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#[ TableA
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 23.1.21
Declared by :
Rooting type : MyGame.Example.Monster ()
]#
import MyGame/OtherNameSpace/TableB as MyGame_OtherNameSpace_TableB
import flatbuffers
import std/options
type TableA* = object of FlatObj
func b*(self: TableA): Option[MyGame_OtherNameSpace_TableB.TableB] =
let o = self.tab.Offset(4)
if o != 0:
return some(MyGame_OtherNameSpace_TableB.TableB(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
proc TableAstart*(builder: var Builder) =
builder.StartObject(1)
proc TableAaddb*(builder: var Builder, b: uoffset) =
builder.PrependStructSlot(0, b, default(uoffset))
proc TableAend*(builder: var Builder): uoffset =
return builder.EndObject()
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