clang-format off
#endif // !defined(FLATBUFFERS_CPP98_STL)
// clang-format on
void Swap(GrpcLikeMessageBuilder &other) {
// No need to swap member_allocator_ because it's stateless.
FlatBufferBuilder::Swap(other);
// After swapping the FlatBufferBuilder, we swap back the allocator, which
// restores the original allocator back in place. This is necessary because
// MessageBuilder's allocator is its own member (SliceAllocatorMember). The
// allocator passed to FlatBufferBuilder::vector_downward must point to this
// member.
buf_.swap_allocator(other.buf_);
}
};
flatbuffers::Offset<Monster> populate1(
flatbuffers::FlatBufferBuilder &builder) {
auto name_offset = builder.CreateString(m1_name());
return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m1_color());
}
flatbuffers::Offset<Monster> populate2(
flatbuffers::FlatBufferBuilder &builder) {
auto name_offset = builder.CreateString(m2_name());
return CreateMonster(builder, nullptr, 0, 0, name_offset, 0, m2_color());
}
uint8_t *release_raw_base(flatbuffers::FlatBufferBuilder &fbb, size_t &size,
size_t &offset) {
return fbb.ReleaseRaw(size, offset);
}
void free_raw(flatbuffers::grpc::MessageBuilder &, uint8_t *) {
// release_raw_base calls FlatBufferBuilder::ReleaseRaw on the argument
// MessageBuilder. It's semantically wrong as MessageBuilder has its own
// ReleaseRaw member function that takes three arguments. In such cases
// though, ~MessageBuilder() invokes ~SliceAllocator() that takes care of
// deleting memory as it calls grpc_slice_unref. Obviously, this behavior is
// very surprising as the pointer returned by FlatBufferBuilder::ReleaseRaw is
// not valid as soon as MessageBuilder goes out of scope. This problem does
// not occur with FlatBufferBuilder.
}
void free_raw(flatbuffers::FlatBufferBuilder &, uint8_t *buf) {
flatbuffers::DefaultAllocator().deallocate(buf, 0);
}
bool verify(const flatbuffers::DetachedBuffer &buf,
const std::string &expected_name, Color color) {
const Monster *monster = flatbuffers::GetRoot<Monster>(buf.data());
return (monster->name()->str() == expected_name) &&
(monster->color() == color);
}
bool verify(const uint8_t *buf, size_t offset, const std::string &expected_name,
Color color) {
const Monster *monster = flatbuffers::GetRoot<Monster>(buf + offset);
return (monster->name()->str() == expected_name) &&
(monster->color() == color);
}
bool release_n_verify(flatbuffers::FlatBufferBuilder &fbb,
const std::string &expected_name, Color color) {
flatbuffers::DetachedBuffer buf = fbb.Release();
return verify(buf, expected_name, color);
}
void FlatBufferBuilderTest() {
using flatbuffers::FlatBufferBuilder;
BuilderTests<FlatBufferBuilder>::all_tests();
BuilderTests<TestHeapBuilder>::all_tests();
BuilderTests<GrpcLikeMessageBuilder>::all_tests();
BuilderReuseTestSelector tests[4] = {
REUSABLE_AFTER_RELEASE, REUSABLE_AFTER_RELEASE_RAW,
REUSABLE_AFTER_RELEASE_AND_MOVE_ASSIGN,
REUSABLE_AFTER_RELEASE_RAW_AND_MOVE_ASSIGN
};
BuilderReuseTests<FlatBufferBuilder, FlatBufferBuilder>::run_tests(
TestSelector(tests, tests + 4));
BuilderReuseTests<TestHeapBuilder, TestHeapBuilder>::run_tests(
TestSelector(tests, tests + 4));
BuilderReuseTests<GrpcLikeMessageBuilder, GrpcLikeMessageBuilder>::run_tests(
TestSelector(tests, tests + 4));
}
// Link-time check using pointer type.
void CheckTestGeneratedIsValid(const MyGame::Example::Color &) {}
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