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# automatically generated by the FlatBuffers compiler, do not modify
# namespace: MyGame
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class InParentNamespace(object):
__slots__ = ['_tab']
@classmethod
def GetRootAsInParentNamespace(cls, buf, offset=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, offset)
x = InParentNamespace()
x.Init(buf, n + offset)
return x
@classmethod
def InParentNamespaceBufferHasIdentifier(cls, buf, offset, size_prefixed=False):
return flatbuffers.util.BufferHasIdentifier(buf, offset, b"\x4D\x4F\x4E\x53", size_prefixed=size_prefixed)
# InParentNamespace
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
def InParentNamespaceStart(builder): builder.StartObject(0)
def InParentNamespaceEnd(builder): return builder.EndObject()
class InParentNamespaceT(object):
# InParentNamespaceT
def __init__(self):
pass
@classmethod
def InitFromBuf(cls, buf, pos):
inParentNamespace = InParentNamespace()
inParentNamespace.Init(buf, pos)
return cls.InitFromObj(inParentNamespace)
@classmethod
def InitFromObj(cls, inParentNamespace):
x = InParentNamespaceT()
x._UnPack(inParentNamespace)
return x
# InParentNamespaceT
def _UnPack(self, inParentNamespace):
if inParentNamespace is None:
return
# InParentNamespaceT
def Pack(self, builder):
InParentNamespaceStart(builder)
inParentNamespace = InParentNamespaceEnd(builder)
return inParentNamespace
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