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// automatically generated by the FlatBuffers compiler, do not modify
import * as flatbuffers from 'flatbuffers';
import { Ability, AbilityT } from '../../my-game/example/ability';
import { Test, TestT } from '../../my-game/example/test';
export class StructOfStructs {
bb: flatbuffers.ByteBuffer|null = null;
bb_pos = 0;
__init(i:number, bb:flatbuffers.ByteBuffer):StructOfStructs {
this.bb_pos = i;
this.bb = bb;
return this;
}
a(obj?:Ability):Ability|null {
return (obj || new Ability()).__init(this.bb_pos, this.bb!);
}
b(obj?:Test):Test|null {
return (obj || new Test()).__init(this.bb_pos + 8, this.bb!);
}
c(obj?:Ability):Ability|null {
return (obj || new Ability()).__init(this.bb_pos + 12, this.bb!);
}
static getFullyQualifiedName():string {
return 'MyGame.Example.StructOfStructs';
}
static sizeOf():number {
return 20;
}
static createStructOfStructs(builder:flatbuffers.Builder, a_id: number, a_distance: number, b_a: number, b_b: number, c_id: number, c_distance: number):flatbuffers.Offset {
builder.prep(4, 20);
builder.prep(4, 8);
builder.writeInt32(c_distance);
builder.writeInt32(c_id);
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b_b);
builder.writeInt16(b_a);
builder.prep(4, 8);
builder.writeInt32(a_distance);
builder.writeInt32(a_id);
return builder.offset();
}
unpack(): StructOfStructsT {
return new StructOfStructsT(
(this.a() !== null ? this.a()!.unpack() : null),
(this.b() !== null ? this.b()!.unpack() : null),
(this.c() !== null ? this.c()!.unpack() : null)
);
}
unpackTo(_o: StructOfStructsT): void {
_o.a = (this.a() !== null ? this.a()!.unpack() : null);
_o.b = (this.b() !== null ? this.b()!.unpack() : null);
_o.c = (this.c() !== null ? this.c()!.unpack() : null);
}
}
export class StructOfStructsT {
constructor(
public a: AbilityT|null = null,
public b: TestT|null = null,
public c: AbilityT|null = null
){}
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
return StructOfStructs.createStructOfStructs(builder,
(this.a === null ? 0 : this.a.id!),
(this.a === null ? 0 : this.a.distance!),
(this.b === null ? 0 : this.b.a!),
(this.b === null ? 0 : this.b.b!),
(this.c === null ? 0 : this.c.id!),
(this.c === null ? 0 : this.c.distance!)
);
}
}
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