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path: root/tests/MyGame/Example/Vec3.lua
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-- automatically generated by the FlatBuffers compiler, do not modify

-- namespace: Example

local flatbuffers = require('flatbuffers')

local Vec3 = {} -- the module
local Vec3_mt = {} -- the class metatable

function Vec3.New()
    local o = {}
    setmetatable(o, {__index = Vec3_mt})
    return o
end
function Vec3_mt:Init(buf, pos)
    self.view = flatbuffers.view.New(buf, pos)
end
function Vec3_mt:X()
    return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
end
function Vec3_mt:Y()
    return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
end
function Vec3_mt:Z()
    return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
end
function Vec3_mt:Test1()
    return self.view:Get(flatbuffers.N.Float64, self.view.pos + 16)
end
function Vec3_mt:Test2()
    return self.view:Get(flatbuffers.N.Uint8, self.view.pos + 24)
end
function Vec3_mt:Test3(obj)
    obj:Init(self.view.bytes, self.view.pos + 26)
    return obj
end
function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b)
    builder:Prep(8, 32)
    builder:Pad(2)
    builder:Prep(2, 4)
    builder:Pad(1)
    builder:PrependInt8(test3_b)
    builder:PrependInt16(test3_a)
    builder:Pad(1)
    builder:PrependUint8(test2)
    builder:PrependFloat64(test1)
    builder:Pad(4)
    builder:PrependFloat32(z)
    builder:PrependFloat32(y)
    builder:PrependFloat32(x)
    return builder:Offset()
end

return Vec3 -- return the module